lygher_xero opened this issue on Aug 31, 2005 ยท 4 posts
lygher_xero posted Wed, 31 August 2005 at 9:04 PM
hey guys, just a quick question and i know probably easily answerable, i hope.
neways, got a figure (glove) and it needs a file used as the texture AND displacement map. Same file for both, but different settings for both.
Any ideas how the best way to set this up is so that when i load the figure it loads the file as the texture and the displacement map at .1?
Any links to ideas, theories, suggestions, stfu's are welcome.
Working on my first renderosity.com confomred armor and i want it to be perfect.
I just figured out how to add it in my materials window (dur) but I do want to make sure it'll load with the figure. any way to ensure this?
lygher_xero
starmage posted Wed, 31 August 2005 at 11:56 PM
After you've adjusted the materials..... While you are in the library-figures directory where you want it click the add button down the bottom and save it This'll let you load the appropriate textures automatically when you load the figure (using the newly added one).
Only your mind limits yourImagination. Let it free.
lygher_xero posted Wed, 31 August 2005 at 11:59 PM
oh so if i texture/color it then add it it'll stay? i'll give it a shot, maybe i did something wrong last time.
starmage posted Thu, 01 September 2005 at 12:23 AM
Should do...... :) As far as I understand it anyway. You should be..... 1. Import your Object 2. Texture it 3. Save it as a Figure (cr2)
Only your mind limits yourImagination. Let it free.