x-man opened this issue on Oct 02, 2005 ยท 14 posts
x-man posted Sun, 02 October 2005 at 2:01 PM
The scene is a ENVIRONMENTAL MAPPING (HDRI) with GLOBAL ILLUMINATION; quelity render is BROADCAST.
As you can see it's all right (for a test image) except for HAIR and EYELASHES: on these there is a lot of noise and the rendering is very ugly.
I've read many post on this probelm, but i'm stil not able to solve it.
I hope that someone here can give me some suggestion to make a good clean rendering also on HAIR and EYELASHES.
Thanks.
xman
Djeser posted Sun, 02 October 2005 at 2:29 PM
Have you tried to render in Superior or User mode? Broadcast is still a pretty low render setting if you're talking about HDRI and global illumination. In User mode, you can tweak the material and object settings, so you should be able to get what you're looking for.
x-man posted Sun, 02 October 2005 at 2:36 PM
I've test also in superior mode but i've not a clean render for hair... and this is a movie project so Broadcast is the best mode that it's possible to use to contain time rendering... So i'm trying some other setting to solve it.
Djeser posted Sun, 02 October 2005 at 3:09 PM
Try the User mode settings, x-man. You should be able to achieve a good look for the hair and lashes there.
estherau posted Sun, 02 October 2005 at 7:49 PM
The problem is solved by setting hair materials highlight colour to white, highlight global intensity to 43% and highlighjt global size to 35% love esther
I aim to update it about once a month. Oh, and it's free!
ShawnDriscoll posted Mon, 03 October 2005 at 12:10 AM
Then adjust the gamma in postwork to better see her eyes.
Mister_Gosh posted Mon, 03 October 2005 at 12:12 AM
I'm still learning Vue, but this seems like something that tweaking the texture AA settings might help too.
If that were a Poser render, I'd suggest texture filtering, and the Texture AA in Vue appears to have similar (or the same) effects.
Message edited on: 10/03/2005 00:12
Veritas777 posted Mon, 03 October 2005 at 2:38 PM
x-man
One other thing to consider with HDRI Lighting that some people forget (or don't realize) is that you can ALSO use soft fill lights with SHADOW MAPS to create additional natural softness on the skin.
Another thing is to add bit of specularity or glossyness
to the skin using the Material Editor controls so that the skin tone has a slightly more "moist" look...
Message edited on: 10/03/2005 14:39
x-man posted Mon, 03 October 2005 at 2:54 PM
Thanks to all for suggestion. How i've write on a post this is a test image, only to see what is the problem on HAIR... obviusly the other thing are wrong (illumination, light place, and so on...) So i'm working on a new test image to view some interesting change about hair rendering. At the end i promise to post a good image to see the real result.
estherau posted Mon, 03 October 2005 at 5:28 PM
I liked your test image. I thought the light looked like daylight like something rendered in cinema 4d and not in vue. Anyway, I'm looking forward to seeing your fixed test image with details on what you did to fix the hair. Love esther
I aim to update it about once a month. Oh, and it's free!
x-man posted Wed, 05 October 2005 at 3:55 AM
estherau posted Wed, 05 October 2005 at 8:29 PM
x-man posted Thu, 06 October 2005 at 10:27 AM
ChuckEvans posted Thu, 13 October 2005 at 7:21 AM
Nice detail on the skin on that last one.