autorenderphreak opened this issue on Sep 05, 2005 ยท 6 posts
autorenderphreak posted Mon, 05 September 2005 at 10:25 AM
Or more simply, is there a simple way to: 1. Force a character to stay at floor level through-out an animation. Using "Control-D" on every frame for a 200 frame animation is a drag. 2. Is there a script or a simple way to get the same collide object checked (and uncheck) when I use the Clothing Room? I often forget what is the right thing to check and uncheck (having experiement with what works best). A way to just "load" check marks for the collide objects would be awesome. Anything like out there for that? ARP
zulu9812 posted Mon, 05 September 2005 at 10:29 AM
Actually, you should never use Ctrl-D for keeping a figure's feet on ground through an animation. Poser isn't very clever about it and does it literally - which means that feet look as though they're going through the floor when it's really the boot that's going through the floor, and so on.
PhilC posted Mon, 05 September 2005 at 10:39 AM
In the RuntimePythonposerScriptsUtility folder there is a script called dropActToFloorAllFrames.py Give that one a go and see if it helps.
svdl posted Mon, 05 September 2005 at 5:57 PM
I'm working on a "DropToSurface" script that will drop a prop or figure to the nearest surfac below. It'll take conforming and parented clothing into account. Not finished yet.
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autorenderphreak posted Mon, 05 September 2005 at 6:22 PM
Wow - that would be great - right now its a real drag during long animations. You'd think that the CL AppDev would have included something. Oh - thanks for all you other techies. ARP
zulu9812 posted Mon, 05 September 2005 at 10:12 PM
svdl - that would be very interesting and useful!