billrobertson42 opened this issue on Aug 28, 2005 ยท 8 posts
billrobertson42 posted Sun, 28 August 2005 at 10:43 AM
The3dZone posted Sun, 28 August 2005 at 10:54 AM
group the entire skirt as "hip" don't put in the left and right buttocks groups.
when you add the bones in poser add the l/r Buttocks bones but don't group them in.
use joint pararmeters to make them move the skirt.
to make it conform use the Blank cr2 of the character you want it to conform to in the set up room and delete all the un needed bones. Hope that helps
-3dz
Message edited on: 08/28/2005 10:56
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billrobertson42 posted Sun, 28 August 2005 at 11:08 AM
I don't quite understand what it means to use the cr2 of another figure. I've read something about that elsewhere.
The3dZone posted Sun, 28 August 2005 at 11:43 AM
ok,the easiest way to start group the entire skirt mesh as hip open the V3 Blank.cr2 in a text editor. you'll see this line twice figureResFile :Runtime:Geometries:DAZPeople:blMilWom_v3.obj change that line to figureResFile :Runtime:Geometries:YOUR GEOMETRIES FOLDER:YOUR SKIRT OBJECT.obj save as a new .cr2 file in the characters folder with a new name like MySkirt.cr2 open poser Load v3 and look in the library folder where you saved your skirt,load the skirt and conform it to V3,try some poses and see how it works. you will most likely have to adjust the joint setting for the buttocks bones in the skirt depending how long it is. go into poser's set up room and remove all the bones except abdomen hip l/r buttocks,go back to the pose room and save the skirt back into the library. and you should be pretty close to being finished,all you should need to do is minor joint editing,like I said above. -3dz
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svdl posted Sun, 28 August 2005 at 12:02 PM
You can do it in an even simpler way. - Load the .obj - Make sure all polygons are assigned to the hip group - Switch to the Setup room - "Apply" (single checkmark) V3Blank from you figure library - Switch back to the Pose room. - Rename the BODY of your new figure to "Skirt" You can remove the bones you don't need in the Pose room. I'd suggest keeping the abdomen too, makes for better bending. Removing extra materials (you don't need all those skin materials) can only be done in a CR2 editor (or a text editor).
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
The3dZone posted Sun, 28 August 2005 at 12:07 PM
another tip,if you plan to make alot of clothing get quick conform from MarkDC,when I first strted making clothing it was a godsend :0)
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billrobertson42 posted Sun, 28 August 2005 at 4:40 PM
Ok, so it could work something like this? Dump my obj file somewhere (?) into the runtime directory. Copy the blank vicki cr2 to another file in the same directory as original. Point the geometry to my .obj file. Use cr2 editor program to delete all morphs, materials and extra bones. Then start poser and I should have a prop ready somewhere in the library.
The3dZone posted Sun, 28 August 2005 at 6:20 PM
I think your getting it :0)
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