Robo2010 opened this issue on Sep 23, 2005 ยท 13 posts
Robo2010 posted Fri, 23 September 2005 at 6:48 PM
Robo2010 posted Fri, 23 September 2005 at 6:49 PM
Message edited on: 09/23/2005 18:53
xantor posted Fri, 23 September 2005 at 6:58 PM
You could try making the raytrace bounces higher in the render settings.
Robo2010 posted Fri, 23 September 2005 at 7:00 PM
xantor posted Fri, 23 September 2005 at 7:04 PM
Shouldn`t he be using a reflect node to make the reflection work properly?
Robo2010 posted Fri, 23 September 2005 at 7:19 PM
Using the Reflection Nod on Reflection, confuses me. Why put one? Same with Refraction, with a Refraction Nod. Using Reflection as a example in image in Post #4. What is the difference with "Quality values", from "Reflection Values"
Little_Dragon posted Fri, 23 September 2005 at 7:31 PM
Reflection_Value is strength or intensity, Quality is more like accuracy or precision.
Robo2010 posted Fri, 23 September 2005 at 8:06 PM
Robo2010 posted Fri, 23 September 2005 at 10:47 PM
Message edited on: 09/23/2005 22:50
Robo2010 posted Fri, 23 September 2005 at 10:59 PM
Robo2010 posted Fri, 23 September 2005 at 11:00 PM
Message edited on: 09/23/2005 23:07
xantor posted Fri, 23 September 2005 at 11:10 PM
Try making the specular colour black for the glass.
Robo2010 posted Fri, 23 September 2005 at 11:39 PM
Also the floor was not helping, so I lighten up a bit. Also realized after rendering, floor is not reflecting. Wanting a perfect glass top, so that didn't matter for now. Looking for some light bounce on the glass top. My Raytrace bounces are at 6 for render setting.
Message edited on: 09/23/2005 23:41