Robo2010 opened this issue on Oct 14, 2005 ยท 14 posts
Robo2010 posted Fri, 14 October 2005 at 11:02 AM
ockham posted Fri, 14 October 2005 at 11:18 AM
Does the wall on the left show up at all? Even with ordinary (infinite) lights? Sometimes Poser 6 will show a surface as black regardless of lighting. In that case, checking "Normals Forward" in the Material room for that wall will usually make it show up.
Robo2010 posted Fri, 14 October 2005 at 1:09 PM
yeah..it does..I even moved the lights that are on the right..to the left side, and they still do not turn on.
Robo2010 posted Fri, 14 October 2005 at 1:23 PM
mateo_sancarlos posted Fri, 14 October 2005 at 1:26 PM
Try turning off the lights on the left, add a ball prop, then move it around the lights on the right until it shows up, so you know where they're pointing.
stewer posted Fri, 14 October 2005 at 2:07 PM
Oh wait, this only the preview, right? Will they show up when rendered? OpenGL cards have a hardware limit of how many lights they can use, my card for example limited to 8 lights. They will still be there when rendered. To see them all in the preview, switch to SreeD instead of OpenGL, SreeD doesn't have a limit for the number of lights.
kuroyume0161 posted Fri, 14 October 2005 at 2:11 PM
My thoughts exactly, stewer. You will be hard pressed to find an OpenGL preview with more than 8 lights.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
ockham posted Fri, 14 October 2005 at 2:19 PM
ockham posted Fri, 14 October 2005 at 2:23 PM
Hm. Guess my picture proves the point about the Open GL, doesn't it? (I'm so accustomed to lights not showing up correctly in preview that I didn't even see it as a problem....)
Robo2010 posted Fri, 14 October 2005 at 4:25 PM
Message edited on: 10/14/2005 16:27
Robo2010 posted Fri, 14 October 2005 at 5:03 PM
Ah..thats ok for the Volumetric lighting. I had to refresh my mind. I got it together. Will show a render when done.
Robo2010 posted Fri, 14 October 2005 at 6:32 PM
xantor posted Fri, 14 October 2005 at 7:05 PM
It looks great so far.
KDoug posted Fri, 14 October 2005 at 8:54 PM
Lookin' good, Robo! I do feel like the bright area on the floor in front of the mech makes it look a little like it's floating, but that's my only real complaint.