rtamesis opened this issue on Feb 27, 2001 ยท 5 posts
rtamesis posted Tue, 27 February 2001 at 11:45 AM
I don't know if this has been reported previously, but while doing some morphs with magnets I found that 1) after saving the PZ3 file and reopening it, duplicate dials for the magnets are present when the body part with the magnets is selected. These extra dials don't do anything and can't be removed with the Hierarchy editor since they don't even show up there, even if you deleted the original magnets. 2) If you delete the part that had the magnets applied, for example, a hair prop that you modified with magnets, the magnets don't disappear! You have to manually select and delete them separately. 3) Sometimes the file name on top of the active window disappears, making it impossible to move the window around your desktop. You have to click on one of the display modes on the right hand side of the window in order to bring the name back.
JeffH posted Tue, 27 February 2001 at 12:20 PM
I have seen the duplicate dials bug. The file name appears only when the other elements aren't being selected. "Current Element", "Current Figure" etc.
EdW posted Tue, 27 February 2001 at 2:57 PM
I have the same problem...the other thing is when you use magnets every time you open the pz3 file the magnets will always revert to a setting of 1 regardless of what they were set at when the file was closed. I use magnets to deform some clothing during an animation it's a real pain to have to go back and reset the parameters every time I reopen the file. EdW
gryffnn posted Wed, 28 February 2001 at 7:36 AM
I've got ProPack on a Mac and got the duplicate, non-functional magnet dial bug. Are you seeing it on the PC too?
EdW posted Wed, 28 February 2001 at 12:13 PM
Yes I also get duplicates on PC...forgot to mention that in my above post. I even tried to spawn morphs and delete the magnets.. the dummy dials still show up after saving and reopening the file. The only thing I haven't tried is to delete the original cr2 with the magnets attached and saving the one with the spawned morphs to see if the dials are deleted. Haven't had enough time to try it and I didn't want to have to rebuild the animation if it didn't work. EdW