Ghostofmacbeth opened this issue on Mar 03, 2001 ยท 8 posts
Ghostofmacbeth posted Sat, 03 March 2001 at 11:12 AM
Okay .. How the heck you make it so that the morph doesn't contain mesh information? And before you say use bushi's wonderful thing, I can't. I am on a Mac. I am also CR2 editing impaired so take pity on me ... Thanks.
wyrwulf posted Sat, 03 March 2001 at 2:57 PM
Attached Link: http://morphs.bbay.com/main.html
Traveler has the instructions at MorphWorld in the Tutorials section. http://morphs.bbay.com/main.htmlJeffH posted Sat, 03 March 2001 at 3:02 PM
If you have RDS you can do it, or any modeler that can "empty polygons". Morphs don't need the facet data just the vertices. Open the OBJ in MAC UVmapper, and save it out as one group with no Materials or Normals. Then open that in a text editor and remove all the "f" data lines. What you should be left with is just the "v" data lines. -Jeff
Ghostofmacbeth posted Sat, 03 March 2001 at 8:19 PM
I do have a version of RDS but don't have it loaded. Is it important to UV map the thing? I don't have that on my computer and it took me forever to find a version that would actually download. And thanks
ScottA posted Sat, 03 March 2001 at 9:11 PM
Just strip out the lines that begin with f in a text editor. There's no sence saving the materials or UVmapping. If all hey are being used for is Morphs. ScottA
Ghostofmacbeth posted Sat, 03 March 2001 at 9:36 PM
K .. thanks
JeffH posted Sun, 04 March 2001 at 3:26 PM
Attached Link: http://www.uvmapper.com
UVmapper will do half the work for you by removing the normals, textures and materials. It makes it so much easier to remove the "f" lines after that. Get the latest version of UVmapper Mac.Ghostofmacbeth posted Sun, 04 March 2001 at 4:00 PM
thnaks .. actually downloaded thaat one fine ..