RodsArt opened this issue on Sep 05, 2005 ยท 30 posts
RodsArt posted Mon, 05 September 2005 at 9:12 AM
___
Ockham's razor- It's that simple
waldomac posted Mon, 05 September 2005 at 11:10 AM
So, help out a dunce here: Did you render it five times and layer it in posts? Or did you do it in the DT editor somehow? I like the effect. Very nice.
RodsArt posted Mon, 05 September 2005 at 11:34 AM
5 Renders with different Materials. One Mask render of the ship. Layered together, adjusments made to individual layers for desired effect.
___
Ockham's razor- It's that simple
draculaz posted Mon, 05 September 2005 at 11:40 AM
that's pretty orgasmic. i want those babies fedex'ed asap, kthx drac
waldomac posted Mon, 05 September 2005 at 12:02 PM
Cool. So you adjusted tranparency to get them to show are varying degrees? Did you do postwork in Photoshop?
RodsArt posted Mon, 05 September 2005 at 12:29 PM
Base Gray Layer is set at Normal, both Bronze layers at Overlay with varying opacity, ShipHull Material set at Multiply, light opacity. Glass layer set at Overlay, approx 50% opacity. No postwork at this stage, although in the WIP I've done PortGlass and Thrust exhaust. Next will be rendering Some sort of tethers and then EnviroPods attached. Eventually I'll be using Phil D's model for a close focus Item.
___
Ockham's razor- It's that simple
waldomac posted Mon, 05 September 2005 at 12:41 PM
Well I like it. I can see I need to dig deeper into Bryce to see what I can do with layering. Interesting stuff.
RodsArt posted Mon, 05 September 2005 at 12:48 PM
I'm sorry, my fault. All this "Is" layered in PhotoShop. I didn't explain well enough. Each clip of the different colored/material ships "Is" a Bryce Render, Then I use the "Mask object" render in order to cut the ship out of it's original BMP format image with PhotoShop. When I said there is No Postwork I was referring to brushed out or Special filters used to alter the original render. I'll post the WIP so far and you can see the difference.
___
Ockham's razor- It's that simple
RodsArt posted Mon, 05 September 2005 at 12:49 PM
___
Ockham's razor- It's that simple
MarkHirst posted Mon, 05 September 2005 at 1:04 PM
It such a cool idea, you wonder why you didn't think of it earlier. Very nice results
TheBryster posted Mon, 05 September 2005 at 2:40 PM
This is just great an all, but does it make it go any faster?
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
RodsArt posted Mon, 05 September 2005 at 2:47 PM
Not sure, I'm waiting till dark to find out. ;)
___
Ockham's razor- It's that simple
Zhann posted Mon, 05 September 2005 at 3:09 PM
Excellent use of texture layers......btw, where did you get a cargo ship made by Rochr? just curious, cause it's d*mn nice...=)
Message edited on: 09/05/2005 15:10
Bryce Forum Coordinator....
Vision is the Art of seeing things invisible...
RodsArt posted Mon, 05 September 2005 at 3:51 PM
Thanks Zhann. Cargo Ship Thread
___
Ockham's razor- It's that simple
diolma posted Mon, 05 September 2005 at 4:11 PM
" This is just great an all, but does it make it go any faster?" Of course not!! ICM hasn't textured the go-faster stripes yet...:-)) Great work, ICM. Keep 'em rolling. Cheers, Diolma
MoonGoat posted Mon, 05 September 2005 at 5:35 PM
I just noticed I was drooling. This is sheer mind-blowing texture work, you're so going to have tutorial demands. Actually, let me be the first to demand one! Gimme! Great job, hope this is as fun as it looks.
draculaz posted Mon, 05 September 2005 at 6:59 PM
you do realize this goes on WoB after you're finished, ya? :) drac
RodsArt posted Mon, 05 September 2005 at 7:26 PM
I started it for WoB.
___
Ockham's razor- It's that simple
pauljs75 posted Mon, 05 September 2005 at 8:41 PM
I've done some multi-render compositing before. It had more to do with being easier than UV mapping at the time rather than adding extra cool detail. (Some funny Surfing Cow pic I did a good while back.) This one beats that pic by far in the cool material and effects departments. If for some reason UV mapping isn't your cup o' tea, this technique works rather well if you know your way around with masking in PhotoShop/Gimp/PaintShopPro. :D
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
draculaz posted Tue, 06 September 2005 at 2:41 AM
well i kinda thought that but... drac (was sleepy when posting)
RodsArt posted Tue, 06 September 2005 at 4:44 AM
___
Ockham's razor- It's that simple
draculaz posted Tue, 06 September 2005 at 5:09 AM
yowza!
bandolin posted Tue, 06 September 2005 at 7:47 AM
That's something else. Such an elegant solution with great results. I've had Rochr's model for a while, now you've given me cause to try this. Thanks.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
Rochr posted Tue, 06 September 2005 at 10:41 AM
Any special reason for naming the craft RH-1? ;) A great way of texturing a model, and still keep full control of the layers. The thing never looked better. :)
Rudolf Herczog
Digital Artist
www.rochr.com
waldomac posted Tue, 06 September 2005 at 2:28 PM
Is that a Star Fleet insignia I see on the front section?
marcfx posted Tue, 06 September 2005 at 5:11 PM
Moongoat got there quicker than I did. Please can you do a tut on each step as your explaination still confused the hell out of me! :(........ @Rochr RH-1 = Rudolf Herczog IS GOD!! ;)
Smile, your dead a long time :)
marcfx posted Tue, 06 September 2005 at 5:17 PM
Just seen something in this last image of yours. Does fuel with Oxygen burn orange/yellow in space???
Smile, your dead a long time :)
RodsArt posted Tue, 06 September 2005 at 5:23 PM
It does in MY space!! LOL
___
Ockham's razor- It's that simple
marcfx posted Tue, 06 September 2005 at 5:28 PM
He he he ;)
Smile, your dead a long time :)
FranOnTheEdge posted Wed, 07 September 2005 at 12:40 PM
Arrrggghhhh!!!! Wanna tut, WANT IT NOWWW!!! That is soo-ooo-OOO goood. Fran - in Oman P.S. What does the glass render add to it? (intensly curious)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)