goofy09 opened this issue on Oct 24, 2005 ยท 5 posts
goofy09 posted Mon, 24 October 2005 at 2:41 PM
I am having trouble trying to create a 3d rock wall. I would like the finish product to look like the side of a mountain. Does anyone have any suggestions. Thanks Goofy09
Teyon posted Mon, 24 October 2005 at 5:40 PM
Can you post a few screenshots of what you've done? It'll be easier to point out some tricks you can add to your work.
Dann-O posted Mon, 24 October 2005 at 7:21 PM
What app are you using and maybe a referance pic of what you want the wall to look like.
The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
ysvry posted Wed, 26 October 2005 at 1:04 AM
look into displacement maps.
ratracer posted Sat, 29 October 2005 at 4:34 PM
I have trouble myself doing those types of things, but maybe you could try starting with a box, and then, do some slice plane and cut (that will be in Max) not necessarily perfect perpendiculars. Then, select a good load of the polygons created by the cuts, and do some bevels. After you get a good load of them, and if you don't want rough edges rocks, do a mesh smooth. As I said, I'm no specialist in the matter, I wish I was, but if you're desperate try it. Most rock walls I've seen in games, are just made of textures and they don't look very good. Displacements may be a good solution, although I never managed to get what I wanted with them, when trying out for rock walls.