FranOnTheEdge opened this issue on Oct 10, 2005 ยท 10 posts
FranOnTheEdge posted Mon, 10 October 2005 at 7:23 AM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
gregsin posted Mon, 10 October 2005 at 7:47 AM
Hi Fran,
Not sure if this will help since I haven't seen the whole tutorial. If the road will not have any slope (gradient) I think you need to select the gray value for the height you want and fill the selection with that value(alt + backspace). If it will have a grade then you most likely would use the gradient tool to do that. Hope this helps.
FranOnTheEdge posted Mon, 10 October 2005 at 12:02 PM
Attached Link: Simple Brycian Roads
I'm sorry, I don't understand your answer. (i.e. what grey value - where? What height - how do I find out what it should be? and I don't get the bit about the "gradient tool" either) The tutorial can be found at the link above.Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Claymor posted Mon, 10 October 2005 at 2:42 PM
I think what he is doing is using the magic wand tool in photoshop to select a grey scale area, and thus a grey scale "value" that winds up being the road. He then "fixes" the path that this selection creates by erasing the non-essential bits. Now, if you used the magic wand tool to choose the original "path" of the road you should theoretically be able to use the eyedropper tool to choose the exact grey color that corresponds to that height....the color grey you'd use for the road. I know, I know...that probably STILL makes no sense unless you know photoshop, but it was the best I could come up with on short notice.
ysvry posted Mon, 10 October 2005 at 7:17 PM
i dont know what they are talking about either, just remember if you want your path higerr then the landscape make it a bit lighter if you want it in the landscapemake it a bit darker. use an add function or transparentcolor to keep part of the original heightcolor.
bandolin posted Tue, 11 October 2005 at 8:01 AM
I tried that tut twice, and couldn't get it to work either.
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gregsin posted Tue, 11 October 2005 at 8:27 AM
Here's an image showing the eyedropper and gradient tools. Use the eyedropper tool as Claymor suggests and select the gray level from your selection (road). The gray level you selected will become the foreground color and you can then paint, or fill the area inside your selection. You don't need to use the gradient tool, I just mentioned it in case you wanted some slope in the road.
Hope this doesn't confuse you more.
FranOnTheEdge posted Wed, 12 October 2005 at 11:26 AM
The thing is, using an eyedropper will only select the colour directly under the "eyedropper" cursor... won't it? (that's what happens in PaintShop anyway - which I'm more used to) And isn't the point of this method of road making that you can CONTOUR the road to the actual terrain's contours??? Or am I misunderstanding the whole thing? I'd still like to figure this out, but in the meantime, I've built myself a couple of simple roads in Wings3D. Just so I can get on with my current project.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
diolma posted Wed, 12 October 2005 at 11:39 AM
Hi Fran, If you are using PSP, then you should be able to adjust the brightness of the selection (only); a little less bright will drop the path into the terrain, a little brighter will raise it slightly, whilst still following the contours... Cheers, Diolma
FranOnTheEdge posted Sat, 15 October 2005 at 4:06 AM
Thanks Diolma, I'll try that out.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)