Acadia opened this issue on Oct 20, 2005 · 34 posts
Acadia posted Thu, 20 October 2005 at 12:05 AM
I ran into my first complication with Dynamic Clothing. This dress keeps falling off even though it's made for Aiko. I did exactly the same steps as I always do when working with Dynamic Dresses, and this is the first time I've ever had one fall off the body. I tried using those pin things in the morph putty tool in order to tack the dress to the shoulders. I added 5 pins to the dress on each shoulder, then went to the cloth room and started a new simululation. Clothified the dress. Set the collisions up. Went back to the pose room and set my key frame and then my pose. Went back to the cloth room and ran the simulation. I've done it several times and keep getting the same result. Pinning it didn't seem to make a difference. I've never tried doing that before so maybe I didn't do it right. All I did was select the morph putty tool, click the add pins icon. Added the pins and that was it. Anyway, any ideas on how to get this dress to stay on the shoulders? If anyone wants to try it, it's one of Mapp's dynamic cloth packages in the free area.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Thu, 20 October 2005 at 12:06 AM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Stegy posted Thu, 20 October 2005 at 12:19 AM
In the cloth room, maybe try using Edit Constrained Group. This will open up the Group Editor. Next select a few points on the shoulder area of the dress. Each point that you pick will be pinned in place. Hope this helps!
Message edited on: 10/20/2005 00:19
Casette posted Thu, 20 October 2005 at 1:52 AM
Im not at home here so I cant see my usual settings, but... when this happens to me, I reduce cloth_density to the minimum. Probably your settings are doing that the dress weights too much and for this reason slips down...
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
Acadia posted Thu, 20 October 2005 at 2:50 AM
Thank you. The cloth density was the key. It wasn't very high 0.0050, but it was enough to cause problems. I turned it down as low as it would go to 0.0001 and that fixed it. I'll try the grouping tool next, just so I can learn that feature. I'm having such fun in Poser trying all these new and different things!!!!
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
xantor posted Thu, 20 October 2005 at 3:00 AM
The morph putty tool is nothing to do with dynamic clothing (unless it was changed in poser 6) the pins in the morph putty tool just stop parts of a face from moving.
Casette posted Thu, 20 October 2005 at 3:30 AM
Glad it helped you :D
CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"
Acadia posted Thu, 20 October 2005 at 5:11 AM
Ahh ok. I had remembered seeing something about pins somewhere but couldn't remember where. I didn't see anything in the cloth room about pins, and the only tool that did have "pins" was the morphing putty tool in the pose room. So now that you explain it's purpose, I see why it didn't work, lol So basically with that morph putty tool, if I wanted to make a smile lopsided to the left, I could pin the right side of the mouth and basically glue it in place so it doesn't move?
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
shogakusha posted Thu, 20 October 2005 at 6:35 AM
You might also try increasing the static friction value. This will allow the dress to move and flow as if it were heavier cloth (which might be appropriate). You can acheive the same end goal from many ways, which is part of the fun and frustration of the cloth room. Personally I love dynamic cloth! Shogakusha
Jules53757 posted Thu, 20 October 2005 at 7:06 AM
And for sure, that dresspose looks somehow very nice too ;), I have to remember the hint with the density.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Acadia posted Thu, 20 October 2005 at 7:28 AM
Quote - And for sure, that dresspose looks somehow very nice too ;)
I figured I'd give her pasties, lol
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
diolma posted Thu, 20 October 2005 at 4:03 PM
LOL! Yup - looks like a very "I'll just slip into something more comfortable" situation... In the cloth room, after clothifying, select the "Edit Constrained" option. Then add a couple of vertices on each shoulder. That'll keep those bits in place. (Be aware: the cloth room "group" tool works on vertices, not poygons...) Cheers, Diolma
diolma posted Thu, 20 October 2005 at 4:17 PM
Addendum: .... "then went to the cloth room and started a new simululation. Clothified the dress. Set the collisions up. Went back to the pose room and set my key frame and then my pose. Went back to the cloth room and ran the simulation." .... Suggestion: (that's the wrong order for workflow purposes..) Load figure. Go to frame whatever and pose. Set keyframe (if it's for a static shot, it's probably best to enter the anim. editor and "break spline" at this point, to avoid overshoot problems). Return to frame 1. Load clothing. Enter cloth room. Set up everything you think you'll need. But before you run the sim, SAVE!! I cannot stress this step enough. It'll save you hours of time in the long run.... Then run the sim.... (If it fails, then all you have to do is exit Poser (to free up memory), re-start Poser, load the saved file and you're ready to go.. You can change the pose (if it's causing problems). You can got straight to the cloth room (and all your settings will still be there) and alter any settings you want... Cheers, Diolma
BastBlack posted Thu, 20 October 2005 at 4:37 PM
Do any wise Cloth Room Guru have a set list of settings for different cloth materials, such as: Silk Wool Leather Cotton Suede Polyester Chifon Lace Metal Swimwear fabric Burlap Thanks! bB
diolma posted Thu, 20 October 2005 at 4:59 PM
"Do any wise Cloth Room Guru have a set list of settings for different cloth materials" SOMEONE did something like this fairly recently. I thought I'd saved a copy to HD, but can't find it if I did. I think it was SVDL. I'll look through my references again tomorrow to see if I can find a link.. (but it's getting late here now (10:53 BST), and I've yet to see the latest news...) Cheers, Diolma
Acadia posted Thu, 20 October 2005 at 6:10 PM
Diolma, thank you for that. I learned how to work with dynamic cloth from poserfashion, which is why I do things in the order that I do. However, I find that when I want to do another pose, I have to start from the beginning again with load figure, add clothing etc. Your way will allow me to do one full render, load the saved file, and start from where I change the pose instead of from the very beginning.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
PabloS posted Thu, 20 October 2005 at 9:07 PM
bookmark
diolma posted Fri, 21 October 2005 at 3:19 PM
Just glad I could help, Acadia. I learned the cloth room the hard way (from scratch) w/o the help of any tutorials (didn't have broadband then, internet was expensive...) Having to re-learn a little now I've moved on to P6, but it's not much different:-) Cheers, Diolma PS: Just re-read my prvious post; completely forgot to look for the "cloth settings" link. Maybe tomorrow (if it ever comes..)
PabloS posted Fri, 21 October 2005 at 9:08 PM
Attached Link: http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=122961
here's some settings. they're derived from poserfashion but easier to readBastBlack posted Fri, 21 October 2005 at 9:33 PM
Thanks! :D Here's Poser fashion's page: Cloth parameters http://www.poserfashion.net/cloth_parameters.htm bB
Acadia posted Fri, 21 October 2005 at 9:35 PM
Thank you for that! That will be extremely helpful. One thing that would help is if merchants would state what 'material' the fabric is supposed to be. Sometimes it's hard to tell like in the example above. It could be cotton, or silk... it's just hard to tell.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
diolma posted Sat, 22 October 2005 at 3:35 PM
"One thing that would help is if merchants would state what 'material' the fabric is supposed to be." Not sure I agree with that... Just make it what you want it to be:-)) BTW: You can work wonders for the look of the material in the (ahem) Material Room... Looking at the mat on that dress, I'd suggest you might be able to: a) take the texture and apply it to the displacement node (slightly), to get a brocade effect; b) remove all specular effects to get a non-shiny material; c) plug it into the trans node for a "lacy" effect (you may have to make the tex negative, by 1st plugging it into a math node and subtracting it from 1...); d), change the colour (easily done by changing the colour of the diffuse slot.. e) change the colour, not so easily done (but still easy), by plugging the map into the value part of a colour (color?) ramp, then setting up a rainbow effect in the 4 colours of the ramp.... The list goes on, but I'm too tired to think of any more right now.. Cheers, Diolma
Acadia posted Fri, 23 December 2005 at 6:01 AM
Load figure. Go to frame whatever and pose. Set keyframe (if it's for a static shot, it's probably best to enter the anim. editor and "break spline" at this point, to avoid overshoot problems). Return to frame 1. Load clothing. Enter cloth room. Set up everything you think you'll need. But before you run the sim, SAVE!! I cannot stress this step enough. It'll save you hours of time in the long run.... Then run the sim.... (If it fails, then all you have to do is exit Poser (to free up memory), re-start Poser, load the saved file and you're ready to go.. You can change the pose (if it's causing problems). You can got straight to the cloth room (and all your settings will still be there) and alter any settings you want... Hmmm, are you sure that's the right order? I did that awhile ago and it worked well for the first simulation. However, after I finished that one I wanted to do another one with a different pose, so I created a brand new pose window, opened the presimulation .pz3 that I saved. I went to frame 30 and changed the pose to a new one. Then I went to the cloth room and ran the simulation. The simulation ended at frame 20 instead of frame 30. I have tried it 3 times even after having rebooted poser, but each time the simulation ends at frame 20 now instead of frame 30. I can drag the arrow to frame 30 to complete the pose, but the clothing doesnt fit then.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
diolma posted Fri, 23 December 2005 at 4:14 PM
Hi Acadia. That problem can occur if the change from the "zero pose" to the "final pose" causes the limbs to intersect the body and/or confine the cloth too much (there are probably other causes too). It might be worthwhile going through the animation frame-by-frame and checking that nothing is going awry (especially around frame 20)... Poser can sometimes be somewhat stupid when extrapolating to a pose... Cheers, Diolma
Acadia posted Fri, 23 December 2005 at 8:03 PM
Trying to troubleshoot seems like it will take longer than just redoing the whole thing from scratch. After I ran into problems as above, I started a brand new project and this time I did the following: 1. Load figure 2. Add morphs 3. Add clothing 4. Add hair 5. Go to Cloth Room and do everything except run the simulation 6. Saved the file Now each time all I should have to do is load the .pz3, set my frames to 30 and 60, create my pose at frame 30, and then run the simulation. I haven't tried it yet, but hopefully that will work.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
diolma posted Sat, 24 December 2005 at 3:43 PM
Hi again Acadia. A word of warning re: hair. If the hair is parented/conformed to the figure, when you click on "collide against" the hair will be included. If the hair is short, then there's probably no problem. But if it is LONG, then there's a very good chance that it will intersect with the clothing (assuming you're using top-torso-covering clothing). My usual method is to do the simulation BEFORE adding any hair; then it can't get in the way, and can easily be added afterwards. Alternatively, you can re-enter the "collide-with" and remove the hair from the included bits. However, that sometimes creates a bit of a wait as Poser gets its act together.. Isn't Poser wonderful? Does everything you want, but in the wrong order:-)) Merry Xmas (if it's one of your festivals)... Cheers, Diolma
Acadia posted Sat, 24 December 2005 at 6:44 PM
Ahh, ok. I didn't know that. Thanks for that information. I'll add the hair at the end.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
jefsview posted Sat, 02 January 2010 at 1:09 AM
This thread has been most valuable in getting a simulation looking decent enough to print.
Thanks to Acadia for compiling the Cloth Room Tutorials, and thanks to the mods here for stickying it.
I hate the cloth room, but I love the results. I've spent nearly a week trying to get this right using Poser 8 (which seems to bog down after one simulation). I hope to finally finish compiling the rest of the render soon now that the Cloth Room portion is finished, and I'll post it in my gallery here.
-- Jeff
grichter posted Sat, 02 January 2010 at 2:06 AM
I am waiting to board a delayed plane to Tokyo so a zillion miles and 12 plus hours from my puter with Poser. But I seem to remember it was PhilC who made a script that I use that has presets, like silk, cotton, wool, leather rubber, etc. And you can create and add your own. I use this script all the time.
One other thing I did which helps a lot is I made an excel spread sheet that has all the key settings. So when I run into a problem like yours and I get it to work by changing the density or static friction, I make notes of those settings. Plus some cloth in the market place can come with the settings save in the prop file. If I see anything interesting change when I load one of these clothes I note the settings if they give good results, and write my self a note as to why I think those settings worked.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
FaeMoon posted Sun, 14 February 2010 at 5:06 PM
Quote - Thanks! :D Here's Poser fashion's page: Cloth parameters http://www.poserfashion.net/cloth_parameters.htm bB
Is there another page that lists poser cloth room settings? I want to try making the holiday dress dynamic/clothyfying it.
Also, I have a question. In the tutorial I watched on using the cloth room, it says to not have any morphs on the character when you try using the clothroom. Doesn't that defeat the purpose of having morphs and making clothes fit them? When you apply morphs later would they poke through again?
Acadia posted Sun, 14 February 2010 at 5:12 PM
Quote - > Quote - Thanks! :D Here's Poser fashion's page: Cloth parameters http://www.poserfashion.net/cloth_parameters.htm bB
Is there another page that lists poser cloth room settings? I want to try making the holiday dress dynamic/clothyfying it.
Also, I have a question. In the tutorial I watched on using the cloth room, it says to not have any morphs on the character when you try using the clothroom. Doesn't that defeat the purpose of having morphs and making clothes fit them? When you apply morphs later would they poke through again?
Poser Fashion seems to have vanished :( Here is a similar thread at RDNA
http://www.runtimedna.com/forum/showthread.php?p=122961
Here is another one:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2769297
See this thread for instructions on how to clothify the hip of a conforming outfit.
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2794817&page=1#message_3602626
EDIT: You can still get to Poser Fashion via Internet Archive:
http://web.archive.org/web/20080801062324/http://www.poserfashion.net/
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
FaeMoon posted Sun, 14 February 2010 at 5:51 PM
Thank you, Acadia. Adding them to bookmarks now.
grichter posted Sun, 14 February 2010 at 6:05 PM
Regarding the morphs. It probably means at frame zero no morphs and inject them say at frame 10 or 15 there abouts. Now if you are going to make your character skinner, you will have to scale the character and the cloth down at the zero pose and let the character grow-expand into the clothes at again say fram 10 or 15 or there abouts.
regarding the settings let me go dig around on the smith micro site. I seam to remember they had some setttings listed. Let me see if I can find it as soon as the Daytona 500 is over.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
grichter posted Sun, 14 February 2010 at 6:33 PM
Here is the link that explains about the different settings. Scroll down the page and they give settings for various types of cloth.
http://my.smithmicro.com/tutorials/2313.html
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"