Nitrous opened this issue on Mar 04, 2001 ยท 3 posts
Nitrous posted Sun, 04 March 2001 at 6:06 AM
I am having trouble with characters with high heels when I apply motion data or Walk Designer. The heels dig in the ground and the toes point up. Can I change the origin of the feet to compensate, or something? I don,t want to have to go through 300+ frames correcting on each one if I can help it!
ScottA posted Sun, 04 March 2001 at 12:59 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=53110
Check this thread for a possible solution. The Walk Designer uses the figure the way it was modeled. Since the people were made with the feet flat on the floor. That's how they will walk reguardless of what shoe's you put on them. That's why some people make new figures with the shoes part of the actual base model. Not conformed to it. ScottANitrous posted Mon, 05 March 2001 at 3:25 AM
Thanks Scott - I already worked out how it's done - the same as Jim Burton.