stahlratte opened this issue on Sep 07, 2005 ยท 19 posts
stahlratte posted Wed, 07 September 2005 at 9:05 PM
Here is my Nellie character posed in PP/P5:
And here is exactly the same pose applied in Poser 6 :
And to confirm that it is a JP issue, here is Jessi imported and posed in P5:
All her other joints are broken, too, especially the thighs.
So obviously Poser 6 handles the same Joint Parameters different than all previous Poser versions.
This of course makes all Poser 6 content unusable outside P6, and some (or most?) non-Poser 6 content that works perfectly fine in PP/P5 becomes unusuable in Poser 6.
Just for the record, Jessi doesnt bend properly in DAZ-Studio, too, but at least here eyeballs stay attached to the head.
Anyone else has noticed this ?
stahlratte
Little_Dragon posted Wed, 07 September 2005 at 9:49 PM
Hmmm.
Rachel_R posted Wed, 07 September 2005 at 10:04 PM
doesn't the Poser 6 content updater address this issue with new files....
R_Hatch posted Thu, 08 September 2005 at 12:21 AM
Attached Link: http://forums.cgsociety.org/showthread.php?t=273305&page=3&pp=15
I think they are related to AdamT of CGTalk. Either that or you've accidentally replaced some of Poser's dll files with Aphex Twin mp3s...blaufeld posted Thu, 08 September 2005 at 12:26 AM
"and some (or most?) non-Poser 6 content that works perfectly fine in PP/P5 becomes unusuable in Poser 6. " I'm working in P6 exclusively with P5/PP content, and I find no prob whatsoever.
Casette posted Thu, 08 September 2005 at 2:01 AM
Scary XD
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
TrekkieGrrrl posted Thu, 08 September 2005 at 3:27 AM
O_o I've never ever had this problem, and I've been useing P6 for some months now. With Poser 3, 4 and 5 content, as well as Poser 6 of course. I'd say there's something else wrong here. Perhaps an overwritten dll as R_Hatch suggests? I'd check it at least. This isn't right.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
dona_ferentes posted Thu, 08 September 2005 at 6:15 AM
Can't explain the problem, but just for the record I've been using P6 since it appeared, with all my old stuff from P4 and P5, and not had any problems.
stahlratte posted Thu, 08 September 2005 at 7:15 AM
The joint parameters of certain figures seem to have enough tolerance left so that they still work in Poser 6.
(Although it still has to be checked if they dont work still BETTER in PP/P5.
So Judy and Don obviously belong to that group that still works, but look what Poser 6 does to NEA:
And NEA is based on Posette and works perfectly fine in PP/P5 and DAZ Studio.
It wasnt even me who discovered this, but someone else reported that my Nellie charcter didnt work in Poser 6.
Also why else if not because of different JP handling would Jessi NOT WORK in PP/P5 and DAZ Studio ???
If my Poser 6 would be "broken", she still should work perfectly fine in the older versions, shouldnt she ?
Looks like Poser 6 was optimized to work best with Poser 6 content and nothing else.
I guess in a not too far future Poser will finally go proprietary.
It would be really nice if one of the Poser Gurus could run some tests to verify my observations.
In the meantime, Ill guess Ill have replace Jessi with her stunt double Jacky for any P5/PP work:
stahlratte
xantor posted Thu, 08 September 2005 at 8:59 AM
Which figure is jacky and when will it be available for free? :)
Indoda posted Thu, 08 September 2005 at 9:53 AM
I've had the same problems with some of Poser Worlds clothing. Fits fine in P5 but on P6 the shoulders/neck are moved off to either the left or right when conformed at 0 pose.
The important thing is not to stop questioning.
- Albert Einstein
Indoda
TrekkieGrrrl posted Thu, 08 September 2005 at 10:05 AM
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
TrekkieGrrrl posted Thu, 08 September 2005 at 10:07 AM
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
stahlratte posted Thu, 08 September 2005 at 10:53 AM
Thanks for the pics, ernyoka, but its not just NEA:
Here is straight unmodified Posette with nothing but the head set to Twist = -40 and SideSide = -40:
And as I said, if it my Poser would be somehow "broken", why does Jessi show the same problems when imprted to PP/P5 ?
stahlratte
wolf359 posted Thu, 08 September 2005 at 11:16 AM
I use M2/V2 even possette,DAZ Troll Apollo MAX and Dork in poser6 posing and animating no problems Mac OSX poser6 SR1
TrekkieGrrrl posted Thu, 08 September 2005 at 11:27 AM
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
narcissus posted Thu, 08 September 2005 at 4:18 PM
hmmm...the eye problem in P4 would be a hierarcy problem and the problem on the neck looks like the twist joint is wrong... Dork's default cr2 had a simiral problem after a value of twist on the neck,I've fixed that on Domus... I guess this is not any help anyway... :^) *stahlratte Nellie is lovely!!! pitklad
diolma posted Thu, 08 September 2005 at 5:16 PM
Hmmm... I've had a similar problem with P6 when using Laura (at least I think it was her).. Everything was fine until I scaled her hands down, then spikes started appearing everywhere. No problem doing the same in P5. Using P6 + SR1. So there seems to be a screw-up... Cheers, Diolma
momodot posted Fri, 09 September 2005 at 11:28 PM
I don't have anything intelegible to say other than that I use the DonEyes props for many of my figures but with my own texture.