Forum: Poser - OFFICIAL


Subject: Stopping a displacement map from exploding the original object?

gagnonrich opened this issue on Oct 02, 2005 ยท 12 posts


gagnonrich posted Sun, 02 October 2005 at 1:02 PM

I couldn't remember whether displacement maps go indent an object or if they were just extruded, so opened the cube primitive and threw a map on it to see what happens and adjusted the displacement map to a strength of 5. I did learn that white extrudes while black intrudes. I didn't expect the box to explode. How do I stop that from happening? Is there a "zero" gray value that does not pop the sides of the box apart or does something else have to be done to stop this from happening? The other thing I didn't expect was that the smooth airbrushed bump developed ridges. I seem to recall that it's due to the limited number of gray values that Poser accepts won't allow smooth transitions. Is there a way to create smoother transitions? I'm trying to improve the realism of a texture that tries to simulate a complex wall solely by the texture. It looks good from a distance, but doesn't maintain realism at closer distances. Is displacement the way to go or would a bump map be better?

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