byAnton opened this issue on Sep 14, 2005 ยท 25 posts
byAnton posted Wed, 14 September 2005 at 6:46 PM
Basic figure setup in 118 Stages (not including modeling)
I sometimes get email asking advice on how to organize making a figure whether person, animal, clothing, etc. Here is a basic list some may want to save for reference.
Hope you find it useful. Some steps take longer than others. Joints and morphs take the longest. But overall here is a rough guide for a high quality poser figure.
Again some take more than others so I averages the days per stage. Say 55/6 hours per day. A novice can make a high quality figure. Just takes longer.
Novice: 5 days per stage
Intermmediate: 4 days per stage
Advanced: 2-3 days per stage
Default Mesh Shaping(5 stages):
Mesh Cutting(5 stages):
Torso Jointing(5 stages):
Hand Jointing(5 stages):
Foot Jointing(5 stages):
Misc.(genitals, body handles, etc.) Jointing(5 stages):
Torso Scaling(4 Stages):
Head Scaling(4 Stages):
Hand Scaling(4 Stages):
Foot Scaling(4 Stages):
Face Morphs(13 elements in list):
Body Morphs (17 stages):
Cr2 Setup(9 Stages):
Body Uv mapping(8 Stages):
Head Uv mapping(8 Stages):
Hand/Feet Uv mapping(8 Stages):
Final Pose Testing(5 Stages):
Final Morph Testing(4 stages):
Testures and modeling not included above.
Message edited on: 09/14/2005 18:49
Message edited on: 09/14/2005 18:59
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
byAnton posted Wed, 14 September 2005 at 6:48 PM
Now obviously, if you copy an existing design(not my recommendation), you save a lot of time. This is why we see so many rip offs, knock-offs, and copies.
PS: This is based on one person doing the work. For team averages, divide time by number of people working on project. Lower quality also reduces time. As does recycling mesh, morphs and joints. Hope peeps finds this useful. :)
Message edited on: 09/14/2005 18:55
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Letterworks posted Wed, 14 September 2005 at 6:58 PM
Anton, This is some good stuff and thank you! Now if we could only get you to do a tutorial on UVMapping. I'd love to see how you do that since most of your merchandise has simple, practical and very usable UVmaps. mike
Posermatic posted Wed, 14 September 2005 at 7:20 PM
I'm gonna try to digest all this later but for now, thank you to take the time to do this very helpful overview! Pmatic
byAnton posted Wed, 14 September 2005 at 7:26 PM
I would change what I said from: Novice: 5 days per stage Intermmediate: 4 days per stage Advanced: 2-3 days per stage to: Novice: 4 days per stage Intermmediate: 3 days per stage Advanced: 1-2 days per stage
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
leather-guy posted Wed, 14 September 2005 at 11:32 PM
BkMrq
UVDan posted Thu, 15 September 2005 at 12:48 AM Forum Moderator
Thanks for the info, I would like to read alot more about this process. I am particularly interested in UV Mapping edification. What app are you modeling your characters in btw?
Free men do not ask permission to bear
arms!!
byAnton posted Thu, 15 September 2005 at 1:24 AM
:) Wings3D for base mesh. Final shape through Poser and Zbrush. Mapping with UVmapper and DeepUV.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
UVDan posted Thu, 15 September 2005 at 1:30 AM Forum Moderator
Thanks for the info.
Free men do not ask permission to bear
arms!!
byAnton posted Thu, 15 September 2005 at 1:34 AM
no problem. It is always fun when someone asks. :)
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
bjergtrold posted Thu, 15 September 2005 at 2:55 AM
Well, I wouldn't call this Basic figure setup, this is a list for a full fetched human setup with all bells and whistles, in most other cases you could get away with only half of those points.
Anyway, thanks for this list, it will store it for future reference.
You know what is right for you. I know what is right for me.
byAnton posted Thu, 15 September 2005 at 3:03 AM
Actually it is basic. There really are no bells and whistles in the list. This is what is involved. And you really can't get away with less these days. hehe.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
who3d posted Thu, 15 September 2005 at 3:50 AM
bm
bjergtrold posted Thu, 15 September 2005 at 3:55 AM
Personal opinion:
All those face and body shaping morphs are counterproductive. Look at V3, her mesh breaks if you give her a ethnic morph and a smile morph at the same time.
Most 'Poser consumers' want a high versatility from their figures, because they equate this with a high value of benefit for their investment. I strongly disagree. All the morphs of V3 can't make her a new mesh, most V3 renders have a high feeling of 'sameness' to me.
I'm probably in a minority. I buy new figures like Miki because they are different and I don't care if they are backwards compatible with textures or clothing from other figures.
You know what is right for you. I know what is right for me.
bjergtrold posted Thu, 15 September 2005 at 4:01 AM
Anton> And you really can't get away with less these days. hehe.
This is only true if you want to sell human figures to the Poser mass market. This is not my objective, so I can get away with less (or rather different) points on my list.
You know what is right for you. I know what is right for me.
byAnton posted Thu, 15 September 2005 at 4:08 AM
hehehe.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
princevlad posted Thu, 15 September 2005 at 5:44 AM
Please Help how do I get the genital to stay in the correct place on the Micheal figure PLEASEEEEEEEE help. I have tried parenting to his hip but it ends up coming out of his stomach
byAnton posted Thu, 15 September 2005 at 5:50 AM
I believe Daz designed them to conform like clothing does.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
The3dZone posted Thu, 15 September 2005 at 6:58 AM
thank you for the overview :0) I would also like to see a good prefessional's approach to uv mapping a human figure, I'm at the mapping stage at the moment of a humaniod type figure and it's looking like it's going to take me until next year..lol so I'd love to find some really in depth tutorials on the subject. -3dz
Funny YouTube video of the week - Bu De Bu Ai
miked123 posted Thu, 15 September 2005 at 10:41 AM
Novice: 4 days per stage Intermmediate: 3 days per stage Advanced: 1-2 days per stage So you are saying it takes 118 * 3 days to create a model for an intermediate? If so, we need some better tools.
The3dZone posted Thu, 15 September 2005 at 11:39 AM
that's not including modeling time I don't think,just poserizing.
Funny YouTube video of the week - Bu De Bu Ai
byAnton posted Thu, 15 September 2005 at 2:01 PM
FOr a high quality figure at what is considered high quality Poser standards, yes. It would be about 11 months for Intermmediate. That is to ensure no mistakes or flaws.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Singular3D posted Thu, 15 September 2005 at 2:07 PM
bookmark :-)
FishNose posted Fri, 16 September 2005 at 5:00 PM
OMG.... now that is exactly why I will never model, no way. :] Fish
KDoug posted Fri, 16 September 2005 at 10:26 PM
Probably me, too, FishNose! :) At least, if we're just talking about figures & probably clothes. I'm working on modeling my first simple prop (aside from a tutorial wineglass), which is going okay so far.