Forum: DAZ|Studio


Subject: problem with eyes. I'm desperated

jo3l opened this issue on Nov 03, 2005 ยท 5 posts


jo3l posted Thu, 03 November 2005 at 5:32 AM

Hello folk

I didn't post a picture since a while because of the eyes of my models.
I baught the international beauties texture4 (see picture)And I created a new model with injections. The model head is finished, looks great. I do a render in 9000 px. I do quite a lot of postwork for the hair. But the eyes are ugly and realy not real I try to paint it, modifie it was uglier and uglyer. Now i'm here and can't get forward.

Do you have a tip to get eyes like on the picture. So I can post this picture and do an other one

Thanks a lot for your help.

Amicalement


jroulin posted Thu, 03 November 2005 at 1:34 PM

I hade similar problems with the Real Woman 001 texture set. I hade to alter the Glossiness value in the advanced Surface Window from 64.5% to 92%. To do so you also need to select the different material affected as shown in the picture added. I do not know if you can use the same settings so you will have to try.

jo3l posted Thu, 03 November 2005 at 2:49 PM

Thanx jroulin. My problem is not the texture but the modelling. See picture. The size of the eyes are 40% of the final size. Looks ugly and not real. How can I model it better that looks real. Thanx for help

jroulin posted Thu, 03 November 2005 at 3:25 PM

Sorry I did not understand this at the start. When you say the international beauties texture4 do you mean the Morphs inj? If this is the one you should try to lower the morphing value that affect your modell after selecting the head but at the zoom you use here it will need some post work anyway. Maybe somebody else will have another idea. Sorry not to be able to help more.


jo3l posted Thu, 03 November 2005 at 3:33 PM

Thanks jroulin. i will try your set for the texture. And don't be sorry. I didn't correctly express myself. ;-) I think i', going to shoot a phot from the eye in perspective and after morph into the render in psd. Maybe is the solution...