Forum: Poser - OFFICIAL


Subject: Basic figure setup in 118 Stages . :) An overview for figure makers

byAnton opened this issue on Sep 14, 2005 ยท 25 posts


byAnton posted Wed, 14 September 2005 at 6:46 PM

Basic figure setup in 118 Stages (not including modeling)

I sometimes get email asking advice on how to organize making a figure whether person, animal, clothing, etc. Here is a basic list some may want to save for reference.

Hope you find it useful. Some steps take longer than others. Joints and morphs take the longest. But overall here is a rough guide for a high quality poser figure.

Again some take more than others so I averages the days per stage. Say 55/6 hours per day. A novice can make a high quality figure. Just takes longer.

Novice: 5 days per stage
Intermmediate: 4 days per stage
Advanced: 2-3 days per stage

Default Mesh Shaping(5 stages):

  1. Ensuring skeletal proportions
  2. Ensure age and weight proportions
  3. Shaping subtle human detail
  4. Ensure ethnic proportions
  5. Creating hybrid shape compatible with morph list

Mesh Cutting(5 stages):

  1. Determining Part list
  2. Testing basic torso cuts
  3. Ensuring polygon compatibility
  4. Testing basic extremities cuts
  5. Ensuring polygon compatibility

Torso Jointing(5 stages):

  1. Setting up basic joints
  2. Refining basic joints
  3. Setting limits
  4. Testing
  5. Refinement

Hand Jointing(5 stages):

  1. Setting up basic joints
  2. Refining basic joints
  3. Setting limits
  4. Testing
  5. Refinement

Foot Jointing(5 stages):

  1. Setting up basic joints
  2. Refining basic joints
  3. Setting limits
  4. Testing
  5. Refinement

Misc.(genitals, body handles, etc.) Jointing(5 stages):

  1. Setting up basic joints
  2. Refining basic joints
  3. Setting limits
  4. Testing
  5. Refinement

Torso Scaling(4 Stages):

  1. Setting up basic scaling
  2. Refining basic scaling
  3. Setting limits
  4. Testing

Head Scaling(4 Stages):

  1. Setting up basic scaling
  2. Refining basic scaling
  3. Setting limits
  4. Testing

Hand Scaling(4 Stages):

  1. Setting up basic scaling
  2. Refining basic scaling
  3. Setting limits
  4. Testing

Foot Scaling(4 Stages):

  1. Setting up basic scaling
  2. Refining basic scaling
  3. Setting limits
  4. Testing

Face Morphs(13 elements in list):

  1. Creating basic facial shapes
  2. Creating ethnic shifts
  3. Eye Morphs
  4. Nose Morphs
  5. Mouth Morphs
  6. Jaw Morphs
  7. Phonemes
  8. Interior Shaping
  9. Exterior Shaping
  10. Age
  11. Expression
  12. Teeth
  13. Tongue

Body Morphs (17 stages):

  1. Weight
  2. Age
  3. Musculature
  4. Hips
  5. Torso
  6. Chest
  7. Neck
  8. Head
  9. Shoulders
  10. Arms
  11. Forearms
  12. Hands
  13. Thighs
  14. Buttocks
  15. Shins
  16. Feet
  17. Toes

Cr2 Setup(9 Stages):

  1. Testing for anomalies or errors
  2. Organizing part list for display
  3. Managing body morphs full and partial
  4. Hand Setup
  5. Foot Setup
  6. Genital Setup
  7. Arm IK
  8. Leg IK
  9. Bodyhandles

Body Uv mapping(8 Stages):

  1. Basic grouping for mapping
  2. Basic map
  3. Material assignment
  4. Unwrapping
  5. Proportional Template assignment
  6. Testing
  7. Integrate with other maps
  8. Testing

Head Uv mapping(8 Stages):

  1. Basic grouping for mapping
  2. Basic map
  3. Material assignment
  4. Unwrapping
  5. Proportional Template assignment
  6. Testing
  7. Integrate with other maps
  8. Testing

Hand/Feet Uv mapping(8 Stages):

  1. Basic grouping for mapping
  2. Basic map
  3. Material assignment
  4. Unwrapping
  5. Proportional Template assignment
  6. Testing
  7. Integrate with other maps
  8. Testing

Final Pose Testing(5 Stages):

  1. Standing
  2. Sitting
  3. Crouching
  4. Hand holding
  5. Running

Final Morph Testing(4 stages):

  1. Reversibility
  2. Blending with other morphs
  3. Distortion range for dial value
  4. Uv distortion for morphs

Testures and modeling not included above.

Message edited on: 09/14/2005 18:49

Message edited on: 09/14/2005 18:59

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


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