RyanSpaulding opened this issue on Sep 13, 2005 ยท 18 posts
RyanSpaulding posted Tue, 13 September 2005 at 9:53 AM
-Ryan Spaulding
VueRealism.Com
wabe posted Tue, 13 September 2005 at 10:09 AM
Have you "resize and center imported objects" off in the preferences? Maybe this simple thing can do the trick here. I fear the arrow keys are not precise enough. But you can try out the little arrows to the right of the numerical input. They are MUCH finer. A little trick maybe. Define a block in the modelling software that contains all objects of the scene. Then export always this block with the part you need in Vue and delete then this block. The position and size should be then correct for all parts. One of the tricks from ancient Vue times where there was no option to switch off center and resize.
One day your ship comes in - but you're at the airport.
wabe posted Tue, 13 September 2005 at 10:14 AM
Oh, tested something tight now - arrow key step is 5 units per push. Add the shift key (shift-arrow) and it goes down to 0.5 units per step.
One day your ship comes in - but you're at the airport.
RyanSpaulding posted Tue, 13 September 2005 at 10:45 AM
Resize and center imported objects I dont think will work for me using my current workflow because I'm using Deep Exploration to export and to get it into Vue, it has to be resized to 20% of what it comes in as. Otherwise, vue doesn't see it correctly. It may work if I further resize it down in DWG format. I think DE is resizing each object seperate from one another so it changes the position. I'm afraid I have different problems from most because I'm using specific CAD data to make real life renders. Thanks for the arrow workaround!
-Ryan Spaulding
VueRealism.Com
wabe posted Tue, 13 September 2005 at 10:53 AM
Resize and center must be off - so that Vue loads things with their respective position. I will check that now too! If it is not working it is a bug i would say!
One day your ship comes in - but you're at the airport.
wabe posted Tue, 13 September 2005 at 11:09 AM
One day your ship comes in - but you're at the airport.
RyanSpaulding posted Tue, 13 September 2005 at 11:41 AM
Right, sorry if I confused you but Resize and Center is off. I'm not sure why it's not working exactly. Here's exactly what I do. 1. Make a selection set in MicroStation 2. Export the selection set to DWG 3. Import DWG into Deep Exploration 4. Tell it to make items 20% of their DWG size (for import purposes) 5. Save as a LWO 6. Import LWO into Vue From there it is usually off center and off its height. If I try exporting the whole thing to DWG, DE sees 1 object, but 6 materials. Then when I save it as an LWO, Vue only sees the object...I cant select it by material it seems. BAH!!!! I see DE had a "center object" checked on buried deep in the options! HGJFJHFGHTRR@!@!$@!$
-Ryan Spaulding
VueRealism.Com
wabe posted Tue, 13 September 2005 at 12:21 PM
AHA!!! :-))) BTW, you can split objects with several materials attached into pieces too. I am now at home so i cannot look where but it is possible. And/or you don't have to worry, you can cange the materials as well by changing them via material summyry window for example.
One day your ship comes in - but you're at the airport.
agiel posted Tue, 13 September 2005 at 12:52 PM
I believe you should be able to nudge objects into place by using SHIFT+ARROWS or ALT+ARROWS.... I never remember which.
RyanSpaulding posted Tue, 13 September 2005 at 1:45 PM
-Ryan Spaulding
VueRealism.Com
wabe posted Tue, 13 September 2005 at 2:10 PM
Yeah, the grass problem.
The reason for all you see (and we) in your image is a very simple one. The e-on grass is a plate, not only one plant. For the ecosystem as reference they use the center of the object simply. The bigger the object then is the higher the possibility that parts are lapping over the borders - as you see it in your image.
The solution? Use smaller grass elements. I even prefer single plants. As for example Bigbraader (i hope this is correct) offers them as freestuff or Flink for example in the marketplace.
3.6 billion polygons btw in my image!
Look at the image i posted today, there i used Flinks grass for a meadow.
Message edited on: 09/13/2005 14:13
One day your ship comes in - but you're at the airport.
Cheers posted Tue, 13 September 2005 at 2:11 PM
"Tell it to make items 20% of their DWG size (for import purposes)" It will scale the objects to the centre of origin...if your origin isn't central to all objects (or object) and/or is not positioned at the base of the object it will move its relevent position during scaling. Hope you understand my explanation and it helps :) Cheers
Website: The 3D Scene - Returning Soon!
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--------------- A life?! Cool!! Where do I download one of those?---------------
Cheers posted Tue, 13 September 2005 at 2:23 PM
Website: The 3D Scene - Returning Soon!
Twitter: Follow @the3dscene
--------------- A life?! Cool!! Where do I download one of those?---------------
Cheers posted Tue, 13 September 2005 at 2:27 PM
Website: The 3D Scene - Returning Soon!
Twitter: Follow @the3dscene
--------------- A life?! Cool!! Where do I download one of those?---------------
Cheers posted Tue, 13 September 2005 at 2:38 PM
"BAH!!!! I see DE had a "center object" checked on buried deep in the options! HGJFJHFGHTRR@!@!$@!$" - BAHHHHHHHHHHHHHHHHHHHHHHHHHHH, only just noticed this...sorry, oh well, gives other people a reference if somebody has the same problem in the future lol! Cheers
Website: The 3D Scene - Returning Soon!
Twitter: Follow @the3dscene
--------------- A life?! Cool!! Where do I download one of those?---------------
surveyman posted Tue, 13 September 2005 at 2:45 PM
You shouldn't have to scale anything. I do something similar where I create a scene in AutoCAD, using multiple layers, and I use metres as units. I export out using 3DS file format. However, VUE sometimes does not accept full 3DS scenes, so I read the 3DS into AMAPI. This way, I can export either whole scenes or just individual objects as 3DS. Since AMAPI is also a CAD program, it will read in either the scenes or objects using the same scale as the originals. From AMAPI I export out as OBJ file format, which VUE reads w/o any problems. I have no scale issues at all as long as the the VUE "center & resize" option is turned off. You can find a freebie version of AMAPI somewhere on EOVIA's web site, from what I heard. I picked mine up several months ago when it was a freebie in "3D World". AMAPI versions 4, 5 or 6 will do. I had a look at your workflow and that is a lot of steps to go through just to port a file. Part of your problem could be in too many translations.
RyanSpaulding posted Tue, 13 September 2005 at 11:44 PM
Not to say it's the grass that's bad. It just didn't look like rough. I went back to Vue's patches of grass and some photoshop. I think that Flinks grass will be better for a meadow or tall grassy area.
-Ryan Spaulding
VueRealism.Com
RyanSpaulding posted Wed, 14 September 2005 at 8:21 AM
Anyone know why the area will populate FULLY with grass if I only have that in the ecosystem, but if I add a tree (presense of .005), the amount of grass goes DRASTICALLY down. The only thing changed is I added trees to the mix. Decay near foreign objects is off.
-Ryan Spaulding
VueRealism.Com