daemonhero opened this issue on Mar 01, 2001 ยท 4 posts
daemonhero posted Thu, 01 March 2001 at 11:17 AM
i am trying to get to where if i put a character's hand into someone's head, it will put it out of the head, simply touching it. how can i get collision detection to push "invading objects" and push them out of the invaded area?
chromecafe posted Thu, 01 March 2001 at 1:48 PM
yeah I would be interested in collision detection for ppp
Scharmers posted Fri, 02 March 2001 at 3:18 PM
Buy a good book(s) on quaternion mathematics / calculus, and you too will be able to handle collision detection with polygons. Collision detection would absolutely ROXOR, but it ain't something that happens easily (which is why we haven't seen it in four+ versions of Poser). I have a feeling that if it DOES happen any time soon, it will just be boundary box collision -- useful, but still requiring tweaking. Until then, I just use the patented (on soon on sale at Renderosity) Scharmers Mk. I Eyeball method of collision detection. :) ;P
Mason posted Mon, 05 March 2001 at 2:39 AM
Graphics Gems vol 1 has some simple equations for line to plane collisions, dist to plane, line to circle collision etc.. I'm still curious as to what collision would be used for. Can you be more specific? Would you simply want body parts to avoid intermeshing?