peter600101 opened this issue on Oct 15, 2005 ยท 13 posts
peter600101 posted Sat, 15 October 2005 at 5:26 PM
Hi everyone: Just purchased ALC 2nd Skin Resource package from Renderosity store and I don't really know how to apply textures (materials) to these templates. I thought it would be something straight forward, but it looks like I was wrong. What do I need? Some special program or just a graphic editor? How's this done? Any tutorials around that I could use, maybe? Thanks, Peter
PabloS posted Sat, 15 October 2005 at 5:40 PM
Probably Photoshop, PSP, or the like. Did you read the readme file?
peter600101 posted Sat, 15 October 2005 at 5:55 PM
Yes, I read the readme file. I am merging these second skins with body texture files with no problem. But these are only templates. I don't know how to apply material to these templates.
Saro posted Sat, 15 October 2005 at 6:01 PM
Could you provide a link to the product?
peter600101 posted Sat, 15 October 2005 at 6:17 PM
Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=40689&Form.sess_id=52803909&Form.sess
Here's the linkPabloS posted Sat, 15 October 2005 at 6:24 PM
Being templates, it appears that you'd have to overlay it with your own texture (using layers). However, the product page makes mention of a "fabrics and lace" bonus that you could use.
Saro posted Sat, 15 October 2005 at 6:44 PM
It looks like you choose a skin map first and bring it into photoshop, and then put one of the templates in a second layer above it. It doesn't look like something you'd be able to take into Poser and apply materials to. Think of the templates as a stencil, and just fill it in with textures or colors. There are lots of fabric packages around most of the Poser stores that you can buy, or you can make or scan in your own. It's basically just like painting right on the skin map itself, except you have a brightly colored guide to work with.
mrsparky posted Sat, 15 October 2005 at 7:48 PM
Jovial posted Sun, 16 October 2005 at 2:33 AM
mrsparky has covered just about everything but there is another thing you can do to make accurate texturing a little easier using a layered painting program. If you make the background of the template layer transparent and then add that layer in-front-of your work-in-progress texture layer, then you will be able to see how the edges and features of your texture match up with the seam and grid guide-lines of the template. If you get this correct then it will look like the mesh grid has been drawn on top of your texture. Keep your texture layer selected when you do your drawing/painting and the template mesh will guide you. Then turn off the visibility of this top template layer (or delete it) before you do your final texture save. You will also notice that many textures overlap the edge of the templates, with a band of skin colour. This is sometimes necessary to prevent the appearance of ugly seams (white/background colour blended with skin tones at the edges of the textured areas) in the rendered texture.
SAMS3D posted Sun, 16 October 2005 at 4:17 AM
Wonderful little tut mrsparky, I am sure many will thank you. :-) Sharen
buckzero posted Sun, 16 October 2005 at 6:55 AM
Great explanation, very easy to understand. Thanks.
$0
peter600101 posted Sun, 16 October 2005 at 2:32 PM
Thank you all, guys. Special thanks to mrsparky
mrsparky posted Sun, 16 October 2005 at 3:32 PM