Cage opened this issue on Oct 20, 2005 ยท 26 posts
Cage posted Thu, 20 October 2005 at 1:19 AM
Attached Link: http://www.kuroyumes-developmentzone.com/~Cage/CagePage.html
http://www.kuroyumes-developmentzone.com/~Cage/CagePage.htmlOkay, it took me almost two weeks, but I've finally uploaded the freebies about which I've posted before, along with a number of other things. I can't begin to express how sick I am of readme files. How I hate them! :)
All of the items pictured above (with the sole exception of the Barbara Gordon hair; I didn't want to her to be pictured bald...) have been added to or updated at my website at Kuroyume's.
Most of these items are characters, clothes, props, or hair for Vicky 1 or 2. I've posted these along with the customized Vicky 1 figure for which I created them, as people suggested when I inquired earlier. To allow these figures to be used with Vicky 1 or 2 "out of the box", however, I worked out a conversion system with Python and readScript-linked pose files. This means that file placement is important, and it may also be important to read the readme files. Sorry to make things complicated, but I wanted to find a way to distribute a dozen characters without posting a lot of redundant .cr2 files and increasing the download sizes.
So all of the characters are assembled by Python, as you watch. The character library launches a Python script "runner" figure (PoseWorks deserves credit for this method), which activates the appropriate script and loads all the proper figures, props and poses. I think it's a pretty neat system, but then I'm a bit odd. :) As I mentioned, though, it requires that files be placed as directed - or you could edit the scripts for new file locations. It also means that most of these files are only fully functional in Poser 5 or 6. Everything except the Python scripting and the materials settings should work in Poser 4/Poser Artist or Poser ProPack, although users will have to assemble characters by hand. The Python may or may not work in ProPack. I think they changed the function to conform clothing using Python.
I hope I haven't omitted any necessary files, but it's easy to get confused when dealing with so many uploads. If anyone encounters any file difficulties, please let me know. I've tried to cover most general questions in the "master readme", which is posted at the top of the linked page. I'll try to fix any problems as promptly as I can, but I can only get online at night, so bear with me if there are slight delays.
RTEncoder is required for some files.
A few highlights:
-The MultiHair is a six-in-one hair figure, which uses geom-insertion to change geometries as well as materials.
-The conforming/clothroom diaper for Vicky includes a Python conversion script which will load the P4 demon baby and fit the diaper to that horrid creature.
-The EasyPose Pigtails and ERCJP Wingset have been updated to allow ERC poses to be saved to the pose library.
-You get a free morph and texture to give Vicky a Cage Drei face. Eep! (Please bear in mind that Cage does not actually have bosoms. ;>)
-Hair is provided for all of the characters pictured.
-All of the conforming hair figures include a Point At "gravity" system.
-The Wonder Woman suit, "ABY" suit, and diaper are all brand-new meshes and all of them are combination clothroom garments and conformers.
-The Batgirl hair may be suitable for creating a poseable "mullet" hairstyle for your 80's hipster characters.
-The pictured "Barbara" head texture for Vicky is included.
-The "MultiVic" Vicky figure includes several character morphs for face and body, new face morphs for added expressions, and 50 face library entries. She is also set up with my current skin shader (which may or may not be up to current Rosity standards), ready to have body textures plugged in. Sadly, I do not have a body texture which I can include.
-All the hair is mapped to accept Studio Maya-style hair textures, in case mine are not up-to-snuff. (Regrettably, my hair geometries may not be up-to-snuff, either.... Like Vicky 1 herself, most of my creations are not intended for deep closeup rendering, and may actually adhere to the "lo-mesh" standard.)
-The Batgirl mask has many shaping morphs, which can be added with an included delta insertion pose.
-The poseable Teddy Bear has map-displaced fur.
-There's a slug!
Please let me know if you encounter any problems with these files.
Message edited on: 10/20/2005 01:21
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.