mdbruffy opened this issue on Sep 23, 2005 ยท 134 posts
mdbruffy posted Fri, 23 September 2005 at 5:49 PM
Looking for a good, inexpensive program that will give a clean UV map. UVMapper shows everything- including the inside of a constructed object. I need something that will just map the surface.
geep posted Fri, 23 September 2005 at 6:42 PM
Have U tried separating it by "groups" or "material"? ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Fri, 23 September 2005 at 6:56 PM
I have. But it was built out of primatives and when I try to select just an area on the surface, the grouping tool selects everything else as well. The object is the Alliance Crusier I posted a WIP on. this is the adress; http://www.renderosity.com/viewed.ez?galleryid=1050785&Start=1&Artist=mdbruffy&ByArtist=Yes Right now, I'm trying to clean up the map that UVMapper made and it's a very long and tedious process because there are six views that have to be cleaned up.
alexic posted Fri, 23 September 2005 at 7:48 PM
Try 'materializing' it in Wings3d and then exporting the parts you want to map, not perfect but better than trying to clean up internal maps.
dan whiteside posted Fri, 23 September 2005 at 8:56 PM
Sounds like what you're looking for is an Unwrap or Shrink Wrap UV function and to my limited knowledge of 3D apps that only comes with expensive apps like Modo or Maya.
geep posted Fri, 23 September 2005 at 9:01 PM
Attached Link: http://www.unwrap3d.com/
You might try this one. It has a **free demo** and might be what you're looking for. If you like it ........... it costs ~$50. cheers, dr geep ;=]Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
dan whiteside posted Fri, 23 September 2005 at 9:10 PM
Wish I'd looked at this thread a little later ;-) Good one Doc!
mdbruffy posted Fri, 23 September 2005 at 9:16 PM
Just tried it. The demo doesn't allow you to save the map so how does anyone know if they want it or not?
geep posted Fri, 23 September 2005 at 9:22 PM
Does it let you "unwrap" things?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Fri, 23 September 2005 at 9:26 PM
Hey md,
Tell you what ...
If you want to send me your object ...
I could buy the s/w and unwrap the object and see if it works.
Yes? ..... This offer is good for the next 15 minutes.
cheers,
dr geep
;=]
Message edited on: 09/23/2005 21:33
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Stegy posted Fri, 23 September 2005 at 9:49 PM
Attached Link: http://www.righthemisphere.com/products/duv/
If you've got deep pockets, you might to look at DeepUV too. They have a demo that I recently played with. You can do saves withit, but I believe has some functions disabled and expires in 30? days.mdbruffy posted Fri, 23 September 2005 at 10:04 PM
It does unwrap- shatters the model into pieces instead of views. It comes out looking like a model kit with the pieces attached to a frame- remeber those? I would have posted a screenshot for you to see but the demo doesn't allow that either. Geep, if you really want to put out the money for something you can't really test before hand, let me know when you're ready.
UVDan posted Sat, 24 September 2005 at 1:40 AM Forum Moderator
Looks pretty straight forward to me. UV Mapper Pro will let you select by vertex, facet, edge, group, material, geometry, uv set, or texture. Surely one of these can select the nonsurface portions and delete them. If you feel like letting me have a look at it, shoot me an IM.
Free men do not ask permission to bear
arms!!
destro75 posted Sat, 24 September 2005 at 6:42 AM
So did you buy it Doc? It looks like a great product. If you did, any reviews?
geep posted Sat, 24 September 2005 at 7:36 AM
" ... I would have posted a screenshot for you to see but the demo doesn't allow that either. ..."
@ mdbruffy,
Hmmm ... Well, I don't think I want a program that disables my PRINT SCREEN button. ????? Does it really do that?
Perhaps you could give UVDan a shot at it re: post #13.
cheers,(?)
dr geep
;=?
P.S. @ destro75
Actually, if I were going to do a review, I should really do one for UVMapper Pro first ... since I have been using it for years. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sat, 24 September 2005 at 7:44 AM
It did in my case. it wouldn't export a map and when I tried to save the screenshot and went to Photoshop to get it, the clipboard option was greyed out. There was nothing to get. I don't know if the full program does that- probabably not. But like I said before, If you can't see the final results of the program ...it'd be like buying something blind- you don't know exactly what it will do. I've sent UVDan an e-mail. See if he can help.
UVDan posted Sat, 24 September 2005 at 1:33 PM Forum Moderator
I am looking forward to your obj. I have much confidence that UV Mapper Pro will do the job.
Free men do not ask permission to bear
arms!!
geep posted Sat, 24 September 2005 at 1:43 PM
Hey UV, Post a couple o' screen pics if/when you get a chance, ok? Thanks. I'm just curious. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sat, 24 September 2005 at 1:56 PM
The e-mail with the obj has been sent. now we can only wait and see. I honestly hope this works. But I have to say after seeing how the classic verison does, I have my doubts. I would love to be proven wrong.
geep posted Sat, 24 September 2005 at 2:19 PM
tHE pRO VERSION IS 1,000,000 times MORE POWERFUL WITH A REALTIME 3d oPEN gl DISPLAY THE YOU CAN TWIST, ROTATE, SCALE, ETC. Oops, sorry (dang caps lock thingy strikes again) ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sat, 24 September 2005 at 2:23 PM
I know the feeling. It happens to me sometimes too. Dan has the file now. so it shouldn't be much longer till we know one way or the other.
UVDan posted Sat, 24 September 2005 at 2:34 PM Forum Moderator
I will have a look at it and post some screenshots later.
Free men do not ask permission to bear
arms!!
geep posted Sat, 24 September 2005 at 2:42 PM
Thanks UV. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Sat, 24 September 2005 at 2:55 PM Forum Moderator
Free men do not ask permission to bear
arms!!
geep posted Sat, 24 September 2005 at 3:08 PM
WOW ! You're fast! ........ me? ...... I'm only half-fast. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Sat, 24 September 2005 at 3:15 PM Forum Moderator
Free men do not ask permission to bear
arms!!
UVDan posted Sat, 24 September 2005 at 3:18 PM Forum Moderator
Free men do not ask permission to bear
arms!!
UVDan posted Sat, 24 September 2005 at 3:20 PM Forum Moderator
You're welcome geep.
Free men do not ask permission to bear
arms!!
mdbruffy posted Sat, 24 September 2005 at 3:22 PM
If there's anything else I can do to tyr to help, let me know.
geep posted Sat, 24 September 2005 at 3:23 PM
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Sat, 24 September 2005 at 3:34 PM Forum Moderator
Message edited on: 09/24/2005 15:39
Free men do not ask permission to bear
arms!!
mdbruffy posted Sat, 24 September 2005 at 3:40 PM
So this doesn't do planer and box and so on, like the classic verison?
mdbruffy posted Sat, 24 September 2005 at 3:42 PM
Okay, I'm probably jumping the gun. sorry.This is only the second time that someone else has worked with my designs so I'm a little on edge.
geep posted Sat, 24 September 2005 at 3:48 PM
Easy does it md ...I know how you feel. I know UVDan will do you proud. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sat, 24 September 2005 at 3:50 PM
Thanks, Geep.
geep posted Sat, 24 September 2005 at 3:52 PM
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Sat, 24 September 2005 at 3:54 PM Forum Moderator
It's ok mdbruffy. Do not sweat. UV Mapper Pro does Planar, Box, Cylinder (with and without caps), Spherical, and Polar mapping as represented by the icons across the top right.
Free men do not ask permission to bear
arms!!
geep posted Sat, 24 September 2005 at 4:00 PM
Din't I tole ya. ............................................ ;=] <<<<<<<<<<<<< (fairly large grins)
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Sat, 24 September 2005 at 4:00 PM Forum Moderator
Attached Link: UV Mapping Forum Tutorials
mdbruffy in case you have never been to the UV Mapping forum here I am linking the tutorial section. There is not much there at the moment. Most of it relates to aircraft because that is my passion, but I will be expanding on it soon.Free men do not ask permission to bear
arms!!
mdbruffy posted Sat, 24 September 2005 at 4:01 PM
(with a lrge grin) okay...thanks.
mdbruffy posted Sat, 24 September 2005 at 4:02 PM
Let me know when it's ready.
UVDan posted Sat, 24 September 2005 at 4:08 PM Forum Moderator
I will be in touch, don't worry.
Free men do not ask permission to bear
arms!!
diolma posted Sat, 24 September 2005 at 5:30 PM
<
" ... I would have posted a screenshot for you to see but the demo doesn't allow that either. ..."
@ mdbruffy,
Hmmm ... Well, I don't think I want a program that disables my PRINT SCREEN button. ????? Does it really do that?
Errm... Surely you can use PaintShopPro (or almost certainly Photoshop (which I can't afford)) to capture screen shots??? That's how I always do them (My "Print Screen"/"SysRq" key is hidden under a layer of dust - I've never used it. Done lots of screen-caps tho.. using PSP v4!
Cheers
Diolma
Message edited on: 09/24/2005 17:32
UVDan posted Sat, 24 September 2005 at 5:40 PM Forum Moderator
Hi diolma! When I cannot use the printscreen button I use the Corel Capture utility that comes with Corel Photopaint. Until you posted I had forgotten about it. It is very rare that I cannot use the printscreen button, and it is usually more convenient to do so.
Free men do not ask permission to bear
arms!!
mdbruffy posted Sat, 24 September 2005 at 5:47 PM
I only have Photoshop Elements- Photoshop's little brother. This demo was the first time I couldn't do a screen capture- that fact doesn't do alot to encourage me. Kind of makes me wonder what they're hidding. If the program's really that great and they really want people to see how good it is, why don't they have a full verison with a 14 day or 30 day life-span?
geep posted Sat, 24 September 2005 at 5:48 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Sat, 24 September 2005 at 5:50 PM
................... NaySay says it's "camouflage." ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Sat, 24 September 2005 at 5:51 PM Forum Moderator
I will bet that NaySayGuy got beat up ALOT when he was going to school. 8^)
Free men do not ask permission to bear
arms!!
mdbruffy posted Sat, 24 September 2005 at 5:51 PM
That's good. Real good.....
geep posted Sat, 24 September 2005 at 5:55 PM
School? ....................... What's that?
(Editor's note - NSG flunked "sandbox" and never made it out of kindergarden)
Edited to remove all:
None, Nudity, Violence, Both, TOS violations, cuss words, dirty jokes, and all of Doc's TOP SECRET information.
Message edited on: 09/24/2005 17:59
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Sat, 24 September 2005 at 10:58 PM Forum Moderator
Free men do not ask permission to bear
arms!!
UVDan posted Sat, 24 September 2005 at 11:01 PM Forum Moderator
Free men do not ask permission to bear
arms!!
mdbruffy posted Sat, 24 September 2005 at 11:24 PM
UVDan posted Sat, 24 September 2005 at 11:25 PM Forum Moderator
Message edited on: 09/24/2005 23:27
Free men do not ask permission to bear
arms!!
UVDan posted Sat, 24 September 2005 at 11:29 PM Forum Moderator
Are you modeling these in Poser? How are you getting that great looking nebulosity in the background?
Free men do not ask permission to bear
arms!!
mdbruffy posted Sat, 24 September 2005 at 11:34 PM
mdbruffy posted Sat, 24 September 2005 at 11:38 PM
The nebula is a stock picture from my files loaded as a background image. The station- and the crusier- are both built from primatives that I've stock piled over the past year. all done in Poser 6.
UVDan posted Sat, 24 September 2005 at 11:39 PM Forum Moderator
Will do.
Free men do not ask permission to bear
arms!!
mdbruffy posted Sat, 24 September 2005 at 11:39 PM
It's 12:38 in the am here in Charleston. I will see you guys in the morning.
UVDan posted Sat, 24 September 2005 at 11:41 PM Forum Moderator
Have you looked at any of the free modeling apps like Amapi and Wings3D?
Free men do not ask permission to bear
arms!!
mdbruffy posted Sun, 25 September 2005 at 5:54 AM
Just took a look at Amapi's website. The only thing free there is their demo- the program's almost two hundred dollars. I downloaded Wings when I was looking for a UV Mapping program. Haven't had a chance to really dig into it yet otherwise.
geep posted Sun, 25 September 2005 at 8:00 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1843595
Hey md. You might want to check this one out and see how easy it is. cheers, dr geep ;=]Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sun, 25 September 2005 at 1:51 PM
Geep- is there a file on this, or do I have to save it pic by pic?
geep posted Sun, 25 September 2005 at 2:16 PM
Hi md,
You can d/l a .pdf version that is hosted (1.6MB) HERE @ Ebonshire. courtesty of Crescent.
Thanks Crescent. ;=]
It's the last one in the "Advanced Poser Primers" section.
cheers,
dr geep
;=] Edited to remove all: None, Nudity, Violence, Both, TOS violations, cuss words, dirty jokes (by NaySayGuy), and TOP SECRET information.
Message edited on: 09/25/2005 14:19
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sun, 25 September 2005 at 2:30 PM
Geep- got it. thanks.
geep posted Sun, 25 September 2005 at 2:38 PM
md- Your're welcome. View it in good health. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sun, 25 September 2005 at 8:46 PM
UVDan posted Sun, 25 September 2005 at 10:09 PM Forum Moderator
Looks nice, but will be improved with a bump map, or a displacement map for greebles. I am still working on the spaceship.
Free men do not ask permission to bear
arms!!
geep posted Sun, 25 September 2005 at 10:10 PM
Hey md,
Lookin' good !
Need more shine? ... Just try a little bit of NaySayGuy's Metal Polish.
(that's what he uses on his shoes - that's why they don't last very long)
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sun, 25 September 2005 at 10:12 PM
what's greebles?
geep posted Sun, 25 September 2005 at 10:19 PM
Greebles are gray marbl... no, wait a minute that's grarbles. Sorry 'bout that. ............... ;=[
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Sun, 25 September 2005 at 10:31 PM Forum Moderator
Greebles are the little bits that stick out from the main surface on space ships. They represent the cabling, sensors, hatches and and misc. equipment. Google greebles and you should get lots of info. Some folks also call them nurnies.
Free men do not ask permission to bear
arms!!
mdbruffy posted Sun, 25 September 2005 at 10:40 PM
OO-kay. Where do they get these names???
geep posted Sun, 25 September 2005 at 11:29 PM
Um, I think they just put different letters together ... or ... wait a minute ... maybe they get 'em from NaySayGuy.
What d'ya think?
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Sun, 25 September 2005 at 11:34 PM
Okay, I had a long reply typed in here and would you beleive I hit the wrong button??!! I'll try this again. We're talking detailing. That, I understand. But I designed the ships and stations so as to avoid the pipe and conduit look- that's been done to almost every sci-fi ship from Star Trek to Star Wars and beyond. The idea- technology wise- for the society these stories are about, is that the technical stuff is hidden- in the walls, the bulkheads, floor and so on, until needed. Then service pannels or deck plates are removed for access. IN terms of the ship and station, I'm looking more toward simple hull plating- with an occational airlock hatch in the case of the station. This also means I need to decide how much detail to do. How much would be seen at a distance that allows the entire station to be seen? Are we talking an occational plate here and there or every plate on the station? It needs a more metalic look- does that mean chrome? I don't think so, but definate something with a little more shine to it. The novel was published some years ago. I'm hoping to have the comic book adaption done sometime in the early part of next year. The first two chapters and all the line art is already done. These models will be used for the exterior space scenes along with real textures for carpets and walls and such whenever I can scan them in. The comic is changing and evolving visually almost daily- it's going to be intresting to see how it ends up. I know, I'm going on and on. Time to cut it off for the night. See ya tomarrow.
UVDan posted Sun, 25 September 2005 at 11:46 PM Forum Moderator
That makes sense.
Free men do not ask permission to bear
arms!!
mdbruffy posted Mon, 26 September 2005 at 8:00 AM
mdbruffy posted Mon, 26 September 2005 at 5:21 PM
UVDan posted Mon, 26 September 2005 at 5:33 PM Forum Moderator
Looks good, but maybe some windows would be in order?
Free men do not ask permission to bear
arms!!
mdbruffy posted Mon, 26 September 2005 at 5:56 PM
The white areas ARE windows. I know, they need to be made clearer-not sure how though. In a close-up view of the station- say looking in , it would be a different matter. But at this kind of distance, I'm not sure how to give them the look of lit windows. It's a problem I'll have with the crusier too.
UVDan posted Mon, 26 September 2005 at 7:36 PM Forum Moderator
When you paint your maps you can make a transparency map so that the rectangular portions are transparent like a window, then you can put a light inside. Poser 6 may have other options that I am not aware of. I have encountered a problem with UV Mapper Pro and am awaiting technical support, so the mapping of the Cruiser will be delayed slightly.
Free men do not ask permission to bear
arms!!
mdbruffy posted Mon, 26 September 2005 at 7:57 PM
sometimes I can be a real idiot- no commons from the peanut gallery please! It never dawned on me that a primative was like an empty box- even though the UV maps always made it look that way. For some reason, I always thought they considered solid. I may not get to it tonight, but I am definately going to look into that. THANK YOU!
geep posted Mon, 26 September 2005 at 10:53 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Mon, 26 September 2005 at 11:04 PM Forum Moderator
You,re welcome mdbruffy. geep that is an interesting demo. I love the notebook look.
Free men do not ask permission to bear
arms!!
geep posted Mon, 26 September 2005 at 11:30 PM
Thanks Dan. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 5:45 AM
Thanks geep. That makes things alot clearer- no pun intended!
geep posted Tue, 27 September 2005 at 6:18 AM
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 7:49 AM
geep posted Tue, 27 September 2005 at 8:14 AM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2063281
Hi md, Poser's Lights can be very tricky, especially the spotlights. Rather than try to analyze what you have, may I suggest that you take a look at the tutorials shown here to help you understand how to control your lighting. cheers, dr geep ;=]Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 27 September 2005 at 8:22 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 27 September 2005 at 8:26 AM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 27 September 2005 at 8:30 AM
Sorry md, but I keep thinking of something else after I have posted and my religion prevents me from editing my posts after 23 picoseconds, so ... For distant renders only: Consider setting the "Ambient" color for the windows to white (or other color) and they will appear to be lit even without using any other lights. Just a thought. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 8:45 AM
Actually, the ambient bit might work better since the station would rarely be seen close enough for inside lights. I'm going to try that, cause putting lights inside has been driving me crazy- don't say it.
mdbruffy posted Tue, 27 September 2005 at 8:49 AM
geep, do I need to pull the plug on the transmaps and make new ones for just the windows- adjust the ambient level on those? or is there a way to isolate just the windows on the existing texture maps?
geep posted Tue, 27 September 2005 at 9:01 AM
Hi md,
Try using the Grouping Tool (in Poser) to:
Make a separate group for the window(s). (whether it be a polygon or polygons)
Then "Assign Material" to that group.
Now you can control that group's (that is, the window's) color, ambient color, transparency, etc. separately without the need for any transparency maps..
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 9:20 AM
Doc- the windows only exist on the texture maps.Maybe I'm misunderstanding. They're not a physical presence like the station itself- there's no material to group. Unless you're saying you can group a texture- but you have to have the texture visable to do that and the grouping tool turns everything black.
geep posted Tue, 27 September 2005 at 10:00 AM
md- Are you saying that the windows are just holes in the space station object? If so, you can add a window and put it inside the hole. Then you'll have a "physical presence" to which you can apply materials, transparency, etc., like the "glass" in Post #90. ;=?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 10:11 AM
mdbruffy posted Tue, 27 September 2005 at 11:55 AM
Doc- think I've got it figured. I'll post a pic later. got a job interview to go to.
geep posted Tue, 27 September 2005 at 12:26 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
thixen posted Tue, 27 September 2005 at 12:52 PM
could you try to use a probe light to 'light' up those suckers. I don't have poser here to try it but I think if you plug a probe light into the alt diffuse and then make another map that would be all black except for the windows and plug that into the problight node (somewhere) that should give you some enlightment? I don't know like I said I can't try it here, perhaps when I get home if you dont have it figured out by then. ohh BTW using the default probelight settings will give it a weird red-blue-purplish look I think so you'd have to mess around with the settings to get the color right. I ususally turn them up to white and then color them though the other settings.
mdbruffy posted Tue, 27 September 2005 at 2:25 PM
Just got back. I'll find out about the interview by the end of the week. As for the lights. I'm back to the transmaps. I forgot you could parent the lights to the object- and when they're inside, the lights automatically adjust in size to fit. It's just a matter of getting enough of them inside to work. still working on the pic. will post as soon as it's done.
mdbruffy posted Tue, 27 September 2005 at 3:33 PM
geep posted Tue, 27 September 2005 at 4:33 PM
Hmmm ... maybe someone forgot to pay the 'lectric bill, nay? Just a thought. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 4:43 PM
Colin Gerbode at E-Frontier suggested trying to adjust the ambiant light and color, so I'm playing with that now. There's some improvement. I'll post another pic when I get it done.
mdbruffy posted Tue, 27 September 2005 at 5:37 PM
geep posted Tue, 27 September 2005 at 5:42 PM
Post #90 ?
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 5:52 PM
I'm not sure what you're suggesting. I have lights inside the station shining out through the viewports- or they're supposed to be. Are you saying that 100% transparent is too transparent? Why would they show up in the raw work window and not in the final render? That's what I don't understand. Switching to infite light won't work either, I don't think. The lights wouldn't stay in the station- They'll go back "into orbit"- even though they're parented to the station.
mdbruffy posted Tue, 27 September 2005 at 7:26 PM
UVDan- Any word from Tech support?
mdbruffy posted Tue, 27 September 2005 at 9:13 PM
geep posted Tue, 27 September 2005 at 9:18 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
geep posted Tue, 27 September 2005 at 9:20 PM
... just do ......... (dare I say it) .............. postwork! (runs and hides)
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 9:24 PM
I considered postwork- still am. Which tut is the magic box?
geep posted Tue, 27 September 2005 at 9:35 PM
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 9:44 PM
Never mind- found it. This might work for the straight viwports in the main disk. But what about the one's in the rounded sections?
geep posted Tue, 27 September 2005 at 9:51 PM
Fear the sphere ... chop it up to make a rounded window. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mdbruffy posted Tue, 27 September 2005 at 10:05 PM
Okay...'night.
thixen posted Wed, 28 September 2005 at 12:41 AM
I tried the probelight and it seemed to work pretty good here is the render and the tree
Message edited on: 09/28/2005 00:42
mdbruffy posted Wed, 28 September 2005 at 5:47 AM
thixen- just read your post. I will give it a try.
thixen posted Wed, 28 September 2005 at 6:39 AM
the nice thing is that I also did this with out a texture plugged into the diffuse node so you can use procedural shaders to do that for a faster render (not a good idea on this project because of the logo details, but nice to know)
mdbruffy posted Wed, 28 September 2005 at 7:16 AM
geep posted Wed, 28 September 2005 at 7:20 AM
Lookin' GOOD !!! ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
thixen posted Wed, 28 September 2005 at 9:07 AM
Any Time, I'll be lookin for that crusier.
diolma posted Wed, 28 September 2005 at 2:43 PM
Drat! I wish I'd caught this part of the thread earlier... @mdbruffy For your window lights: - make a copy of your existing UV map. Call it something relevant (SpaceStationWindows or whatever). - clear everything EXCEPT the windows to black, and make the windows white (just like for a transmap). In fact if you'vfe already made a transmap, use that.. Now plug that into the ambient node's value, and set the colour to whatever you want. (If the result is too bright take the ambient coulour down a bit in grey-scale). No lights needed, and should render somewhat faster...:-) Cheers, Diolma
mdbruffy posted Wed, 28 September 2005 at 3:05 PM
UVDan posted Fri, 30 September 2005 at 9:06 PM Forum Moderator
Free men do not ask permission to bear
arms!!
mdbruffy posted Fri, 30 September 2005 at 9:34 PM
Looking good, Dan. Sorry to be a worry wart. I'm ready to post my one hundreth render at Renderosity and I'd like it to be the crusier's unveiling. Sorry it's ended up taking so much of your time.
UVDan posted Fri, 30 September 2005 at 9:51 PM Forum Moderator
Hang in there a little longer.
Free men do not ask permission to bear
arms!!
mdbruffy posted Fri, 07 October 2005 at 8:48 PM
mdbruffy posted Fri, 07 October 2005 at 8:52 PM
Thanks to Dr.Geep and Thixen for their help with the lighting. Special thanks to UVDan who went way above and beyond the call by refining the crusier model- and bringing it closer to my design- and doing the UV mapping needed for the textures. It's an understatement to say neither the crusier nor the Outpost would ever have been finished without your help. Thank you very much.
geep posted Fri, 07 October 2005 at 8:58 PM
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
UVDan posted Fri, 07 October 2005 at 9:21 PM Forum Moderator
You're welcome.
Free men do not ask permission to bear
arms!!
thixen posted Sun, 09 October 2005 at 10:11 AM
Coolness, It makes me want to do a criuser model now. Perhaps I'll do an 'enemy' one ;)
mdbruffy posted Sun, 09 October 2005 at 3:43 PM
thixen, check out the final posted render in my gallery. You'll see that I managed to clean up the viewports- they're alot sharper and clearer now.