Bertolt opened this issue on Sep 16, 2005 ยท 7 posts
Bertolt posted Fri, 16 September 2005 at 4:30 AM
hi you all how can i get the skeleton from a poser figure to another App like LW or modo102? please give me an idea
mrsparky posted Fri, 16 September 2005 at 4:33 AM
If you mean the poser skeleton, or any figure for that matter, simply export the figure as .obj. Then you'll need to rig that .obj in whatever app you plan to use.
Bertolt posted Fri, 16 September 2005 at 4:40 AM
i have tryed several set ups for export to .obj. maybe i cant find the right one.
till today, i never get the figure back to poser without loosing any controls.
randym77 posted Fri, 16 September 2005 at 8:04 AM
You can't bring the skeleton back into Poser from another app and expect it to still be posable. What are you trying to do? If you want to morph the skeleton, you can load morph target instead of importing the whole skeleton. But only if you didn't change the number of vertices.
mrsparky posted Fri, 16 September 2005 at 8:25 AM
, i never get the figure back to poser without loosing any controls You will lose "controls" because an .obj is just that - an .obj - it turns to be turned into a figure. Geep has some excellent tutorials on that.
modus0 posted Fri, 16 September 2005 at 8:25 AM
Unless I'm wrong, you can't use the bone system that poser uses in another program (besides DazStudio, but I don't know enough about that one), since the system poser uses to get figures to move isn't the same as other programs.
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Bertolt posted Fri, 16 September 2005 at 4:08 PM
thank you all for the help