Forum: Poser - OFFICIAL


Subject: Dynamic Clothes falling off figures, going through floor, and on...

BastBlack opened this issue on Oct 18, 2005 ยท 9 posts


BastBlack posted Tue, 18 October 2005 at 10:42 PM

I'm still somewhat new to dynamic clothes, and having a bit a trouble with clothes that don't "stick". While some pre-made clothes work great, pose great, make you actually happy to wait for a simulation, other's make you want to yell at your computer, "What part of 'Constrained Groups' don't you get?!" ;P Is there something I'm missing here? bB


dasquid posted Tue, 18 October 2005 at 11:40 PM

Are you selecting the body parts to collide with? If not it will just go right through your figure.



Acadia posted Tue, 18 October 2005 at 11:46 PM

Attached Link: http://www.poserfashion.net/downloadp5.htm

Try the dynamic clothing tutorial at that link.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



BastBlack posted Wed, 19 October 2005 at 12:36 PM

DOH! *slaps forehead* I missed the "collide against" part. *blush* But there are other times when I have done everything right, and I'll have some of the dynamic cloth breaks and moves differently, away from where it should. Any ideas on how to fix this? Thanks for the help! bB

Ghostofmacbeth posted Wed, 19 October 2005 at 2:57 PM

I have never really gotten them to work either even though I have tried a number of tutorials ... I plan on giving it a go another time but they just don't seem to work consistently and I don't have weeks to wait for them to do their thing.



diolma posted Wed, 19 October 2005 at 3:49 PM

"But there are other times when I have done everything right, and I'll have some of the dynamic cloth breaks and moves differently, away from where it should. Any ideas on how to fix this?" The usual reason for this is when the cloth gets trapped between two "collide-against" parts. The cloth room can't find any way to wriggle, so hyperwarps instead. The usual culprits are the armpits, as the body moves into the pose, or the hands, if they get too close to the body. Another (not so obvious) culprit is any parented hair (or other parented props, but hair is the most common one, especially longer styles). Since parented props become part of the figure's heirarchy, when you select the figure as a "collide against" target, you also select the hair. And since hair is usually very close to (often intersecting with) the figure's mesh, any cloth up near the shoulders/neck can get the cloth room totally confused... I've learned to conform 1st (w/o hair) and add the hair afterwards... Also.. Check the animation frames (before trying to clothify) as the figure moves from the zero pose into the final pose. Sometimes limbs go in wierd directions during that stage.. You may have to go back and key-frame some intermediate steps... Hope that helps:-)) Cheers, Diolma



BastBlack posted Thu, 20 October 2005 at 12:04 AM

Thanks for the tips, diolma. On my picture above, could the collar be the problem? That's what broke. The underlaying garment worked, just not the collar. There are 2 layers to the collar. Perhaps there was some overlap that caused the problem? Do all dynamic cloths have to be welded? Maybe that is the problem. I wonder if I should make the whole collar a constraned group, or just convert it into a conforming figure. Hmm.... bB


diolma posted Thu, 20 October 2005 at 3:27 PM

Ah. Yes, all dynamic cloth should be a single mesh. The only bits that needn't be directly connected to the mesh are thing like buttons etc. These can be separate if they are entered into a "hard" or "soft" decorated group (then they should work OK). Tip: if you have separate bits which you are going to group separately, give them a different material whie you're developing. Then you can select the bits you want to add to the group via "add material" (I think that's what it's called - I don't have Poser open right now..) The cloth room doesn't really like working with "folded over" stuff. It can be done (get hold of SVDL's free clothing from the freestuff here and examine his meshes for examples; his Kimono, for example). Cheers Diolma



BastBlack posted Thu, 20 October 2005 at 4:03 PM

Thanks for the tips! :) I'll try putting the Collar in the "hard" group. Maybe that will work. I haven't tried that yet. bB