noviski opened this issue on Oct 03, 2005 ยท 8 posts
noviski posted Mon, 03 October 2005 at 10:26 AM
Thanks!
Message edited on: 10/03/2005 10:31
noviski posted Mon, 03 October 2005 at 10:29 AM
Message edited on: 10/03/2005 10:34
ominousplay posted Mon, 03 October 2005 at 1:43 PM
Very good work. I am always inspired with your characters. Is the body model from your older werewolf? I always throught werewolves should have tails : ). r
Never Give Up!
noviski posted Mon, 03 October 2005 at 1:56 PM
Thanks, ominousplay. And no, the body is a new one. The feets are from my Evil Griffon model, remember? About tails, I like the werewolves (?) from Van Hellsing and Underworld movies, and they dont have it.
God Bless you!
Message edited on: 10/03/2005 13:58
Miss Nancy posted Mon, 03 October 2005 at 2:24 PM
Excellent work. Just one comment regarding the jaw: in a wolf, the lower jaw hinge is up near the ear, and the jawbone itself has a right-angle bend in it. this gives the wolf the ability to "wolf down" huge chunks of meat, as it allows the mouth to open wider than otherwise. it also allows the huge mandibular muscles to develop greater leverage, so that the bite is very powerful and bone-crushing.
ominousplay posted Mon, 03 October 2005 at 2:25 PM
Your model is just as good as any of those. The hair those models sport is impressive, but I like you model. Good work. Are you using Hexagon yet for your models? I am playing with Hex, but I am having trouble with using the symetrical function... the model is still split, and I don't know how to connect them easily in Hexagon. R.
Never Give Up!
noviski posted Mon, 03 October 2005 at 5:52 PM
Miss Nancy, thanks for the tip. Im try to make these changes as soon is possible. Ominousplay, Im not using Hexagon for now. But I see a lot of video tutorials and looks very easy to model, a great tool. Thanks for the comments. Best regards for all!
noviski posted Wed, 05 October 2005 at 11:52 PM
Thanks!