Uncommon opened this issue on Oct 06, 2005 ยท 6 posts
Uncommon posted Thu, 06 October 2005 at 11:31 AM
I have an idea for an image that involves a large amount of people/monsters in the scene. I don't know if Bryce will choke or not, so I was wondering if anyone knows of any shortcuts I could take to reduce memory and/or render time?
I've already thought about rendering each creature seperately and saving it with an alpha channel, then using Bryce's 2D pict option.
I also considered rendering each creature seperately in Bryce with an object mask and trying to combine them all in an image editor.
I experimented with the 2D pic option, and it's a royal pain making sure the critter's feet are lined up with the ground when all you have to look at is a square in between renders.
As for my second choice, it sounds at least as time consuming as the 2D pic option, but I'd have to delete critters after I used them to save on memory, and I can forsee making errors in judgement concerning the placement of future ones. It could end up taking a lot longer, but so far this is my preferred choice.
So, if anyone has some alternatives, or suggestions for tweaking my current ideas, I'd appreciate it.