Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)
I use RayTrace all the time for draft renders. As a spot, set bias to 1.00. Shadow to 0.350. 512map. You don't render a shadowmap with RayTrace so lots of time saved there. If you use an IBL global(no shadows) for a fill light and maybe one global 256map for a backup highlight, you should see the "rendering" window within seconds. Check "keep textures loaded" Hair is the dog....uncheck "visible in RayTrace" and "shadows" until final render.
Good advice. I'm bookmarking this one. If only all Poser questions were so easily and sussinctly answerable.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
Bucket size should be as big as possible, until the point of disk activity. If you hear a lot of disk activity during rendering, then reduce the bucket size. If you are using ray tracing, then depth-mapped shadows is a lot faster than ray trace shadows. I think it also looks better. If ray tracing is off, then Richardson's method is faster, since you're not rendering shadows at all.
Sorry for the delay. "wilma" came to visit... SirLance, Bucket as big as your scene can handle in P5. P6 will cut it in half if it gets into trouble. 64 is a good benchmark on bucketsize. Linkdink, No. Uncheck Hair shadows and "visible" in Ray Tracing from the Hair parameter box. Figure hair may require that you uncheck from head, neck chest, collars... This saves some time. Hair can really slow down a render and does not make sense on a draft render to wait for shadows from hair. Have to disagree with nakamuram. He's correct if you reuse the shadowmap for every render in Depthmap spot/mode. But if you change anything,,,,a new shadowmap must be prerendered. On hair,,,hours. If,,,you do not use reflection or refraction, RayTrace shadows will finish in about 10-25% of the time it takes for a DM. DM's are prettier. I agree. Switch to it on your final render. Use face_off's #'s...3072map, ).01bias. Go make some babies,,,,do your taxes,,, When you come back, a beautiful render. If you want fast shadows (in P6), use a Ray Trace.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I was wondering if anyone knew how to get the fastest renders or speed them up and best quality in Poser 6, I tried raytracing and it ate my computer alive.