DokieMaster opened this issue on Sep 29, 2005 ยท 14 posts
DokieMaster posted Thu, 29 September 2005 at 2:31 PM
Does anyone know of a morph whereby the sunken areas around the eyes (below the brow, over the cheek) can be brought forward -- thereby making the front of the face (the eye portion of the face) fairly flat with the forehead?
I don't want 3D eyes. I just want to draw the eyes on the skin texture for a cartoon look.
SamTherapy posted Thu, 29 September 2005 at 2:49 PM
The only thing which springs to mind is magnets. Make the eyes invisible and use magnets to flatten out the area in and around the eye sockets.
Coppula eam se non posit acceptera jocularum.
DokieMaster posted Thu, 29 September 2005 at 3:00 PM
I've never used magnets before. Is this something I can figure out quickly?
ockham posted Thu, 29 September 2005 at 3:16 PM
I don't think magnets will work for this; I've tried it before, and the socket shape is too complicated to flatten. You pretty much need a 'patch' over the eye socket.
SamTherapy posted Thu, 29 September 2005 at 3:17 PM
Ermmm... Honest answer, maybe not. I like to fool myself that I'm a reasonably intelligent guy but I have a whole hell of a lot of trouble with magnets, at times. That's not a put off, BTW but you may need to think about things somewhat. To get you started, search for "geep" on this forum. He has an extremely good tutorial on magnets. Read through it, refer to it and try to apply it to your problem. Next, ask yourself "Why do I need to do this?" If you're going to paint over the eye area, wouldn't postwork be your answer? Or, if you want to draw on the eye area, why not just close the model's eyes? I'm not dissing your idea, get me, just trying to find the most efficient solution.
Coppula eam se non posit acceptera jocularum.
SamTherapy posted Thu, 29 September 2005 at 4:06 PM
"I don't think magnets will work for this; I've tried it before, and the socket shape is too complicated to flatten. You pretty much need a 'patch' over the eye socket." Well, that's as definitive an answer as you'd ever get. Cheers, Ockham. If you ever come up with anything to remove all facial features (or even a few of 'em) I'll buy it. Seriously.
Coppula eam se non posit acceptera jocularum.
momodot posted Thu, 29 September 2005 at 4:12 PM
How big are you toon eyes? Can you just put cylinder discs over the eyes? There is a spidy mask somewhere around that could be putt over a head and eyes un-visible... it is pretty male looking off the rack though and that may not work for you. Is the Aiko 3 Lite still available for free at DAZ? The Sara? I saw a fantastic free Japanese toon head prop... but where?
DokieMaster posted Thu, 29 September 2005 at 4:19 PM
Just putting cylinder props there didn't look right. How do you make the lashes disappear? When I did place a cylinder prop in place, the lashes kept poking through.
pakled posted Thu, 29 September 2005 at 4:23 PM
you could make the lashes invisible; double-click on them, then uncheck 'visible'..well, that's what I'd do, anyway..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
pigfish9 posted Thu, 29 September 2005 at 4:28 PM
Have you tried making the lashes invisible by making them transparent in the materials? Set the all colors to pure black (RGB 0,0,0) and all three transparency settings to 1.0 with no connecting nodes and/or texture maps. This should make them go away.
dadt posted Thu, 29 September 2005 at 4:41 PM
Try moving the eyes forward so they project from the face, they will cover the eyelids & lashes, Do a simple toon type tex map and you will be able to animate the eyes as usual.
mateo_sancarlos posted Thu, 29 September 2005 at 4:54 PM
Or decimate the eye sockets, after importing the head obj file into a vertex modeller. That's probably how they did the Spidey mask.
momodot posted Thu, 29 September 2005 at 5:40 PM
Dadt is onto something... this has worked for me long ago with some z-scale down. There are "no lash" morphs and at MorphWorld 3 I think there are Alien morphs for Posette that colapse the various features.
SWAMP posted Fri, 30 September 2005 at 2:46 AM
Have you tried the morph dial "EyeDepth" found on both Vic2 and Vic3?