yiku13 opened this issue on Oct 09, 2005 ยท 12 posts
yiku13 posted Sun, 09 October 2005 at 9:02 PM
Hi! I want to purchase a new skin texture and was wondering if anybody had any opinion on what the most realistic texture is for the various mil women. also how about great lights for D|S? any opinions? thx!
la_morocha posted Sun, 09 October 2005 at 10:20 PM
Take a look at www.zs3d.com . Nausica and Suelma are very realistic.
PickersAngel posted Mon, 10 October 2005 at 6:11 AM
Go to the DAZ Studio forum on www.daz3d.com and do a search for light sets. Several folks have posted free light sets for D|S. Poser light sets won't produce exactly the same effect in D|S that they do in Poser, so I'd hold off buying any. Runtime DNA has some free light sets, too, and I've had some nice effects using them.
mikewilsonuk posted Mon, 10 October 2005 at 11:47 AM
Have a look at Nikita on http://www.mec4d.com/ (a horrible web site, I'm afraid, with huge flash, unnecessary sound etc).
4blueyes posted Mon, 10 October 2005 at 2:01 PM
Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=LiquidRust
Check out the gallery of LiquidRust, here, at Rendo (in the link), you will find awesome tips on how to make very realistic skin in D|S. LiquidRust also has free light sets for DS here, in the freebies:http://www.renderosity.com/freestuff.ez?Form.Contrib=LiquidRust&Topsectionid=0
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jroulin posted Mon, 10 October 2005 at 3:12 PM
Attached Link: http://forum.daz3d.com/viewforum.php?f=16
SnowSultan also made some light set. Read the message 24 just below yours here at renderosity. Questor that is well known at Daz also gave some lights set but I do not know if they are still available. You should ask him on the Daz forum. Link below.nysalor posted Mon, 10 October 2005 at 9:18 PM
Lets make an important distinction here: a great skin texture has two components.
For V3, I swear by Jokasta and Kimshara, both available here at Renderosity.
To date, figures have been designed for Poser. DAZ Studio has better lighting and surface control, and all figures require tweaking to render to best advantage in DS. People are just beginning to swap shader presets, I'm hoping this will become more and more common. (You don't swap copyright texture maps, just the shader settings to display them to best advantage.)
I'm hoping swapping shaders for existing figures and scenes become more common as more folk convert to DS, and if, frr instance Renderosity creates a DS freebies area. (hint. :)).
For starters, check out Questor's site at
http://questor.oldwolves.co.uk
and his extremely helpful postings on the DAZ forums.
And if people know more DS shader sites, please share!
yiku13 posted Tue, 11 October 2005 at 5:00 PM
thanks so much. i always see these incredible renders that look photo real and i covet... i dont come from a stricter 3d background so really nice lighting comes as a bit confusing to me! im going to go check all these out now!
dallas40m posted Wed, 12 October 2005 at 1:13 AM
Also take a look at the textures for V3 on the site http://www.illusions-designs.net/ They are awesome looking too. Recharge the pay pal Im goin shoppin for textures.......... :D
Warmest Regards,
Dallas
mikewilsonuk posted Thu, 13 October 2005 at 1:43 AM
I just bought "Mara for Victoria 3" from http://www.illusions-designs.net/ and I'm very impressed. Very good value for money and a lovely model. Not quite as life-like as Nikita, but well worth a look.
SpottedKitty posted Thu, 13 October 2005 at 11:59 AM
- The Shader Settings.
To date, figures have been designed for Poser. DAZ Studio has better lighting
and surface control, and all figures require tweaking to render to best
advantage in DS.
Usually, the first tweak I do is change the "Lighting Model" attribute for each of the skin surfaces from the default "plastic" to "skin". The improvement is fairly dramatic, even with just the default light. (The Lighting Model is way down at the bottom of the Advanced tab in the Surfaces palette.)
yiku13 posted Fri, 14 October 2005 at 12:32 PM
"...Usually, the first tweak I do is change the "Lighting Model" attribute for each of the skin surfaces from the default "plastic" to "skin". The improvement is fairly dramatic, even with just the default light. (The Lighting Model is way down at the bottom of the Advanced tab in the Surfaces palette.)..." this actually helped a lot... thats what i get for not completely exploring! thx!