mmoir opened this issue on Sep 28, 2005 ยท 13 posts
mmoir posted Wed, 28 September 2005 at 5:58 PM
bluetone posted Wed, 28 September 2005 at 8:44 PM
Nice detailing! I swear I've seen that urn outside a city hall before... ;)
Kolschey posted Wed, 28 September 2005 at 9:19 PM
Excellent. Keep going!
sailor_ed posted Wed, 28 September 2005 at 9:46 PM
Love the design of the metal railings! Impressive detailing!
TOXE posted Thu, 29 September 2005 at 1:57 AM
Oooh! Great details and pro modeling! I'm happy to see your updates, thanks for sharing them:-) I'd like to see some dirt (musk or something), maybe with the latest plug by DCG? -TOXE
mmoir posted Thu, 29 September 2005 at 7:56 AM
TOXE posted Thu, 29 September 2005 at 8:15 AM
Much better Mike! -TOXE
bluetone posted Thu, 29 September 2005 at 8:44 AM
Anything Goos sure does the trick! Looks great! (must get goos....)
Kixum posted Thu, 29 September 2005 at 11:26 AM
Came out VERY cool! -Kix
-Kix
Hoofdcommissaris posted Fri, 30 September 2005 at 5:20 AM
With the latest update of Anything Goos you can use a 'terrain' type shader to easily make layers of dirt/wear without nesting lots of operators. I tried it out and it works like a breeze. It looks great, I think it's all procedural textures, isn't it?
mmoir posted Fri, 30 September 2005 at 7:03 AM
Hoofdcommisaris, I have had anything goos for a while but just started to use it, I remember hearing about the Terrain shader and Anything goos being used together. Will look into it more , thanks.
robertzavala posted Tue, 04 October 2005 at 10:27 PM
Very nice modeling job Mike. All in the vertex modeler? Wow. What's your take on Hexagon? I think that if you pushed the texturing just a little bit it would kick it up a notch. I'm always amazed at how a little extra time in that department can make an even simple modeling job richer. And yours ain't simple. Any chance we could see a wireframe?
mmoir posted Wed, 05 October 2005 at 8:03 AM
I like Hexagon I am just more comfortable with Carrara's vm , I tend to work in a 4 view layout and Hexagon isn't very good at that yet. I may tweak the textures to this as it is in the foreground of the image and should be fairly high detailed. I still have to model the characters and other things before I get back to changing these textures. Thanks for the comments. P.S. The metal railing was done in the spline modeler not the vm.