Parthius opened this issue on Sep 16, 2005 ยท 12 posts
Parthius posted Fri, 16 September 2005 at 4:52 PM
I want to do some correction morphs for V3 to account for the joint motion imposed problems. I can export, say the lbuttock and the lthigh, do the fix and reimport for the morph (have done this before, so I know how to make it work). The issue is the seam between the parts opens up with normal shifts or smooth functions in any modeling program. When I export the (posed) obj for the whole V3 figure, it comes in at 74826 points (with welded seams checked) whereas the original obj file is 72712. Welding the seams (after exporting) screws up the point order. Does anyone have a way to use Poser to pose the mesh, export, fix the errors, and reimport in a way that can be turned into body part morphs? Thanks...