Forum: Poser - OFFICIAL


Subject: Nee help - making a figure poseable (non comercial)

DJBlueprint opened this issue on Oct 23, 2005 ยท 5 posts


DJBlueprint posted Sun, 23 October 2005 at 12:23 PM

Hi, i'm looking for someone who's able to and likes to make this little figure you see on the image above poseable. The figure shall be a mascot for my community and available for free for the members of the community. All i can offer as consideration for the work is to credit the Artist in the readme and in my community (surely with a link to his site/shop) and as little Bonus he or she can pick an item of my store here at renderosity for free. Hope there's someone out there who likes to do it. Thanks and if you need more informations please feel free to ask me. You can also contact me by mail (info@bryce-board.de) or IM. greetz djblueprint

mateo_sancarlos posted Sun, 23 October 2005 at 12:40 PM

Make it available as a freebie here as well, and it's likely there's some Easy-pose expert here who will be happy to do it for you.


KDoug posted Sun, 23 October 2005 at 8:31 PM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1977525

If you want to try it yourself, you can find Geep's Setup Room tutorial here. But before you get into that, you should know that before you start, your model should be in a "neutral" pose. Any particular joint should look either unbent or half-bent and no twisting. Other than that, I can't really help you. I've never personally set up a figure. I'm still working on my first prop! :O Cute little alien! :)

diolma posted Mon, 24 October 2005 at 4:06 PM

KDoug is wise... Yes, in order to make this figure poseable, you'll need to adjust the mesh.. Straighten the legs and the horns, make the eye face straight ahead, and if the neck is bent at all, straighten that. Then it shouldn't be all that difficult to "Poserfy" it..:-)) (either for youself or anyone who undertakes it for you..) I realise that straightening the legs would lift all 4 off the ground, but that's where the start point should be ("zero pose") Then, when it's boned etc, it can be posed in a "default" pose that anyone can start from (just like the bent legs of the Poser figures)... But without doing that, boning it might be a lot more work.. Cheers, Diolma



Gareee posted Tue, 25 October 2005 at 2:17 PM

Also, it should be uv mapped.. not textured using proceedurals in another 3d application...

Way too many people take way too many things way too seriously.