Forum: Poser - OFFICIAL


Subject: "locking" upper body while creating a walk path sequence....possible??

bodi opened this issue on Oct 25, 2005 ยท 10 posts


bodi posted Tue, 25 October 2005 at 5:42 AM

is it possible to "lock" part of a figure, say the upper body (chest,shoulders, arms, neck) , then using a walk animation sequence, or walk designer, w/out screwing up the upper body. im trying to have "mike" figure holding a gun in the "ready to fire" position as hes going around a corner, similar (hopefully) to army search/ clear sequence. i have the whole arms / gun /shoulders /head thing set where i want them but do not want them to really change as he is walking. another example could be simular to a waiter carrying a tray with a platter w/ dishes on it, the upper body has little or no swivel, or bending occuring while the lower body goes through the motion of the walk..........somebody help! thanks, bodi


dadt posted Tue, 25 October 2005 at 7:43 AM

No Problem. Select a body part eg forearm,go to the Object menu and click on "lock actor". Repeat for each of the body parts required.


bodi posted Tue, 25 October 2005 at 11:30 AM

SWEET! THANKS, bodi


elenorcoli posted Tue, 25 October 2005 at 11:08 PM

that's not working for me in p5...doh...


bodi posted Wed, 26 October 2005 at 4:41 AM

IT DOES SEEM TO WORK WELL IN P6,


bodi posted Wed, 26 October 2005 at 4:44 AM

although when combining the blend styles , it seems pretty "hurkey jerkey" after you animate it....maybe i should use more frames per second like 40 ? i dunno?


dadt posted Wed, 26 October 2005 at 7:31 AM

elenorcoli Just tried it in Poser 5, works OK just the same as Poser 6 bodi I would lock as few body parts as possible to avoid a wooden or robot look to the figure. Also dont use large percentages of the various blend styles or you can end up with some strange jerky movements. In the walk designer make sure you select your actual character, not just the basic figure, then the preview will show your character and you should be able to spot these problems and make adjustments before applying the walk. Remember to look at all the views as faults may not be visible from some directions. If problems remain you can edit the animation in the graph window,if you have lots of time and patience.


dadt posted Wed, 26 October 2005 at 7:40 AM

Just thought of something else, I find that walkdesigner seems to be better if you turn off IK chains in the figure.


bodi posted Wed, 26 October 2005 at 2:31 PM

THANKS ILL TRY IT RIGHT OUT! :-)


lesbentley posted Thu, 27 October 2005 at 10:52 AM

"that's not working for me in p5...doh..." Try locking the actors BEFORE you apply the Walk Cycle in the Walk Designer!