JHoagland opened this issue on Sep 07, 2005 ยท 20 posts
JHoagland posted Wed, 07 September 2005 at 12:03 AM
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xantor posted Wed, 07 September 2005 at 1:44 AM
Did you check in the second scene that all the material values are the same? They might be changed, or reset some way in the second scene.
xantor posted Wed, 07 September 2005 at 1:45 AM
The second scene looks like it has quite high specularity on the clothes, even in the invisible parts, I would check the specularity and the transparency fall off for the clothes.
JHoagland posted Wed, 07 September 2005 at 11:24 AM
Like I said, the second image was made by loading the scene file. The material settings are exactly the same- all I did was open the scene and render it. There should be no need to check the specularity or anything else... how would they get changed in the first place? --John
VanishingPoint... Advanced 3D Modeling Solutions
tdalka posted Wed, 07 September 2005 at 11:33 AM
It sounds to me that P6 is not saving everything as it should even though it appears to be. ~shrug~ maybe it's a P6 thing.
JHoagland posted Wed, 07 September 2005 at 1:35 PM
I sent an e-mail to e-frontier to see if they can replicate this issue. We'll see what happens. --John
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tdalka posted Wed, 07 September 2005 at 2:23 PM
I'd be interested in knowing what they say John.
thefixer posted Wed, 07 September 2005 at 5:16 PM
Nothing as usual!
Injustice will be avenged.
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Helgard posted Wed, 07 September 2005 at 5:34 PM
I played with these for two hours, changing all the settings I could think of, and as far as I can see, it just doesn't work. The reflection map works fine on it's own, the transmap works fine on it's own, but use reflection map with transmap in Poser 6 and it doesn't work. It works fine in Poser 4. I haven't tested in Poser 5 yet because I don't feel like re-installing it.
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Helgard posted Wed, 07 September 2005 at 6:13 PM
Nope, I followed the same steps as John. Clean open of Poser, load Vicky, load catsuit, conform, add MAT file, and render. And the transmap doesn't work, because the reflection is being applied to the areas where it is transparent. I am getting exactly the same image as John, and I am on two different machines.
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slinger posted Wed, 07 September 2005 at 6:13 PM
I just replicated the problem Helena described. If you import rather than open a .pz3 the lighting doesn't come with it, and the existing lighting stays in place it seems. Tested in P6 V-6.0.1.75
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Helgard posted Wed, 07 September 2005 at 6:22 PM
That is not the problem here. It has nothing to do with the lighting. I have deleted all the lights in the scene and created new ones just to check. The problem is with the interaction of the transmap and the reflection map. Load up Vicky, a catsuit, and apply any texture to the catsuit that uses a transmap. Then add a reflection map. As soon as you add a reflection map, the effect that John showed in the pictures above on the right happens. But this does not happen in Poser 4.
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nruddock posted Wed, 07 September 2005 at 6:45 PM
Can you take a look at the Material Room, see what settings are wrong and post the difference (screenshots maybe ?).
Helgard posted Wed, 07 September 2005 at 7:07 PM
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Helgard posted Wed, 07 September 2005 at 7:27 PM
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nruddock posted Wed, 07 September 2005 at 7:54 PM
Making the assumption that the Material Room screenshot is the "before" one.
It looks like the problem is that the Specular_Color is being set to white when the file get reloaded.
Try disconnecting the map from "Specular_Color" (keep it set at black) and set "Specular_Value" to 0.0, save, reload, and see if it makes a difference.
(Getting highlights on transparent areas is a classic P4/PP PITA)
Have you tried using "Ignore Shader Trees" and using the "Simple" Material Room view to set things up for the P4 renderer.
Helgard posted Wed, 07 September 2005 at 7:58 PM
The screenshot is the material room before and after the render, it doesn't change. The specular colour stays black. The big problem is that the product works in Poser 4 but not in Poser 6. We have sent an e-mail to e-Frontier to see if they know what is going on. Has anyone ever managed to render a reflection map with a transparency map in Poser 6? If someone else has managed to get this right we could look at their setup to see what the problem is.
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JHoagland posted Wed, 07 September 2005 at 11:13 PM
I opened the scene again in Poser 6 (the same scene I saved in the previous step). This time, I went to Render > Render Settings, clicked on the Poser 4 tab, and checked all of the options, from "Anti-Alias" to "Ignore Shader Trees". I then rendered the scene... and it is CORRECT! Even the shadows are colored correctly!
So, nruddock's suggestion worked. :)
However, the FireFly renderer still renders the image incorrectly. Adjusting any settings gives the same results as the image to the right, in my first posting. I tried using the Auto settings, the Manual settings, and even tried adjusting things like Texture Filtering... though this shouldn't be necessary- the render settings should be saved with the scene file.
So, the issue may be caused by something in the shader nodes.
As a side note:
(Getting highlights on transparent areas is a classic P4/PP PITA)
This is probably a "classic" issue because many material settings have the "transparency falloff" set to 0.6, which causes the material to be almost, but not quite transparent. To be fully transparent, the "transparency falloff" must be set to zero.
--John
Message edited on: 09/07/2005 23:14
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JHoagland posted Wed, 14 September 2005 at 8:45 PM
Just as a follow-up: I have sent a zip file of files to the tech support people (with full instructions) to they can duplicate this issue. The tech also mentioned that this issue may already on the list of issues to be fixed in Service Pack 2. --John
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nruddock posted Wed, 14 September 2005 at 9:06 PM
Another way of fixing this is to connect the transmap to the "Refelection_Value" input.
If the transmap isn't pure Black & White, then you can use a Math_Function node set to "Step" and a suitably low value to get an appropriate control mask.