Primitive_Dave opened this issue on Oct 13, 2005 ยท 7 posts
Primitive_Dave posted Thu, 13 October 2005 at 6:42 PM
Hey -- I've been playing with the particle shader and I can't quite get it to do what I want. I would like to set up the particle fountain so that the particles appear bright and fade as they age -- like a fire, for example. However, the particle shader seems to only apply to the ENTIRE particle fountain. It cycles through the color range from bright to dark to bright again. This is not what I want. I would like the base of the fire near the emit area to be bright and trail off as the particles travel away from it -- the way you'd think it would. Does anyone know how to achieve this? I'd appreciate any suggestions. Thanks!
SF to LA: From June 1 to June 7 2007 I will be riding my bicycle 545 miles to help support people living with HIV/AIDS. Please visit my homepage: http://www.aidslifecycle.org/6010