Forum: Poser - OFFICIAL


Subject: Is it possible to convert a sceen to an object?

beos53 opened this issue on Oct 27, 2005 ยท 9 posts


beos53 posted Thu, 27 October 2005 at 9:37 AM

What I mean is there anyway a sceen with , for example, 5-10 objects be converted to 1 object either from poser or from an external 3d editor. And if so would the new object be able to be mapped using the a image of the original sceen made in poser And if all this is possible if the object is brought back into poser and rendered, would the render time be faster, since poser is only rendering one object with one texture? I hope I made myself clear

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


xantor posted Thu, 27 October 2005 at 9:44 AM

You can export the whole scene as an object but it wont make it only have one texture, the objects in the scene will all have their own seperate textures and it probably wouldn`t speed up rendering time very much.


lesbentley posted Thu, 27 October 2005 at 2:03 PM

A slight caveat on Xantors post. "...it wont make it only have one texture..." This is only true if each prop (or mesh 'group') has been asigned a diffrent material. In the case of Poser primitives, they are all assigned the same material "Preview", so an OBJ file made from primitives could only have one texture map, unless diffrent materials were assigned in Poser or UV Mapper or some other utility. "would the new object be able to be mapped using the a image of the original sceen made in poser" I can't see how this could be done. "if the object is brought back into poser and rendered, would the render time be faster" It might be slightly faster, but I doubt it would make any significant diffrence.


xantor posted Thu, 27 October 2005 at 3:16 PM

I assumed they werent meaning a scene full of primitives or any other scene with only one texture.


diolma posted Thu, 27 October 2005 at 4:10 PM

"Is there anyway a sceen with , for example, 5-10 objects be converted to 1 object either from poser or from an external 3d editor?" Yes. Easily. Use File->Export->Wavefront obj", the select the bits you want to export. Uncheck all the export options (probably). "And if so would the new object be able to be mapped using the a image of the original sceen made in poser?" No. (If you are talking about UV-mapped objects). 'cos Wavefront .objs (or other format), don't preserve anything except the simplest of the Mat-room materials. But what you can do is assign separate materials (probably best to use just basic diffuse colours) to the areas you want to texture. When you import the .obj, those regions/groups will still be available, so you can re-apply the textures to them. (PS - you can save the original textures in the Mat-room library in a temp folder, then quickly re-apply them to the imported object).. "And if all this is possible if the object is brought back into poser and rendered, would the render time be faster, since poser is only rendering one object with one texture? " Probably not faster to render. But since the object is now just a single piece, you'll be able to scale/move it a lot easier...:-) Hope that helps, Cheers, Diolma



beos53 posted Thu, 27 October 2005 at 8:57 PM

Thank you for the information Beos53

Message edited on: 10/27/2005 20:59

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


lmckenzie posted Fri, 28 October 2005 at 2:15 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=2262545

I think it depends on what you mean by objects. If you mean Poser figures, people sometimes clothe and pose a figure and then export it as a single .obj file. You can then delete the figure and import the .obj. Now you have only the geometry, minus the overhead of .cr2(s), .hr2 etc. which may contain morphs and other data. You won't be able to pose the figure any more but you'll save memory. I'm not sure if you'll save any render time though. This technique still requires the multiple texture files and in some cases, you may have to play with the material assignments to get them right. This figure is a 5.8 MB .obj but the hair file alone is almost 11 MB. I don't see why you couldn't use UVMapper to create one big map for the resulting .obj file. It could get complicated if you have a lot of materials though. You might save some memory but again, I doubt you'd gain any speed. As for using a single texture from the screen, this thread talks about the closest thing I've seen to that but it requires a fair amount of work.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


xantor posted Fri, 28 October 2005 at 6:38 AM

The cr2 and morphs etc wont affect the render time, if they are there or not.


MungoPark posted Fri, 28 October 2005 at 6:39 AM

In P6 you can use the script "minimize me" - saves everything as an object and reloads it