Fri, Nov 29, 4:34 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: full body morphs and keyframed animations - a python solution?


crowbar ( ) posted Thu, 03 November 2005 at 6:58 AM ยท edited Thu, 24 October 2024 at 9:04 PM

with characters like GND2 athletic where a whole set of morphs is applied to a frame I ve been coming up against problems when I use a lot of the animations around (as a lot are based on converted bvh files they key frame each bodyparts movement every frame Is there a python script (or a way I dont know about) to apply a character morph to every keyframe in an animation rather than having to manually hit the add morph pz button for every frame? when you have 200 or 500 keyframes there has got to be an easier way?


PhilC ( ) posted Thu, 03 November 2005 at 7:10 AM

file_301495.jpg

Highlight the required elements in the Key Frame editor and then click the delete key frame button. That should get you what you want.

philc_agatha_white_on_black.jpg


ockham ( ) posted Thu, 03 November 2005 at 9:32 AM

Attached Link: http://ockhamsbungalow.nstemp.com/Python/Sparsifier.zip

You could also try my Sparsifier script, which removes 'redundant' keyframes. Not sure if it will help with your specific situation, but it often helps with poses that keyframe absolutely everything.

My python page
My ShareCG freebies


lesbentley ( ) posted Thu, 03 November 2005 at 2:09 PM

I don't know if there is anything special about GND2, but normally if you apply FBMs (or morphs) in frame one, they should persist throughout the animation (as long as you don't apply any poses that reset the FBM or morph channels).


PabloS ( ) posted Thu, 03 November 2005 at 7:20 PM

bookmark


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.