Basic figure setup in 118 Stages (not including modeling)
I sometimes get email asking advice on how to organize making a figure whether person, animal, clothing, etc. Here is a basic list some may want to save for reference.
Hope you find it useful. Some steps take longer than others. Joints and morphs take the longest. But overall here is a rough guide for a high quality poser figure.
Again some take more than others so I averages the days per stage. Say 55/6 hours per day. A novice can make a high quality figure. Just takes longer.
Novice: 5 days per stage
Intermmediate: 4 days per stage
Advanced: 2-3 days per stage
Default Mesh Shaping(5 stages):
- Ensuring skeletal proportions
- Ensure age and weight proportions
- Shaping subtle human detail
- Ensure ethnic proportions
- Creating hybrid shape compatible with morph list
Mesh Cutting(5 stages):
- Determining Part list
- Testing basic torso cuts
- Ensuring polygon compatibility
- Testing basic extremities cuts
- Ensuring polygon compatibility
Torso Jointing(5 stages):
- Setting up basic joints
- Refining basic joints
- Setting limits
- Testing
- Refinement
Hand Jointing(5 stages):
- Setting up basic joints
- Refining basic joints
- Setting limits
- Testing
- Refinement
Foot Jointing(5 stages):
- Setting up basic joints
- Refining basic joints
- Setting limits
- Testing
- Refinement
Misc.(genitals, body handles, etc.) Jointing(5 stages):
- Setting up basic joints
- Refining basic joints
- Setting limits
- Testing
- Refinement
Torso Scaling(4 Stages):
- Setting up basic scaling
- Refining basic scaling
- Setting limits
- Testing
Head Scaling(4 Stages):
- Setting up basic scaling
- Refining basic scaling
- Setting limits
- Testing
Hand Scaling(4 Stages):
- Setting up basic scaling
- Refining basic scaling
- Setting limits
- Testing
Foot Scaling(4 Stages):
- Setting up basic scaling
- Refining basic scaling
- Setting limits
- Testing
Face Morphs(13 elements in list):
- Creating basic facial shapes
- Creating ethnic shifts
- Eye Morphs
- Nose Morphs
- Mouth Morphs
- Jaw Morphs
- Phonemes
- Interior Shaping
- Exterior Shaping
- Age
- Expression
- Teeth
- Tongue
Body Morphs (17 stages):
- Weight
- Age
- Musculature
- Hips
- Torso
- Chest
- Neck
- Head
- Shoulders
- Arms
- Forearms
- Hands
- Thighs
- Buttocks
- Shins
- Feet
- Toes
Cr2 Setup(9 Stages):
- Testing for anomalies or errors
- Organizing part list for display
- Managing body morphs full and partial
- Hand Setup
- Foot Setup
- Genital Setup
- Arm IK
- Leg IK
- Bodyhandles
Body Uv mapping(8 Stages):
- Basic grouping for mapping
- Basic map
- Material assignment
- Unwrapping
- Proportional Template assignment
- Testing
- Integrate with other maps
- Testing
Head Uv mapping(8 Stages):
- Basic grouping for mapping
- Basic map
- Material assignment
- Unwrapping
- Proportional Template assignment
- Testing
- Integrate with other maps
- Testing
Hand/Feet Uv mapping(8 Stages):
- Basic grouping for mapping
- Basic map
- Material assignment
- Unwrapping
- Proportional Template assignment
- Testing
- Integrate with other maps
- Testing
Final Pose Testing(5 Stages):
- Standing
- Sitting
- Crouching
- Hand holding
- Running
Final Morph Testing(4 stages):
- Reversibility
- Blending with other morphs
- Distortion range for dial value
- Uv distortion for morphs
Testures and modeling not included above.
Message edited on: 09/14/2005 18:49
Message edited on: 09/14/2005 18:59
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