Forum: Poser - OFFICIAL


Subject: UV Mapping

mdbruffy opened this issue on Sep 23, 2005 ยท 134 posts


mdbruffy posted Fri, 23 September 2005 at 5:49 PM

Looking for a good, inexpensive program that will give a clean UV map. UVMapper shows everything- including the inside of a constructed object. I need something that will just map the surface.



geep posted Fri, 23 September 2005 at 6:42 PM

Have U tried separating it by "groups" or "material"? ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Fri, 23 September 2005 at 6:56 PM

I have. But it was built out of primatives and when I try to select just an area on the surface, the grouping tool selects everything else as well. The object is the Alliance Crusier I posted a WIP on. this is the adress; http://www.renderosity.com/viewed.ez?galleryid=1050785&Start=1&Artist=mdbruffy&ByArtist=Yes Right now, I'm trying to clean up the map that UVMapper made and it's a very long and tedious process because there are six views that have to be cleaned up.



alexic posted Fri, 23 September 2005 at 7:48 PM

Try 'materializing' it in Wings3d and then exporting the parts you want to map, not perfect but better than trying to clean up internal maps.


dan whiteside posted Fri, 23 September 2005 at 8:56 PM

Sounds like what you're looking for is an Unwrap or Shrink Wrap UV function and to my limited knowledge of 3D apps that only comes with expensive apps like Modo or Maya.


geep posted Fri, 23 September 2005 at 9:01 PM

Attached Link: http://www.unwrap3d.com/

You might try this one. It has a **free demo** and might be what you're looking for. If you like it ........... it costs ~$50. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



dan whiteside posted Fri, 23 September 2005 at 9:10 PM

Wish I'd looked at this thread a little later ;-) Good one Doc!


mdbruffy posted Fri, 23 September 2005 at 9:16 PM

Just tried it. The demo doesn't allow you to save the map so how does anyone know if they want it or not?



geep posted Fri, 23 September 2005 at 9:22 PM

Does it let you "unwrap" things?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Fri, 23 September 2005 at 9:26 PM

Hey md,

Tell you what ...

If you want to send me your object ...

I could buy the s/w and unwrap the object and see if it works.

Yes? ..... This offer is good for the next 15 minutes.

cheers,
dr geep
;=]

Message edited on: 09/23/2005 21:33

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Stegy posted Fri, 23 September 2005 at 9:49 PM

Attached Link: http://www.righthemisphere.com/products/duv/

If you've got deep pockets, you might to look at DeepUV too. They have a demo that I recently played with. You can do saves withit, but I believe has some functions disabled and expires in 30? days.

mdbruffy posted Fri, 23 September 2005 at 10:04 PM

It does unwrap- shatters the model into pieces instead of views. It comes out looking like a model kit with the pieces attached to a frame- remeber those? I would have posted a screenshot for you to see but the demo doesn't allow that either. Geep, if you really want to put out the money for something you can't really test before hand, let me know when you're ready.



UVDan posted Sat, 24 September 2005 at 1:40 AM Forum Moderator

Looks pretty straight forward to me. UV Mapper Pro will let you select by vertex, facet, edge, group, material, geometry, uv set, or texture. Surely one of these can select the nonsurface portions and delete them. If you feel like letting me have a look at it, shoot me an IM.

Free men do not ask permission to bear arms!!


destro75 posted Sat, 24 September 2005 at 6:42 AM

So did you buy it Doc? It looks like a great product. If you did, any reviews?


geep posted Sat, 24 September 2005 at 7:36 AM

" ... I would have posted a screenshot for you to see but the demo doesn't allow that either. ..."


@ mdbruffy,

Hmmm ... Well, I don't think I want a program that disables my PRINT SCREEN button. ????? Does it really do that?

Perhaps you could give UVDan a shot at it re: post #13.

cheers,(?)
dr geep
;=?


P.S. @ destro75
Actually, if I were going to do a review, I should really do one for UVMapper Pro first ... since I have been using it for years. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sat, 24 September 2005 at 7:44 AM

It did in my case. it wouldn't export a map and when I tried to save the screenshot and went to Photoshop to get it, the clipboard option was greyed out. There was nothing to get. I don't know if the full program does that- probabably not. But like I said before, If you can't see the final results of the program ...it'd be like buying something blind- you don't know exactly what it will do. I've sent UVDan an e-mail. See if he can help.



UVDan posted Sat, 24 September 2005 at 1:33 PM Forum Moderator

I am looking forward to your obj. I have much confidence that UV Mapper Pro will do the job.

Free men do not ask permission to bear arms!!


geep posted Sat, 24 September 2005 at 1:43 PM

Hey UV, Post a couple o' screen pics if/when you get a chance, ok? Thanks. I'm just curious. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sat, 24 September 2005 at 1:56 PM

The e-mail with the obj has been sent. now we can only wait and see. I honestly hope this works. But I have to say after seeing how the classic verison does, I have my doubts. I would love to be proven wrong.



geep posted Sat, 24 September 2005 at 2:19 PM

tHE pRO VERSION IS 1,000,000 times MORE POWERFUL WITH A REALTIME 3d oPEN gl DISPLAY THE YOU CAN TWIST, ROTATE, SCALE, ETC. Oops, sorry (dang caps lock thingy strikes again) ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sat, 24 September 2005 at 2:23 PM

I know the feeling. It happens to me sometimes too. Dan has the file now. so it shouldn't be much longer till we know one way or the other.



UVDan posted Sat, 24 September 2005 at 2:34 PM Forum Moderator

I will have a look at it and post some screenshots later.

Free men do not ask permission to bear arms!!


geep posted Sat, 24 September 2005 at 2:42 PM

Thanks UV. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Sat, 24 September 2005 at 2:55 PM Forum Moderator

You can tell this is a Poser model, because some of the parts are so small, they are invisible in the left hand pane. I also got an "error opening material library" message. Not to worry though. I will deal with it.

Free men do not ask permission to bear arms!!


geep posted Sat, 24 September 2005 at 3:08 PM

WOW ! You're fast! ........ me? ...... I'm only half-fast. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Sat, 24 September 2005 at 3:15 PM Forum Moderator

.

Free men do not ask permission to bear arms!!


UVDan posted Sat, 24 September 2005 at 3:18 PM Forum Moderator

This will be the last screenie for a while as I need to wring this model out. I will report back with the progress later.

Free men do not ask permission to bear arms!!


UVDan posted Sat, 24 September 2005 at 3:20 PM Forum Moderator

You're welcome geep.

Free men do not ask permission to bear arms!!


mdbruffy posted Sat, 24 September 2005 at 3:22 PM

If there's anything else I can do to tyr to help, let me know.



geep posted Sat, 24 September 2005 at 3:23 PM

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Sat, 24 September 2005 at 3:34 PM Forum Moderator

Just to show how straight forward this process is so far. Please note that I have activated the color texture checker feature by going to going to Texture/checker/color. I love this feature because it lets you get distortion free maps by making sure the squares are square in both views. If the squares are rectangles in the prespective view, then you need to resize the selection in that direction. No sweat mdbruffy, I will be in touch.

Message edited on: 09/24/2005 15:39

Free men do not ask permission to bear arms!!


mdbruffy posted Sat, 24 September 2005 at 3:40 PM

So this doesn't do planer and box and so on, like the classic verison?



mdbruffy posted Sat, 24 September 2005 at 3:42 PM

Okay, I'm probably jumping the gun. sorry.This is only the second time that someone else has worked with my designs so I'm a little on edge.



geep posted Sat, 24 September 2005 at 3:48 PM

Easy does it md ...I know how you feel. I know UVDan will do you proud. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sat, 24 September 2005 at 3:50 PM

Thanks, Geep.



geep posted Sat, 24 September 2005 at 3:52 PM

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Sat, 24 September 2005 at 3:54 PM Forum Moderator

It's ok mdbruffy. Do not sweat. UV Mapper Pro does Planar, Box, Cylinder (with and without caps), Spherical, and Polar mapping as represented by the icons across the top right.

Free men do not ask permission to bear arms!!


geep posted Sat, 24 September 2005 at 4:00 PM

Din't I tole ya. ............................................ ;=] <<<<<<<<<<<<< (fairly large grins)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Sat, 24 September 2005 at 4:00 PM Forum Moderator

Attached Link: UV Mapping Forum Tutorials

mdbruffy in case you have never been to the UV Mapping forum here I am linking the tutorial section. There is not much there at the moment. Most of it relates to aircraft because that is my passion, but I will be expanding on it soon.

Free men do not ask permission to bear arms!!


mdbruffy posted Sat, 24 September 2005 at 4:01 PM

(with a lrge grin) okay...thanks.



mdbruffy posted Sat, 24 September 2005 at 4:02 PM

Let me know when it's ready.



UVDan posted Sat, 24 September 2005 at 4:08 PM Forum Moderator

I will be in touch, don't worry.

Free men do not ask permission to bear arms!!


diolma posted Sat, 24 September 2005 at 5:30 PM

<
" ... I would have posted a screenshot for you to see but the demo doesn't allow that either. ..."

@ mdbruffy,

Hmmm ... Well, I don't think I want a program that disables my PRINT SCREEN button. ????? Does it really do that?

Errm... Surely you can use PaintShopPro (or almost certainly Photoshop (which I can't afford)) to capture screen shots??? That's how I always do them (My "Print Screen"/"SysRq" key is hidden under a layer of dust - I've never used it. Done lots of screen-caps tho.. using PSP v4!

Cheers
Diolma

Message edited on: 09/24/2005 17:32



UVDan posted Sat, 24 September 2005 at 5:40 PM Forum Moderator

Hi diolma! When I cannot use the printscreen button I use the Corel Capture utility that comes with Corel Photopaint. Until you posted I had forgotten about it. It is very rare that I cannot use the printscreen button, and it is usually more convenient to do so.

Free men do not ask permission to bear arms!!


mdbruffy posted Sat, 24 September 2005 at 5:47 PM

I only have Photoshop Elements- Photoshop's little brother. This demo was the first time I couldn't do a screen capture- that fact doesn't do alot to encourage me. Kind of makes me wonder what they're hidding. If the program's really that great and they really want people to see how good it is, why don't they have a full verison with a 14 day or 30 day life-span?



geep posted Sat, 24 September 2005 at 5:48 PM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Sat, 24 September 2005 at 5:50 PM

................... NaySay says it's "camouflage." ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Sat, 24 September 2005 at 5:51 PM Forum Moderator

I will bet that NaySayGuy got beat up ALOT when he was going to school. 8^)

Free men do not ask permission to bear arms!!


mdbruffy posted Sat, 24 September 2005 at 5:51 PM

That's good. Real good.....



geep posted Sat, 24 September 2005 at 5:55 PM

School? ....................... What's that?

(Editor's note - NSG flunked "sandbox" and never made it out of kindergarden)

Edited to remove all:
None, Nudity, Violence, Both, TOS violations, cuss words, dirty jokes, and all of Doc's TOP SECRET information.

Message edited on: 09/24/2005 17:59

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Sat, 24 September 2005 at 10:58 PM Forum Moderator

Everything with numbers and squares is currently mapped.

Free men do not ask permission to bear arms!!


UVDan posted Sat, 24 September 2005 at 11:01 PM Forum Moderator

Showing the results of splitting verts on engine parts and the back of double deck hangar.

Free men do not ask permission to bear arms!!


mdbruffy posted Sat, 24 September 2005 at 11:24 PM

Looks great! I'm working on the station to go with it- the texture's going to be alot easier with it.



UVDan posted Sat, 24 September 2005 at 11:25 PM Forum Moderator

Please download and mark up either of these renders showing additional areas that you would like to have hard edges on.

Message edited on: 09/24/2005 23:27

Free men do not ask permission to bear arms!!


UVDan posted Sat, 24 September 2005 at 11:29 PM Forum Moderator

Are you modeling these in Poser? How are you getting that great looking nebulosity in the background?

Free men do not ask permission to bear arms!!


mdbruffy posted Sat, 24 September 2005 at 11:34 PM

No need to mark 'em. Those areas DO need hard edges. go ahead.also can't tell to well about the upper hull. if the areas I've marked are rounded, give them hard edges too.



mdbruffy posted Sat, 24 September 2005 at 11:38 PM

The nebula is a stock picture from my files loaded as a background image. The station- and the crusier- are both built from primatives that I've stock piled over the past year. all done in Poser 6.



UVDan posted Sat, 24 September 2005 at 11:39 PM Forum Moderator

Will do.

Free men do not ask permission to bear arms!!


mdbruffy posted Sat, 24 September 2005 at 11:39 PM

It's 12:38 in the am here in Charleston. I will see you guys in the morning.



UVDan posted Sat, 24 September 2005 at 11:41 PM Forum Moderator

Have you looked at any of the free modeling apps like Amapi and Wings3D?

Free men do not ask permission to bear arms!!


mdbruffy posted Sun, 25 September 2005 at 5:54 AM

Just took a look at Amapi's website. The only thing free there is their demo- the program's almost two hundred dollars. I downloaded Wings when I was looking for a UV Mapping program. Haven't had a chance to really dig into it yet otherwise.



geep posted Sun, 25 September 2005 at 8:00 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1843595

Hey md. You might want to check this one out and see how easy it is. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sun, 25 September 2005 at 1:51 PM

Geep- is there a file on this, or do I have to save it pic by pic?



geep posted Sun, 25 September 2005 at 2:16 PM

Hi md,

You can d/l a .pdf version that is hosted (1.6MB) HERE @ Ebonshire. courtesty of Crescent.

Thanks Crescent. ;=]
It's the last one in the "Advanced Poser Primers" section.
cheers,
dr geep
;=] Edited to remove all: None, Nudity, Violence, Both, TOS violations, cuss words, dirty jokes (by NaySayGuy), and TOP SECRET information.

Message edited on: 09/25/2005 14:19

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sun, 25 September 2005 at 2:30 PM

Geep- got it. thanks.



geep posted Sun, 25 September 2005 at 2:38 PM

md- Your're welcome. View it in good health. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sun, 25 September 2005 at 8:46 PM

This is how the textures for the station look so far. Now it just needs a more metalic look. right now, it's too soft looking- more like cloth than metal.



UVDan posted Sun, 25 September 2005 at 10:09 PM Forum Moderator

Looks nice, but will be improved with a bump map, or a displacement map for greebles. I am still working on the spaceship.

Free men do not ask permission to bear arms!!


geep posted Sun, 25 September 2005 at 10:10 PM

Hey md,

Lookin' good !

Need more shine? ... Just try a little bit of NaySayGuy's Metal Polish.
(that's what he uses on his shoes - that's why they don't last very long)

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sun, 25 September 2005 at 10:12 PM

what's greebles?



geep posted Sun, 25 September 2005 at 10:19 PM

Greebles are gray marbl... no, wait a minute that's grarbles. Sorry 'bout that. ............... ;=[

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Sun, 25 September 2005 at 10:31 PM Forum Moderator

Greebles are the little bits that stick out from the main surface on space ships. They represent the cabling, sensors, hatches and and misc. equipment. Google greebles and you should get lots of info. Some folks also call them nurnies.

Free men do not ask permission to bear arms!!


mdbruffy posted Sun, 25 September 2005 at 10:40 PM

OO-kay. Where do they get these names???



geep posted Sun, 25 September 2005 at 11:29 PM

Um, I think they just put different letters together ... or ... wait a minute ... maybe they get 'em from NaySayGuy.

What d'ya think?

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Sun, 25 September 2005 at 11:34 PM

Okay, I had a long reply typed in here and would you beleive I hit the wrong button??!! I'll try this again. We're talking detailing. That, I understand. But I designed the ships and stations so as to avoid the pipe and conduit look- that's been done to almost every sci-fi ship from Star Trek to Star Wars and beyond. The idea- technology wise- for the society these stories are about, is that the technical stuff is hidden- in the walls, the bulkheads, floor and so on, until needed. Then service pannels or deck plates are removed for access. IN terms of the ship and station, I'm looking more toward simple hull plating- with an occational airlock hatch in the case of the station. This also means I need to decide how much detail to do. How much would be seen at a distance that allows the entire station to be seen? Are we talking an occational plate here and there or every plate on the station? It needs a more metalic look- does that mean chrome? I don't think so, but definate something with a little more shine to it. The novel was published some years ago. I'm hoping to have the comic book adaption done sometime in the early part of next year. The first two chapters and all the line art is already done. These models will be used for the exterior space scenes along with real textures for carpets and walls and such whenever I can scan them in. The comic is changing and evolving visually almost daily- it's going to be intresting to see how it ends up. I know, I'm going on and on. Time to cut it off for the night. See ya tomarrow.



UVDan posted Sun, 25 September 2005 at 11:46 PM Forum Moderator

That makes sense.

Free men do not ask permission to bear arms!!


mdbruffy posted Mon, 26 September 2005 at 8:00 AM

Just an update on the station. You'll notice that I've lightened the color and I've started adding the hull plating- got to go alittle darker on those.



mdbruffy posted Mon, 26 September 2005 at 5:21 PM

99.9 percent fnished I think. I may lighten the main body color.



UVDan posted Mon, 26 September 2005 at 5:33 PM Forum Moderator

Looks good, but maybe some windows would be in order?

Free men do not ask permission to bear arms!!


mdbruffy posted Mon, 26 September 2005 at 5:56 PM

The white areas ARE windows. I know, they need to be made clearer-not sure how though. In a close-up view of the station- say looking in , it would be a different matter. But at this kind of distance, I'm not sure how to give them the look of lit windows. It's a problem I'll have with the crusier too.



UVDan posted Mon, 26 September 2005 at 7:36 PM Forum Moderator

When you paint your maps you can make a transparency map so that the rectangular portions are transparent like a window, then you can put a light inside. Poser 6 may have other options that I am not aware of. I have encountered a problem with UV Mapper Pro and am awaiting technical support, so the mapping of the Cruiser will be delayed slightly.

Free men do not ask permission to bear arms!!


mdbruffy posted Mon, 26 September 2005 at 7:57 PM

sometimes I can be a real idiot- no commons from the peanut gallery please! It never dawned on me that a primative was like an empty box- even though the UV maps always made it look that way. For some reason, I always thought they considered solid. I may not get to it tonight, but I am definately going to look into that. THANK YOU!



geep posted Mon, 26 September 2005 at 10:53 PM

Hi md, Guess who? ... ;=] cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Mon, 26 September 2005 at 11:04 PM Forum Moderator

You,re welcome mdbruffy. geep that is an interesting demo. I love the notebook look.

Free men do not ask permission to bear arms!!


geep posted Mon, 26 September 2005 at 11:30 PM

Thanks Dan. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 5:45 AM

Thanks geep. That makes things alot clearer- no pun intended!



geep posted Tue, 27 September 2005 at 6:18 AM

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 7:49 AM

okay, here's the situation: The transmaps are set at 100%- meaning, to my understanding, the viewports are totally transparent. I have a spotlight inside the station pointed out in the direction of the arrow. It's intensity is also at 100%. The light controls say there is no light inside- that it's outside the station shinning at it. And finally, the finished render shows no lit viewports. What's wrong with this picture?



geep posted Tue, 27 September 2005 at 8:14 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2063281

Hi md, Poser's Lights can be very tricky, especially the spotlights. Rather than try to analyze what you have, may I suggest that you take a look at the tutorials shown here to help you understand how to control your lighting. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 27 September 2005 at 8:22 AM

Hi md, I think I got that quote correct. ............ ;=] Anyway ... whether the quote is correct or not ... Here is an example of a light shining through a window in Poser. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 27 September 2005 at 8:26 AM

Hey md, Note the "Origin" of the light source when using a spotlight. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 27 September 2005 at 8:30 AM

Sorry md, but I keep thinking of something else after I have posted and my religion prevents me from editing my posts after 23 picoseconds, so ... For distant renders only: Consider setting the "Ambient" color for the windows to white (or other color) and they will appear to be lit even without using any other lights. Just a thought. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 8:45 AM

Actually, the ambient bit might work better since the station would rarely be seen close enough for inside lights. I'm going to try that, cause putting lights inside has been driving me crazy- don't say it.



mdbruffy posted Tue, 27 September 2005 at 8:49 AM

geep, do I need to pull the plug on the transmaps and make new ones for just the windows- adjust the ambient level on those? or is there a way to isolate just the windows on the existing texture maps?



geep posted Tue, 27 September 2005 at 9:01 AM

Hi md,

Try using the Grouping Tool (in Poser) to:

Make a separate group for the window(s). (whether it be a polygon or polygons)

Then "Assign Material" to that group.

Now you can control that group's (that is, the window's) color, ambient color, transparency, etc. separately without the need for any transparency maps..

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 9:20 AM

Doc- the windows only exist on the texture maps.Maybe I'm misunderstanding. They're not a physical presence like the station itself- there's no material to group. Unless you're saying you can group a texture- but you have to have the texture visable to do that and the grouping tool turns everything black.



geep posted Tue, 27 September 2005 at 10:00 AM

md- Are you saying that the windows are just holes in the space station object? If so, you can add a window and put it inside the hole. Then you'll have a "physical presence" to which you can apply materials, transparency, etc., like the "glass" in Post #90. ;=?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 10:11 AM

The windows exist only as a color on the texture map. Take away the texture map, the station is still there, but there are no windows.



mdbruffy posted Tue, 27 September 2005 at 11:55 AM

Doc- think I've got it figured. I'll post a pic later. got a job interview to go to.



geep posted Tue, 27 September 2005 at 12:26 PM

md- Ouch! ..... *"Ya might needs ta makes sum winders!"* NaySayGuy said to tell you that. When you try to do a model and the details of the model are manifest strictly using the texture map, the ability to change anything is severly limited. Here is example of (almost) everything being done in the texture map and very little implemented in the actual object. There is no (easy) way to make any of the windows in this alley either lit or transparent. cheers, (?) dr geep ;=] P.S. Good luck on your interview. ... ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



thixen posted Tue, 27 September 2005 at 12:52 PM

could you try to use a probe light to 'light' up those suckers. I don't have poser here to try it but I think if you plug a probe light into the alt diffuse and then make another map that would be all black except for the windows and plug that into the problight node (somewhere) that should give you some enlightment? I don't know like I said I can't try it here, perhaps when I get home if you dont have it figured out by then. ohh BTW using the default probelight settings will give it a weird red-blue-purplish look I think so you'd have to mess around with the settings to get the color right. I ususally turn them up to white and then color them though the other settings.


mdbruffy posted Tue, 27 September 2005 at 2:25 PM

Just got back. I'll find out about the interview by the end of the week. As for the lights. I'm back to the transmaps. I forgot you could parent the lights to the object- and when they're inside, the lights automatically adjust in size to fit. It's just a matter of getting enough of them inside to work. still working on the pic. will post as soon as it's done.



mdbruffy posted Tue, 27 September 2005 at 3:33 PM

Here's the light test for the station. Thing is, they're only going to show up on the dark side of the station- which is pretty much how it would work in real like too. The thing that's got me bugged at the moment, is that in the main disk, I've got lights all the way around, pointing out and only about half of the viewports are lit. The bottom section has no lights and it's showing better thatn the disk.



geep posted Tue, 27 September 2005 at 4:33 PM

Hmmm ... maybe someone forgot to pay the 'lectric bill, nay? Just a thought. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 4:43 PM

Colin Gerbode at E-Frontier suggested trying to adjust the ambiant light and color, so I'm playing with that now. There's some improvement. I'll post another pic when I get it done.



mdbruffy posted Tue, 27 September 2005 at 5:37 PM

I've tried transmaps. I've tried increasing the light intensity. I've tried ambient color. Lights inside the station aimed outward.I've tried adjusting the contrast- up and down. I get more viewports to show up in the raw work window, than I do in the final render.Is there anything left that I haven't tried?



geep posted Tue, 27 September 2005 at 5:42 PM

Post #90 ?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 5:52 PM

I'm not sure what you're suggesting. I have lights inside the station shining out through the viewports- or they're supposed to be. Are you saying that 100% transparent is too transparent? Why would they show up in the raw work window and not in the final render? That's what I don't understand. Switching to infite light won't work either, I don't think. The lights wouldn't stay in the station- They'll go back "into orbit"- even though they're parented to the station.



mdbruffy posted Tue, 27 September 2005 at 7:26 PM

UVDan- Any word from Tech support?



mdbruffy posted Tue, 27 September 2005 at 9:13 PM

Lighting it from inside didn't work. So I'll just have to settle for lighting it from outside.If this were a close-up of the station, then building a viewport would be an option. But a distant shot like this,I just don't know what else to try. As of now, the station is done. I'm just standing by for the Crusier.



geep posted Tue, 27 September 2005 at 9:18 PM

Make the windows from Doc's magic box and then you can control each one independently like the space station that NaySayGuy is standing on. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep posted Tue, 27 September 2005 at 9:20 PM

... just do ......... (dare I say it) .............. postwork! (runs and hides)

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 9:24 PM

I considered postwork- still am. Which tut is the magic box?



geep posted Tue, 27 September 2005 at 9:35 PM

THIS ONE.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 9:44 PM

Never mind- found it. This might work for the straight viwports in the main disk. But what about the one's in the rounded sections?



geep posted Tue, 27 September 2005 at 9:51 PM

Fear the sphere ... chop it up to make a rounded window. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



mdbruffy posted Tue, 27 September 2005 at 10:05 PM

Okay...'night.



thixen posted Wed, 28 September 2005 at 12:41 AM

I tried the probelight and it seemed to work pretty good here is the render and the tree
station3rb.png
nodetree3go.jpg

Message edited on: 09/28/2005 00:42


mdbruffy posted Wed, 28 September 2005 at 5:47 AM

thixen- just read your post. I will give it a try.



thixen posted Wed, 28 September 2005 at 6:39 AM

the nice thing is that I also did this with out a texture plugged into the diffuse node so you can use procedural shaders to do that for a faster render (not a good idea on this project because of the logo details, but nice to know)


mdbruffy posted Wed, 28 September 2005 at 7:16 AM

Doc, Thixen, THANK YOU BOTH!! Now for the Crusier.



geep posted Wed, 28 September 2005 at 7:20 AM

Lookin' GOOD !!! ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



thixen posted Wed, 28 September 2005 at 9:07 AM

Any Time, I'll be lookin for that crusier.


diolma posted Wed, 28 September 2005 at 2:43 PM

Drat! I wish I'd caught this part of the thread earlier... @mdbruffy For your window lights: - make a copy of your existing UV map. Call it something relevant (SpaceStationWindows or whatever). - clear everything EXCEPT the windows to black, and make the windows white (just like for a transmap). In fact if you'vfe already made a transmap, use that.. Now plug that into the ambient node's value, and set the colour to whatever you want. (If the result is too bright take the ambient coulour down a bit in grey-scale). No lights needed, and should render somewhat faster...:-) Cheers, Diolma



mdbruffy posted Wed, 28 September 2005 at 3:05 PM

I do thank you Diolma and I'll keep that method in mind. But at the moment, everything seems to be rendering okay. Here's the ship in full starcrusier mode- minus the texture of course. You can see that it will carry the full compliment of weapons. When the hull is used for a Starliner, the heavy guns on each side and underneath are not used.



UVDan posted Fri, 30 September 2005 at 9:06 PM Forum Moderator

Coming down the home stretch. Sorry this is taking so long. I am hoping you will find the results worth the wait. I should finish it up tonight. It has been a challenge.....and I thought it was going to be a walk in the park.

Free men do not ask permission to bear arms!!


mdbruffy posted Fri, 30 September 2005 at 9:34 PM

Looking good, Dan. Sorry to be a worry wart. I'm ready to post my one hundreth render at Renderosity and I'd like it to be the crusier's unveiling. Sorry it's ended up taking so much of your time.



UVDan posted Fri, 30 September 2005 at 9:51 PM Forum Moderator

Hang in there a little longer.

Free men do not ask permission to bear arms!!


mdbruffy posted Fri, 07 October 2005 at 8:48 PM

This peek is for everyone that's followed this thread. It's been almost a year in the making. But the cruiser's finally here.



mdbruffy posted Fri, 07 October 2005 at 8:52 PM

Thanks to Dr.Geep and Thixen for their help with the lighting. Special thanks to UVDan who went way above and beyond the call by refining the crusier model- and bringing it closer to my design- and doing the UV mapping needed for the textures. It's an understatement to say neither the crusier nor the Outpost would ever have been finished without your help. Thank you very much.



geep posted Fri, 07 October 2005 at 8:58 PM

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



UVDan posted Fri, 07 October 2005 at 9:21 PM Forum Moderator

You're welcome.

Free men do not ask permission to bear arms!!


thixen posted Sun, 09 October 2005 at 10:11 AM

Coolness, It makes me want to do a criuser model now. Perhaps I'll do an 'enemy' one ;)


mdbruffy posted Sun, 09 October 2005 at 3:43 PM

thixen, check out the final posted render in my gallery. You'll see that I managed to clean up the viewports- they're alot sharper and clearer now.