wolf359 opened this issue on Sep 11, 2005 ยท 10 posts
wolf359 posted Sun, 11 September 2005 at 8:43 AM
wolf359 posted Sun, 11 September 2005 at 8:57 AM
estherau posted Sun, 11 September 2005 at 9:43 AM
OMG - pretty damn close! Wow! And the lighting is pretty amazing too. Love esther
I aim to update it about once a month. Oh, and it's free!
fls13 posted Sun, 11 September 2005 at 10:15 AM
Man, if you could improve the facial hair a little bit, it would be totally photoreal. Great work!
xantor posted Sun, 11 September 2005 at 10:15 AM
In the small photo, the beard and moustache are not connected like the carrara picture.
wolf359 posted Sun, 11 September 2005 at 10:19 AM
its an Older photo of me from last year im sporting the full "goatee" these days
LiquidRust posted Sun, 11 September 2005 at 11:03 AM
Woah! You're a big guy! lol. That image oozes potential. Keep working on it! I'd love to see how it comes out. It's mind blowing just so far. :D Donna
maxxxmodelz posted Sun, 11 September 2005 at 11:17 AM
I've said it before, but every time I see it, I have to say... great morphing! Awesome likeness!! One of the best reproductions of a real person's face I've seen done with Poser. Great work, wolf! Yeah, if you can add more specularity/reflectance (hopefully Carrara can do blinn highlights), then you're all set! Might wanna run a cloth simulation on that shirt too... just for added realism..
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
mateo_sancarlos posted Sun, 11 September 2005 at 1:27 PM
It's good, but I would suggest trying to shift the GI source slightly to the blue end. The skin tones are warm, which is good, but in that environment I think they would usually be bluer (less warm).
xantor posted Sun, 11 September 2005 at 3:02 PM
That sounds like an artists idea of how colour works, I would leave it as it is.