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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Speeding up rendering in P6


SirLancelot ( ) posted Thu, 27 October 2005 at 5:42 PM ยท edited Sun, 09 February 2025 at 12:37 AM

I was wondering if anyone knew how to get the fastest renders or speed them up and best quality in Poser 6, I tried raytracing and it ate my computer alive.


richardson ( ) posted Thu, 27 October 2005 at 5:54 PM

I use RayTrace all the time for draft renders. As a spot, set bias to 1.00. Shadow to 0.350. 512map. You don't render a shadowmap with RayTrace so lots of time saved there. If you use an IBL global(no shadows) for a fill light and maybe one global 256map for a backup highlight, you should see the "rendering" window within seconds. Check "keep textures loaded" Hair is the dog....uncheck "visible in RayTrace" and "shadows" until final render.


bandolin ( ) posted Thu, 27 October 2005 at 6:39 PM

Good advice. I'm bookmarking this one. If only all Poser questions were so easily and sussinctly answerable.


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nakamuram ( ) posted Fri, 28 October 2005 at 9:29 PM

Shadowing this thread!!


SirLancelot ( ) posted Fri, 28 October 2005 at 10:42 PM

What size should the bucket size be?


linkdink ( ) posted Sat, 29 October 2005 at 9:46 PM

richardson, do you mean if one is using raytracing, you can uncheck "shadows?"

Gallery


nakamuram ( ) posted Sat, 29 October 2005 at 10:06 PM

Bucket size should be as big as possible, until the point of disk activity. If you hear a lot of disk activity during rendering, then reduce the bucket size. If you are using ray tracing, then depth-mapped shadows is a lot faster than ray trace shadows. I think it also looks better. If ray tracing is off, then Richardson's method is faster, since you're not rendering shadows at all.


richardson ( ) posted Sun, 06 November 2005 at 1:25 PM

Sorry for the delay. "wilma" came to visit... SirLance, Bucket as big as your scene can handle in P5. P6 will cut it in half if it gets into trouble. 64 is a good benchmark on bucketsize. Linkdink, No. Uncheck Hair shadows and "visible" in Ray Tracing from the Hair parameter box. Figure hair may require that you uncheck from head, neck chest, collars... This saves some time. Hair can really slow down a render and does not make sense on a draft render to wait for shadows from hair. Have to disagree with nakamuram. He's correct if you reuse the shadowmap for every render in Depthmap spot/mode. But if you change anything,,,,a new shadowmap must be prerendered. On hair,,,hours. If,,,you do not use reflection or refraction, RayTrace shadows will finish in about 10-25% of the time it takes for a DM. DM's are prettier. I agree. Switch to it on your final render. Use face_off's #'s...3072map, ).01bias. Go make some babies,,,,do your taxes,,, When you come back, a beautiful render. If you want fast shadows (in P6), use a Ray Trace.


SirLancelot ( ) posted Tue, 08 November 2005 at 11:16 AM

Thanks for the tips Richardson, sorry about the devestation of Wilma in Florida, glad to see your back on line, Godspeed to you.


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