martial opened this issue on Sep 17, 2005 ยท 11 posts
martial posted Sat, 17 September 2005 at 5:55 PM
Is it possible that DAZ studio cannot importe correctly clothify dress when importing pzz files with this kind of cloth posing on Victoria(for example)?I have tried two times :the cloth is there but just like it was not clothify(zero posing)?
PhilC posted Sat, 17 September 2005 at 6:29 PM
RHaseltine posted Sun, 18 September 2005 at 8:15 AM
If it even exists. Some kind of dynamic cloth tool for D|S is an obvious thing to do, but I don't think DAZ have even hinted that they are working on one (there was a mysterious Weight parameter showing up at one stage, but I suspect that would be more likely to be connected to the joint system than dynamics).
artroland posted Sun, 18 September 2005 at 8:59 AM
All I know is that the deformer, while it is a bit funky to get used to, is pretty sweet, and the IK is better than poser's. I think tomorrow is going to be a bright and shiny new day for Daz Studio.
jroulin posted Sun, 18 September 2005 at 11:34 AM
I also hope that they will do a dynamic clothing plug-in and also a dynamic hares and a collision detection and a wind and and and.. Lets wait for the future but it is difficult to wait when you have this super DazStudio tool available.
martial posted Sun, 18 September 2005 at 11:49 AM
Tnanks .I understand that Daz studio haven't a dynamic clohing plug-in .But i thought it was able to import a Poser file where one frame has a caracter with a dress being fitted using Poser clothify system.Now i can see :it cannot...sorry!!One thing i like in Daz studio is it cartoon rendering system and its link with Bryce 5,5.But i have Poser 6 and Vue infinite anyway
Message edited on: 09/18/2005 11:50
modus0 posted Sun, 18 September 2005 at 1:00 PM
You should be able to import it if you prepose the character and do the simulation in Poser, then export the clothing as an object and reimport before saving the scene. The clothing wouldn't be dynamic anymore, but if you're only doing a still scene it would be the best way to do it.
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If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
RHaseltine posted Sun, 18 September 2005 at 3:53 PM
You can use the Group toll within Poser to convert the end result of the simulation into a prop, too. You can also turn the end results into morphs (several people have done that) to make a multi-morphed prop that can be adapted to a range of poses. I read your original question as being from someone without access to Poser - sorry.
martial posted Sun, 18 September 2005 at 6:32 PM
thanks for suggestions.I will try during the week. RHaseeltine:can you just say a few words about what is Group toll or the page number where i can find it in poser manual?
modus0 posted Sun, 18 September 2005 at 7:07 PM
Info on the Grouping tool can be found on page 209 of the P5 reference manual, or page 205 of the P6 reference manual.
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If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
martial posted Sun, 18 September 2005 at 7:16 PM
Thanks for the page ...if i read index!!!.The funny thing was about toll for tool.Excusez-moi,i am a french speaking person and i didn't catched the error when i read the message.I know the grouping tool even i did not used it .
Message edited on: 09/18/2005 19:17