Starkdog opened this issue on Oct 05, 2005 ยท 7 posts
Starkdog posted Wed, 05 October 2005 at 7:11 PM
Little_Dragon posted Wed, 05 October 2005 at 10:06 PM
The left arm, leg, and shoulder UVs aren't missing. They overlap the right arm, leg, and shoulder. Those parts reuse the same texture elements from the right side. A disadvantage of this approach is that everything gets mirrored.
Starkdog posted Wed, 05 October 2005 at 11:44 PM
Ugh, I dreaded that. I may try to re-UVmap the Poser6 people. This sucks, as I had several characters I wanted to create. Oh well, I'm in the process of modeling my own people. It is a VERY SLOW process, but I hope to finish it soon. -Starkdog
starmage posted Thu, 06 October 2005 at 1:28 AM
If you remap them...... U have to reimport the figures with the new saved mapping otherwise the old ones will just map the original way. You might want to keep the old mapped versions for use with the other character sets just in case too.
Only your mind limits yourImagination. Let it free.
Little_Dragon posted Thu, 06 October 2005 at 3:11 AM
I've remapped Kate, aligning the arm, shoulder, and leg UVs properly. If you want the mesh, let me know; I can send you an RTEncoded copy, using Kate's original .obz as the encryption key.
You won't even need to modify the textures.
Spanki posted Sun, 09 October 2005 at 5:34 AM
Uhm, this is very strange... I load up Jessi.obj (or the hires one) and I see all the arms and legs, where they are supposed to be.
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Spanki posted Sun, 09 October 2005 at 5:35 AM