twillis opened this issue on Mar 07, 2001 ยท 24 posts
twillis posted Wed, 07 March 2001 at 12:36 PM
litst posted Wed, 07 March 2001 at 1:29 PM
It really makes a great start for a figure ! Simple, quick,and effective ! Thanks Terri, i'll keep that one at hand ! :) litst
twillis posted Wed, 07 March 2001 at 1:40 PM
So how about if I challenge everyone to use this technique make a cartoony self-portrait? I promise none of results will show up on rendererotica. Much. --Terri
graylensman posted Wed, 07 March 2001 at 3:46 PM
great idea, terri... I promise not to steal a Snorlax model.
rockjockjared posted Wed, 07 March 2001 at 4:49 PM
thanx for the walk through! that helped a lot with my probs on the vertex modeler! I was wondering though, is there a shortcut key to make the lines straight, or do you just have to eyeball it? Like when you flatten the front of the image. rockjockjared
twillis posted Wed, 07 March 2001 at 6:11 PM
The trick to that is to select the vertices you want to flatten, then do a Selection-Resize to 0 in the dimension you want to flatten. For this example, use the top view to marquee select the front faces, then do a Selection-Resize and change the Y scale to 0% (leave the X Scale and Z Scale at 100%). After that, you might want to move those faces back a bit in the Y plane, to make the figure less thick front-to-back. I did something similar when extruding the leg. First I extruded the thigh, then while the face was still selected, I resized the Z Scale to 50%, then extruded the shin. That way the shin was at a more vertical angle than the thigh. Then I resized the Z Scale to 0%, so that when I extruded the foot it was nice a flat relative to the floor. I forget where I read this trick, it was in some Carrara faq I printed out, so I can't take credit it for. Comes in pretty handy, though. --Terri
rockjockjared posted Wed, 07 March 2001 at 6:59 PM
twillis posted Wed, 07 March 2001 at 7:57 PM
Hey, he's pretty cute. Now all he needs is a T-Shirt that reads "How I Learned To Stop Worrying and Love The Vertex Modeler." He might want to switch brands of deoderant, though. I think the one he's using is too acidic. Did that happen with a weld? Sometimes when I try to weld things, I get weird results like disappearing polygons. And then sometimes I can't even use "fill polygon" to fix it. Is that a bug, or am I just doing something wrong? Anybody know?
litst posted Wed, 07 March 2001 at 8:40 PM
rockjockjared posted Wed, 07 March 2001 at 9:26 PM
twillis - The "missing arm pit incident" accualy happened when I was uh, "perfecting him..." I hit delete and didn't notice it until it was too late. I tried to undo it but I didn't have enough undos, so it stayed like that...oh well, I'll try it again and see if I can make it turn out better.
AzChip posted Wed, 07 March 2001 at 10:33 PM
Litst - Is your nose really that big? Wow!
rockjockjared posted Wed, 07 March 2001 at 11:13 PM
twillis posted Thu, 08 March 2001 at 7:17 AM
Rockjockjared - your dude's starting to get some personality. For some reason he makes me think of a sailor - I keep expecting to see a tattoo on his biceps! I know what you mean about it taking to long. I started adding a face to mine laste night, and I'm starting to get the feeling that I'm mucking with it too much. Especially after seeing litst's character. Litst - your guy has that "3D cartoon" feel that I'm trying to develop. I mean, he looks like he's ready to jump into a comic strip. Also, how did you do the hair? I'm tired of my character being bald; what if this voodoo stuff works and I wake up with no hair tomorrow?
litst posted Thu, 08 March 2001 at 10:22 AM
twillis posted Thu, 08 March 2001 at 10:54 AM
Thanks, litst, seeing the mesh view is very helpful. I see I've complicated my figure overly much when I tried to add the face... so, off with her head! I'll try again at lunch. As for Bruce Willis... sometimes I'd claim him, sometimes I wouldn't. Depends on which of his movies I'd just finished watching. Of course, I doubt he'd claim me, anyhow. --Terri
litst posted Thu, 08 March 2001 at 11:38 AM
"12 monkeys" by Terry Gilliam is a wonderful movie ... :) litst
twillis posted Thu, 08 March 2001 at 11:44 AM
Yes, I liked that one, and I also liked the 5th element, I thought that was pretty fun. I also enjoyed the one with Merle Streep and Goldie Hawn where he plays the mortian (but I can't think of the name).
graylensman posted Fri, 09 March 2001 at 7:47 AM
3ddave44 posted Fri, 09 March 2001 at 8:00 PM
...you are all so brave. ...Im afraid : ) One thing I fear is that it will take an hour just to do the first "flatten"... : ( boo hoo! : ) Dave PS: Twillis, I especially liked your suggestion: "Now all he needs is a T-Shirt that reads 'How I Learned To Stop Worrying and Love The Vertex Modeler.'"
rockjockjared posted Fri, 09 March 2001 at 8:28 PM
o.k., o.k., I'll see about working on the shirt thingy...and I'll see what I can do about the tattoo...I think I'm going to leave him alone for a little bit though...after he used Secret (PH balanced for a woman but strong enough for a man...) well, he's had some other issues since then...so he needs some rest... just wanted to say thanks to everyone here for all the helpful hints though! My other vertex model is coming along...slowly, but surely! rockjockjared
twillis posted Sat, 10 March 2001 at 9:50 AM
litst posted Sat, 10 March 2001 at 11:45 AM
Nice model, Terri ! The hands look good, too ! litst
graylensman posted Mon, 12 March 2001 at 5:18 AM
of course, for the spelling-impaired, he would be Anubis, Dog of the Dead. Works wither way. yeah, Terri- great hands!! and nice smooth musculature. how much time did you put into this one? Just curious, to get a sense.
twillis posted Mon, 12 March 2001 at 7:52 AM
Probably a day or so? Not sure, because I decided this one was a keeper, and ended up backing up to the first subdivision. I've gotten into the habit of keeping 3 versions of the file, so I have an anubis (unsubdivided) an aunubissub1 (subdivided once) and anubissub2 (the one above). The musculature was done just by pinching it at elbow and wrist, and then letting the second subdivision do the work. In other words, I got lucky. Anyway, I think I'm going to play with this one a while, and see if I can't bring it all the way into poser (reading over various tutorials). Thanks for the encouragement, everyone. It really increased the fun/frustration ratio! --Terri