Forum: Carrara


Subject: Werewolf - WIP

noviski opened this issue on Sep 18, 2005 ยท 17 posts


noviski posted Sun, 18 September 2005 at 9:09 PM

Hi,

Im working on a new model - the werewolf - for a Halloween Party. Its for a poster. Please, let me know your opinions.

Thanks!


ShawnDriscoll posted Mon, 19 September 2005 at 1:04 AM

Do you have Anything Grows?

www.youtube.com/user/ShawnDriscollCG


nomuse posted Mon, 19 September 2005 at 3:59 AM

There, wolf! (Sorry -- been watching "Young Frankenstien")


noviski posted Mon, 19 September 2005 at 6:32 AM

SHONNER, Yes, I have Anything Grows. But I still trying to make this plugin works fine.

Thanks, nomuse! :-)


bluetone posted Mon, 19 September 2005 at 7:58 AM

Great fangs, tongue, and general modeling. Good eyes, but maybe a little 'blood-shot' might make it a little more spooky. And the non-fured skin needs some texture/bump/depth. Looks very cartoon-like. Looking good! :D


noviski posted Mon, 19 September 2005 at 1:40 PM

Thanks, bluetone! :)

Blood-shot! Of course! Thanks for the tip (maybe more bloody eyes, what do you think?). About the non-fured skin, Im trying to make some bumps with a texture map. Thanks!

Message edited on: 09/19/2005 13:44


noviski posted Mon, 19 September 2005 at 11:17 PM

Another update: now with a bump at the skin and a morph on the ears.

ShawnDriscoll posted Mon, 19 September 2005 at 11:58 PM

Starting to look like a wolf now.

www.youtube.com/user/ShawnDriscollCG


bluetone posted Tue, 20 September 2005 at 7:27 AM

The snarl in the nose texture is great! Well done. Needs a little 'grit' in there as well. Maybe a scar, and some pores? Coming along great!


Kixum posted Tue, 20 September 2005 at 10:29 AM

The modeling is looking great! The skin strikes me as a little pinkish and the teeth a tad orangish. Always know this is more than I could have modeled! -Kix

-Kix


noviski posted Tue, 20 September 2005 at 2:57 PM

Thanks, SHONNER, bluetone and Kixum.

I put some scars like you suggest, bluetone, and works fine! Thanks for the tip again! (by the way, my knowledge in English its over, what is 'grit' means...?)

Kix, I try to reduce de pink and the orange on the shader. In fact, the idea is make the skin more human at the face. What do you think now? Thanks for the comments!


Kolschey posted Tue, 20 September 2005 at 3:19 PM

This is looking really good. Excellent work!


kelley posted Tue, 20 September 2005 at 5:10 PM

You've got it! The bump map and especially the longer fur did the trick.


Kixum posted Wed, 21 September 2005 at 10:04 AM

I'd say you've got it dialed in! Hope your final project turns out the way you want! -Kix

-Kix


noviski posted Thu, 22 September 2005 at 9:57 AM

Thank you, guys! Kix wrote: "Hope your final project turns out the way you want!" I hope it too, my friend... ;-) I'm starting modeling the hand. Thanks again!

bluetone posted Thu, 22 September 2005 at 4:10 PM

Attached Link: http://www.digitalcarversguild.com

Nice detail in the knuckles! 'Grit' means dirt, soil, sand... junk to make something look 'used', 'battered', and 'abused'. Eric of Digital Carvers Guild (www.digitalcarversguild.com) has a plugin called "Anything Goos" that can automatically add 'Grit' to items around the edges. I have no idea as to what it would look like on a creature, it's intended for scratched paint, rust, and the like on stuff. There's a demo on his web-site that you might try on this to see what it can do for you.

noviski posted Mon, 26 September 2005 at 1:42 PM

Thanks, bluetone. I've been testing the plugin, but I cant make it works fine (yeap, Im really sucks...). But I change the skin and put some texture map on it. ;-) Thanks for the tip anyway!