gmadone opened this issue on Sep 04, 2005 ยท 6 posts
gmadone posted Sun, 04 September 2005 at 3:37 PM
msg24_7 posted Sun, 04 September 2005 at 4:22 PM
I don't know, if 100 nodes' to many... But they do look a 100 nodes worth :D Would let us have a glimpse at those 100 nodes? Maybe someone knows of ways to reduce the number. Martin
Yesterday's the past, tomorrow's the future, but today is a gift. That's why it's called the present.
shedofjoy posted Sun, 04 September 2005 at 8:53 PM
surely you could create a two colour jpg and use that along with the tex to create the tan line (thinking blender nodes etc, and im not going into it now it's 4:30am)
Getting old and still making "art" without soiling myself, now that's success.
kenyarb posted Sun, 04 September 2005 at 11:14 PM
OK, I apologize for obviously giving this way too much thought. Remember tan lines are caused by clothes. The clothes are not painted to a person. For instance a bikini moves, and doesn't adhere to the body in low spots. Personally I'd use a MAT. Tan lines need a bit of blurring, and reduction in strength in key areas. For more realism, two or more sets of tan lines should be combined but slightly offset; this gives the impression of several tanning sessions.
semidieu posted Mon, 05 September 2005 at 11:54 AM
Are those tan lines made without any texture map ? It look's great !
gmadone posted Mon, 05 September 2005 at 12:28 PM