dlfurman opened this issue on Sep 12, 2005 ยท 4 posts
dlfurman posted Mon, 12 September 2005 at 9:35 AM
I had to alter a map, that had umpteen nodes attached and I did not want to have to go clicking all over the place to match the body.
Shader Spider saved the day!
I loaded in the altered map in the Material Room in the appropiate node, highlighted and selected all the nodes, used the Shader Spider Copy to Mapping Group and bang! a perfect match in the final render!
Thank you for a great utility!
Message edited on: 09/12/2005 09:49
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Tyger_purr posted Mon, 12 September 2005 at 10:37 AM
psst...dlfurman, you dont have to select all the nodes. Just hit the button.
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lululee posted Mon, 12 September 2005 at 11:09 AM
I agree dlfurman, Spider Shader is a great utility. I really saves alot of time. cheerio lululee
dlfurman posted Mon, 12 September 2005 at 1:00 PM
I knew that the way I typed it was going to get a response. I stayed in the ONE material zone I altered, highlighted the nodes there, then pushed the button.:) :) (I just wanted to make sure.) I didnt go to ALL of the MatZones of the model. Why have ShaderSpider if I'm not going to use its capabilites??
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)