PXP opened this issue on Nov 04, 2005 ยท 60 posts
PXP posted Fri, 04 November 2005 at 1:25 AM
I wonder how long it will be before some tallented artist gives us a trully photo real muscular female texture for V3. This is something that seems to be badly lacking. There are zillions of textures for V3 out there but so far I have not found a single instant of a trully muscular texture. I am told that detailing muscularity is a very difficult thing to do, well if thats so then an opportunity for a great artist to show that its possible and be the first is awaiting them.
unzipped posted Fri, 04 November 2005 at 1:35 AM
I'd pay extra for a set like this. Especially if it had a well done vascular displacement map included. I'm trying to work one up myself, it sure is a pain. Unzipped
Virtua36 posted Fri, 04 November 2005 at 3:41 AM
It's good to see I'm not the only one who likes muscled women.:-D I noticed recently that there are more and more renders with muscled Vickys and Stephs in the gallery and that's a good thing.:-) I would also love to buy such a texture.
Arvanor posted Fri, 04 November 2005 at 4:35 AM
I think this is because there are not enough clients for stuff like this. Imagine, you work on a texture for a few weeks and then you release it and only a hand full of people buy it. I think this is the only reason for it.
If by my life or death I can protect you, I will!
PXP posted Fri, 04 November 2005 at 4:56 AM
Well Arvanor there's three buyers here right away and I only put the post up a short while ago! PXP
Acadia posted Fri, 04 November 2005 at 5:24 AM
Attached Link: http://www.personalpowertraining.net/Female_bodybuilder_Desiree_Dumpel.htm
I'm a girl and have no problem saying when another woman has a nice figure. However, I do not consider *this* to be attractive, for either men or women. ...yes, that is a picture of a female body builer."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Vali posted Fri, 04 November 2005 at 6:28 AM
well...as a texture maker... I know that when you make a female character with a masculine look...and I am talking about muscles and other features as a square jaw and tough look in her eyes, it doesnt really sell...believe me. I tried...it was a big disapointment. People prefer to buy nicelly shaped characters and the sweeter they look, the better they sell. The "doll look" sells better than a tough look... this is why I believe merchants will not hurry to make a muscular female character, because as arvanor said, if you work for weeks for such a texture and it sells just a few packs, you will not be very happy. just my opinion...
Tashar59 posted Fri, 04 November 2005 at 7:07 AM
Wasn't she the one in Napoleon Dynamite?
lmckenzie posted Fri, 04 November 2005 at 7:12 AM
Well I'm sure Desiree makes someone's heart go pitter patter... Muscular doesn't necessarily mean amenorrhea inducing extremes of development. The woman who the Dina V figure was based on, Dina Vannoni, is an exercise and fitness model though, at 34DD-25-36, I suspect she's not quite all muscle :-)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Virtua36 posted Fri, 04 November 2005 at 7:15 AM
@Acadia I don't like THAT look either LOL.The woman should still look like a woman.Muscles-yes,steroids-no.I like the natural build shape.
AprilYSH posted Fri, 04 November 2005 at 7:41 AM
because muscles should be done by the mesh not the texture? Or am I missing something? What is it from the texture that should define muscles? It's not as if the skin over her bicep really is lighter or different textured than the skin just to the sides of the bicep. That shaping in a human body is done by the muscle underneath and light hitting her body creating the light and shade to define it... not cos her skin is painted that way(??) For a similar job in 3d, the mesh has to be shaped. And there are muscle morphs for V3... Anyway, just wondering what you meant about muscular "textures" :)
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RWB64 posted Fri, 04 November 2005 at 8:47 AM
Acadia said: "I'm a girl and have no problem saying when another woman has a nice figure. However, I do not consider this to be attractive, for either men or women. ...yes, that is a picture of a female body builer." Well you are linking to an unattractive woman, whose face has that dried leather look from the perpetual dark tan all body builders try and keep (for some reason muscles look better and are more visible on dark skin). But you ain't seen nothing yet. Try looking at some NUDE female body builders. You think the jaw changes are bad. Wait until you stumble across what the steroids do to a woman's "naughty bits". I am all for genital diversity but a woman should NOT look like a man that has just gotten out of a very cold pool. Anyone remember Gladys Portuguese? She was a body builder as I recall and unless memory miserves me was quite fetching. All this being said I have often wondered at all the fantasy adventure renders. Hmmm, running around all the time protecting the realm, slaying evil creatures and using big honking swords with those pipe cleaner arms. And keeping that "soft" look. I know, MAGIC SWORDS. Not heavy and won't mess up your manicure. Even though they said she went through serious training and performed most of her own stunts I always though the ever lovely Angelina Jolie looked too weak to actually DO the things she did in the Tomb Raider movies. I rather like the realistic change in Linda Hamilton between Terminator I and Terminator II. She got muscled but it was a smaller lean muscle, realistic for her as a character. Just my two cents. Cheers, RWB64
bagginsbill posted Fri, 04 November 2005 at 9:08 AM
I see what you mean, she needs bulging, colored veins. The geometry morph isn't completely convincing without them.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Keith posted Fri, 04 November 2005 at 10:06 AM
All this being said I have often wondered at all the fantasy adventure renders. Hmmm, running around all the time protecting the realm, slaying evil creatures and using big honking swords with those pipe cleaner arms. And keeping that "soft" look. That "soft" look is actually more realistic (not the pipe cleaner arms, mind you). When people use female bodybuilders as the height of unattractiveness, and provide photos, inevitably those photos are of the women in contest shape which, like male bodybuilders, involves dehydrating as much as possible and reducing body fat to levels that would be deadly for an extended period of time to get the most definition. Offseason, fat builds up and there's a lot more fluid which softens the curves in men and women. In women especially it softens the face. I've seen female bodybuilders (and fitness competitors) who are, bluntly, ugly as sin during contests and who are either, at worst, average looking and often quite attractive when they have more normal body compositions. (Yes, steroids have an effect, but I'm not counting that.) In the real world, someone who'd need strength who wasn't on a carb-reduced/low fat/low fluid would have more softer curves, male or female, and wouldn't have the stereotypical female bodybuilder skull-face. All you have to do is long at the strong man competitions (which sometimes have events featuring female competitors) to see it. Not many of them are classical-shaped Grecian statues in shape for men, and the women don't look like bodybuilders in a competition.
fls13 posted Fri, 04 November 2005 at 10:56 AM
What's with the bodybuilder hating, especially the female end of it?
People have gotten on these boards asking about textures for black people or morphs for heavy-set people, but no one would, or should, reply by linking to a picture of a black person or an overweight person and saying that they don't consider this attractive for a man or woman.
It's just plain wrong to do so.
Message edited on: 11/04/2005 10:57
webmaster421 posted Fri, 04 November 2005 at 11:17 AM
Re RWB64's comment: "I know, MAGIC SWORDS. Not heavy and won't mess up your manicure." LOL LOL LOL - That comment made me chuckle!!!
Jules53757 posted Fri, 04 November 2005 at 11:38 AM
Well, if you look at the link above, that woman is more a man so take advantage of the unimeshes and use a M3 texture on V3, I think bodybuilders are available.
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
logansfury posted Fri, 04 November 2005 at 12:16 PM
If you wanted a bodybuilding female V3, it should be creatable with existing products. Texture map is just texture and color, it not shape. Sounds to me like what you need is morph packs to add muscle, and a bump map to raise the veins that are seen on people that work out consistantly. V3 is unimesh and im pretty positive that at least M3 or FREAK had some kind of vein bumpmap from some merchant that created this workout look. Ive heard the Daz unimesh Mil3 chars can share textures, this would lead me to believe that bump and transmaps are compatible as well. Id start a quest for vein bumpmaps and go from there :)
RWB64 posted Fri, 04 November 2005 at 12:34 PM
Damn it I had a nice long response to Keith and when I went to preview it the bloody thing disappeared! Where did it go? I couldn't even backpage to it.
How do you make quotes in italics?
fls13 said:
What's with the bodybuilder hating, especially the female end of it?
I don't think anyone expressed HATRED.
People have gotten on these boards asking about textures for black people or morphs for heavy-set people,
Being born black isn't something you work at or artificially induced. Being heavy set can also be something a person has no control over. A heavy set character represents a good portion of Americans today. Did any one ask for a set of a "we have to remove a wall and use a forklift to get this person out of the house" obese people?
but no one would, or should, reply by linking to a picture of a black person or an overweight person and saying that they don't consider this attractive for a man or woman.
It's just plain wrong to do so.
Wrong? No. A bit insensitive to body building women who look like the one pictured and those that love them? Perhaps. It's a matter of taste really. Some people find various ethnicities, body types, hairyness, etc. to be ugly. We all have our personal preferences as to what we find attractive.
Cheers,
RWB64
PXP posted Fri, 04 November 2005 at 12:38 PM
What has all of this to do with my suggestion for a skin texture that could highten the detail and emphasize the effect of vascularity on V3? I did not invite argument about 'Female Body Builders'. People should respect the fact that female body builders devote their lives to building a beautiful muscular physique and they still look feminine. Making comments such as:"I do not consider this to be attractive, for either men or women" as RWB64 has said is biased and unfair and has nothing to do with a V3 muscular skin texture. If you want to pick out muscular females to emphasize a point of argument where you say that muscular women look ugly then you should first look at female body builders such as: Tazzie Colomb, Marja Lehtonen, Collette Nelson, Melissa Coates to name just a few of these ladies who are beautiful and every bit feminine.
fls13 posted Fri, 04 November 2005 at 1:41 PM
Since it's true that being black isn't a choice and obesity has a genetic component, I'll expand on my point with a hypothetical request for a texture for a punk rocker or goth chick. That is fully a choice and for someone to link to a picture of a punk rocker or goth chick . . . . Actually, I think a lot of people would have interest in vastly improved (more realistic) muscle morphs, texture maps and what might be part of the best solution, displacement maps for renders that require more heroic figures (mythology renders and so on). If a 1.0 setting on the full body morph and 1.0 on the displacement mapping (as an example)=a world class pro bodybuilder of today, I think a lot of people would find 0.5 a great setting for the type of renders they're looking to do in the heroic realm.
kobaltkween posted Fri, 04 November 2005 at 2:21 PM
no, there aren't many vascular maps for m3. i know of one in the freestuff, and it's preview doesn't look very highly detailed. i don't know of any in the various stores, so there are probably some but not many (considering how much i shop). and none of that gets into the fine muscle details and texture that body muscular people of all types and sizes have. frankly, i'd be interested in it for a petite character i have in mind.
as for sales.... why is everyone thinking body builder? besides the post that was, imho as well as fls13's, rather insulting (it was like linking to an aunt jemima picture instead of mo'nique jackson or countess vaughn if someone requested curvy black woman), who mentioned body builders? time it with the olympics and the specific events, and do characters based on the atheletes. the women in beach volleyball tend to be incredibly muscular and defined and also very beautiful. you could have a whole olympians line (and therefore maybe reuse some building-block elements), and do sprinters, divers, gymnasts (they're mostly adorable, but you can see their muscles through their leotards), maybe even some of the martial artists. pair it with textures for the catsuit or 2nd skins (shader spider has a freebie version that vendors can package with their product and allows loading of partial or "wedge" shaders), and it would probably be pretty popular. i know i wouldn't have been able to resist a venus williams or marion jones clone, where i have no clue who more than half of gwendolyn's characters are and care even less. edited to add: i am not trying to detract from gwendolyn's lovely work, simply explain that i don't keep up enough with stars to know who many of her characters refer to.
Message edited on: 11/04/2005 14:28
Acadia posted Fri, 04 November 2005 at 2:41 PM
Quote - People have gotten on these boards asking about textures for black people or morphs for heavy-set people, but no one would, or should, reply by linking to a picture of a black person or an overweight person and saying that they don't consider this attractive for a man or woman. It's just plain wrong to do so.
My "butt ugly" comments are not racially based. I don't care if the muscled up person is black, white, red, or a little green man from Mars. A well toned body is nice to look at. Something like in that link above is monstrous and hideous to behold. For the record, I also find that Arnold Schwarzenegger's body during his "Terminator" days, was pretty gross looking too. There is a point where "fit" becomes hideous, and those that take bodybuilding to the extreme cross into that realm.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
fls13 posted Fri, 04 November 2005 at 4:09 PM
Well that's your choice, but why go out of your way and even choose to change the initial subject of this thread from "Why No Photo real Muscular Female Textures for V3" to "Ewwww! Yuck!"? That's hating. :O)
unzipped posted Fri, 04 November 2005 at 4:15 PM
Classic. I somehow manage to scroll through page after page of anime, furries, faries, and other such stuff all of which I find "unattractive" without running it down - but a couple of people mention maybe paying a bit more attention to fitness/muscle girls and we get this:
"Something like in that link above is monstrous and hideous to behold. For the record, I also find that Arnold Schwarzenegger's body during his "Terminator" days, was pretty gross looking too.
There is a point where "fit" becomes hideous, and those that take bodybuilding to the extreme cross into that realm."
How on earth does this belong in this thread? If you don't like it don't look at it (like I do with the things I mentioned), and no harm done. Some of us DO like it and would like to more easily and effectively replicate it in our "art."
Take a look at prime (not competition) pictures of Deann Donovan, Debbie Kruck, Dale Tomita, Timea Majarova, Danielle Edwards, Corey Everson, maybe even Joanna Thomas, just to name a few and tell me they're "hideous." I think a girl with some muscle on her is smokin' hot.
That's the kind of thing I'd like to be able to access in Poser and frankly there just isn't anything out there that approaches it - the morphs I'm aware of just don't cut it, probably more as a result of meshes that aren't designed for it. Even She Freak is inadequate - her bicepts become pyramids if you try to do anything with them while her thighs become these bizzarro balloons if you go past about .3 with any of the morphs. I think SP probably has the best mesh for it of the widely used figures (see what Blackhearted's done with her in his Irina line) - she's got potential, with the right morphs, the right textures and a good vascular displacement map. Jules made a nice muscular morph for V3, maybe she could do one for SP too?
Unzipped
edited to add: If anyone wants to pony up and buy me a copy of ZBrush I'd be happy to try my hand at making muscle girl morphs - I've tried Blender and Wings and the workflow is just too much hassle for me. I'm only half kidding here - I always "fantasize" about picking up ZBrush. ;)
Message edited on: 11/04/2005 16:20 edited again to add: Anton, or any other figure makers out there listening, I for one would pay extra (I'm talking anywhere up to $100) for a female Poser figure that could fit this niche. Just something to keep in mind.
Message edited on: 11/04/2005 16:23
unzipped posted Fri, 04 November 2005 at 4:32 PM
Attached Link: http://www.fitsights.com/competitions/results/olympia2003/expo_pix/expo17.jpg
I don't think so...(Elaine Goodlad and Carla Sanchez)kobaltkween posted Fri, 04 November 2005 at 4:40 PM
and i, personally, was taking fls13's lead and making an analogy. no one accused you of being racist. the point is that hopping into a thread asking for something general in style (like muscular females or older females or ethnic characters or goth girls, whatever) with "that's ugly, and here's a link to prove it" and linking to a rather egregious and extreme example, almost a caracture, and skipping over all the examples that are less extreme, is an insult to those who have managed to fit the request (whatever it is) and be beautiful. as i mentioned, you were the only one who even brought up body building, let alone "amenorrhea inducing extremes," as someone else put it. and if you aren't interested in muscular characters (no one specified much on how muscular, frankly my about 60 year old dad has veins that show on his forearms and hands, has since i was little, and he doesn't even lift weights), why did you click on this thread? and even if you just wanted to weigh in as not being interested (making this a poll), why link to a picture of someone with almost entirely masculine features? i must admit, this comes off as hating to me, too. oh, and i can't find any m3 vascular maps in the marketplace. does anyone know of any? unzipped: have you looked at the blacksmith 3d morphing utility? i only ask because i've been interested in it (trekkiegrrl likes it, and it's info says it auto generates the new cr2). it's not bargain basement, but not too exorbinant either.
unzipped posted Fri, 04 November 2005 at 4:40 PM
Attached Link: http://www.ronnie.cz/_img/Fotogalerie/1269_81_1.jpg
I don't think so...(Zena Collins, Elaine Goodlad, Monica Brandt) http://www.ronnie.cz/_img/Fotogalerie/1269_71_1.jpg http://www.ronnie.cz/_img/Fotogalerie/1269_21_1.jpgunzipped posted Fri, 04 November 2005 at 4:52 PM
Cobaltdream - I did look into Blacksmith 3d - extensively. I worked with Dave (Conan) on solving some OpenGL issues I was running into using the demo, basically helped him do quite a bit of debugging and then he just sort of dropped out, without ever getting my OpenGL problems totally resolved. Additionally I have not been overly enthused at the results people seem to be getting from that application. I'd have dropped $60 on it just to see if I could do better with it, but with the OpenGL issues not resolved for me it was a non-starter. OpenGL works just fine for me in every other application which uses it, so I'm pretty certain it's an implementation issue confined to Blacksmith 3d - I don't have an esoteric computer system by any stretch. It seems (to me, totally subjective opinion) that the best morphs/characters are produced using ZBrush or something at or above its level. Unzipped
kobaltkween posted Fri, 04 November 2005 at 5:25 PM
interesting. i'll keep that in mind. i've never been exceedingly attracted to zbrush (seems awfully complicated), though it has caught my eye. what seemed interesting about blacksmith was the workflow- from the info, it seemed one was always working with the whole figure -from import to export. but if there are major opengl problems.... well that puts a damper on my interest. as for quality, well, i think that's more in the hands of the morph maker. some of the morphs konan has posted have shown the level of control and detail i'd be interested in. and the process seems "sculpty" enough to make its usability about par with anything else for someone as inexperienced with modeling or morphing tools as i am (i don't have anything to unlearn). some of the best morphs i've seen have been z-brush derived, but they've also been done by stonemason. i am not at all under the illusion that i can purchase stonemason's talent for the cost of z-brush ;D (not implying you are). heck, my favorite morph products all come from capsces, and she uses the poser magnets (if you can believe it). they're cartoony and stylized, but if you use them on at low strengths, they're the best thing out there for ethnic morphs. anyway, bugs in the program is different. if it doesn't do what it says it does, usability is moot. thank you for sharing your experience.
raven posted Fri, 04 November 2005 at 5:25 PM
kobaltkween posted Fri, 04 November 2005 at 5:31 PM
oh, and thanks for the links to the pics. now those women look like they could actually wield a 15 lb. sword and take on a dragon! i especially like the first pic. they look like comic book action heroines.
wolf359 posted Fri, 04 November 2005 at 5:32 PM
Lyrra posted Fri, 04 November 2005 at 5:40 PM
any v3 texture will work on any other Unimesh figure, including m3, david, freak ..whatever. Maddie if you so desire :) Just remember the maps work on all the Mil3's and you can mix up sets to get exactly the look you need. If you want a more naturally muscular female figure check out SheFreak ..less joint issues than v3 bulked up. (and I have a freebie magnet set to convert clothes from v3 to fit her)
kobaltkween posted Fri, 04 November 2005 at 5:42 PM
raven - yep, that was the freebie i was talking about. it's great and trekkiegrrl is awesome for being so generous with her talent. i love it on the legs but somehow the arms and chest look a bit... off to me. but more than that, i'd just like more choices than, say, one. oh, and if anyone ever does a female atheletes line during the 2006 olympics, i'd suggest "olympic gold" for the line's name. obvious, but still, thought i'd voice it.
raven posted Fri, 04 November 2005 at 5:44 PM
Attached Link: http://www.daz3d.com/shop.php?op=itemdetails&item=516&cat=69
This one uses the bonus vascular map from the M2 Character Pack @ DAZ on M2 (linked), converted to M3/V3 via the Ultimate Texture Converter by Dark whisper, also @ DAZ.unzipped posted Fri, 04 November 2005 at 5:53 PM
Allright when did Trekkie Girl do that map? I thought I was up an all such things (since there are so few) and I've never seen that one. Like Cobalt mentioned it's good in areas, but he arms do look a bit off. The M2 conversion ends up more in the right positions but it's a bit too strong/blocky - also I'd rather not have to buy an M2 texture and the Texture Converter just to get a vascular map for Mil Figures.
Lyrra thanks for that magnet set - I've used it a few times. Good work!
Cobalt - try the Blacksmith 3D demo out for yourself. If you don't experience OpenGL wierdness you should be able to use it fine. I don't want to put anyone off of it just because I had a difficult experience with it - at least try the demo for yourself.
Unzipped
Message edited on: 11/04/2005 17:56
Acadia posted Fri, 04 November 2005 at 6:04 PM
Quote - I don't think so...
As I said, there is a difference between "toned" and grossly over developed. The image you link to is what I consider a toned body. They still maintain their "girlish" shape.
Quote - but why go out of your way and even choose to change the initial subject of this thread
I frequently change the subject line in my posts. This is no exception.
Quote - There is a point where "fit" becomes hideous, and those that take bodybuilding to the extreme cross into that realm."
How on earth does this belong in this thread? If you don't like it don't look at it (like I do with the things I mentioned), and no harm done. Some of us DO like it and would like to more easily and effectively replicate it in our "art."
And we are all entitled to our opinion.
Vali stated:
Quote - well...as a texture maker... I know that when you make a female character with a masculine look...and I am talking about muscles and other features as a square jaw and tough look in her eyes, it doesnt really sell...believe me.
I tried...it was a big disapointment. People prefer to buy nicelly shaped characters and the sweeter they look, the better they sell.
You can consider me one of the buyers who prefer to buy nicely shaped characters. And judging by what Vali said, there are more like me than there are those who want female Hurcules-type figures. And the fact that people don't buy them in droves, indicates that there isn't a real market for them. I'm sure a modeler would find a small niche for that type of figure, but once that niche has bought the figure, then what? You can't feed your family by making something that only a few will buy. Message edited on: 11/04/2005 18:08
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
unzipped posted Fri, 04 November 2005 at 6:09 PM
Attached Link: http://208.234.20.192/galleries/fitness/fitness8/DA192.JPG
"there are more like me than there are those who want female Hurcules-type figures" That's great, and it's nothing personal against you Acadia (you seem a very nice person overall), but there are those of us that DO want figures/characters like that, and that's what this thread is about - not a free for all discussing the "hideousness" of female or male body builders. You certainly are entitled to your opinion, but it's just somewhat out of place here in this discussion where several people have said they'd pay good money for something they'd like to have and are wondering if someone with the talent to make it happen can do so. Just for fun here's one more "gross" muscle girl - Deeann Donovan.Acadia posted Fri, 04 November 2005 at 6:27 PM
Anton is apparently coming out with a female version of Apollo Maximus. Now whether that means she will be as muscle bound or not, I don't know. I would suspect that he would be including morphs that could take the figure to the extreme if that's what people like.
Message edited on: 11/04/2005 18:27
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
unzipped posted Fri, 04 November 2005 at 6:32 PM
I hope so Acadia - I mentioned this request and that I'd be happy to pay up to $100 for it in one of the earlier posts. Maybe those of us interested in this could pool our resources and comission someone to make something that would fill this niche? Unzipped
kobaltkween posted Fri, 04 November 2005 at 6:51 PM
hmmm. seeing as apollo has no fine muscle, vein or even rib definition, i wouldn't be looking to anton to make this. he's good enough, don't get me wrong, but if he didn't feel there was enough demand for his male character, i doubt he will for his female. and actually, i find apollos trapezius kind of extreme even in default. just the other day i saw a guy with huge muscles and chest but less extreme (and imo) traps/shoulder line than apollo has without any bulking up morphs. frankly, i'm really interested in the lean toned look more than bulky or "female Hurcules-type[sic] figures". though i would definitely say yes to a deeann donovan inspired character. that pic is very Image (comics). oh, and acadia, if all you had done was voice your opinion, as i think i mentioned before, i personally wouldn't have said anything. though "ewww" is not quite constructive criticism. just not saying anything would have meant you weren't included in the group of requesters. oh, and my apollo disclaimer: i think he's a high quality character well worth the price, just lacking in details (even with add-ons) i like to have in my male figures. for many, i'm sure his great joints and morphability (not a word, but it should be) outweigh this concern.
kobaltkween posted Fri, 04 November 2005 at 6:53 PM
i'd be willing to throw my money in the pot. edited for extreme redundancy.
Message edited on: 11/04/2005 18:55
stahlratte posted Fri, 04 November 2005 at 6:54 PM
Thankfully Im a strong believer of I.D.I.C., so I dont allow any artificially "tastefullness" or "decency" to restrict me in my exploration of the human form.
I always wonder why people are so insecure about their own preferences, so that they have to jump at any chance to belittle those of other peoples ?
It seems the mere existence of a character they dont approve of frightens the hell out of them, less alone the fact that there seem to be lots of potential buyers, if the great success of adult muscle websites is any indication.
I wonder how many downloads Id get for one of my Ladys ?
;-)
Back to the topic, Id say Stephanie I has the best out of the box muscle morphs, followed closely by V2.
V3 and even She-freaks body still looks a bit too much "Fittness/Superhero" style to me, with a small "feminine" waist.
Real female Bodybuilders tend to loose their waist and are of amore bulkier/stockier appearance.
Nothing a few Magnets could handle, though. ^-^
Heres my Steph I:
And here my Vicky 2:
Ill have to check out TrekkieGirls Vein map now.
Note to myself: Make a Denise Masino morph for V3 and get stinkinrich. ;-)
stahlratte
unzipped posted Fri, 04 November 2005 at 7:05 PM
Stahlratte - is that the standard Stephanie 1 or are there custom morphs/magnets applied? I didn't use her much when I got her - maybe it's time to dust her off again.
That V2 doesn't look as good (no offense) - her, V3 and She Freak don't muscle up so much as the balloon up. Their arms and legs all end up looking like sausages. And the shoulders on almost all the DAZ figures are just odd looking (sometimes even without a muscle morph). Then there are the lats/traps which become oddly shaped bulges looking more like bone than muscle. And I've yet to see the abdomen morphed in to anything but an overpronounced "six pack" when most of the time its relatively flat and taught. The meshes just don't support it really well.
And yes you'd be rich if you made a Denise Masino morph if I had anything to do with it - as long as it didn't include the face. Would you consider doing a Joanna Thomas as well? ;)
Unzipped
Message edited on: 11/04/2005 19:11
stahlratte posted Fri, 04 November 2005 at 7:26 PM
Yep, thats the original "Mystery Mesh", Steph I. (Only difference is that this is AprilYishs remapped to V2 version I used. The morphs are standard morphs, except for the hip. As Steph Is hip is different from M2, it doesnt carry over his muscle morphs, so I had to make a custom morph for t to blend in with the body. I also used two magnest to give her a bulkier waist. But besides that, shes just dial spinning. As for V2, hmm, yes and no. I agree Steph Is morphs ARE better, but to me V2 gives the impression of having more body fat, more like a wightlifter for example. stahlratte
Ghostofmacbeth posted Fri, 04 November 2005 at 8:14 PM
I really haven't read through all of this but I did notice the initial post didn't mention vascular maps but there was a lot of questioning that wasn't asked from the first. That being said, this is something that should probably be done in model morphs except for the vascular aspect. You can push it further with the muscle striations etc but the vascular is the first area. I haven't seen any specifically for the females or many that are totally seperate from the bump but I have a couple of products that have vascular maps (but for the guys). This has bumps http://www.daz3d.com/shop.php?op=itemdetails&item=1647&cat= This is a more recent version that has a displacement set that is pretty easily transfered to the females. http://www.daz3d.com/shop.php?op=itemdetails&item=3484&cat= I also have soemthing else coming out that also includes muscle striations.
Acadia posted Fri, 04 November 2005 at 8:44 PM
Quote - though "ewww" is not quite constructive criticism
True enough :) Message edited on: 11/04/2005 20:44
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
kobaltkween posted Fri, 04 November 2005 at 9:20 PM
stahlratte - i like that steph character. she'd give me a chance to try out steph max (the revamp of steph). g.o.m. - yay! and just out of curiousity, what's the difference between the bump and displacement maps in the rogues? and i notice only one body map is listed, but it seems as if two are shown (one hairless and one with chest hair). is the hairy one a separate product?
Ghostofmacbeth posted Sat, 05 November 2005 at 2:11 AM
Cobaltdream .. The bump is for small changes such as fine wrinkles, normal bumps, pores etc .. the displacement is for the veins, wrinkles in the hand, wrinkles at the back of the elbow etc. There is only one body map. The other hairy one is using the bodysuit and the david hairy for it by Jepe ... I had it on the related products but it didn't seem to make it into the list.
fls13 posted Sat, 05 November 2005 at 6:20 AM
Well, I may be a bit of a fanatic, but I really respect bodybuilders. I've never been one myself but I have been a hockey player over the years, and weight training helped my game a lot and when you go to the gym, there they are, so naturally a conversation is going to develop. People are people and everyone is a person. No need for hating. I don't like it.
Casette posted Sun, 06 November 2005 at 2:34 AM
This thread is funny. I finished three popcorn boxes :D I love woman body. Fat, thin, muscled, vasculated... all have their own beauty And thanks, I have the TG vein bumpmap but never imagined using it with a female character. I need to try it with She-Freak :D
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BastBlack posted Sun, 06 November 2005 at 11:52 AM
To me, female body builders (athletes and erotic dancers) who use steroids are creepy sounding and creepy looking (not to mention the masculinizing effect on female private parts!). Besides, imho, it's cheating to be popping steoriods, and that goes for men and women alike. I wonder, what do naturally strong women look like? bB
Casette posted Mon, 07 November 2005 at 4:35 AM
Bodies with steroids are creepy looking in both male and female... a body with big muscles is nice... but these bodies so inflate as tires... up therere a lot of nice photos of muscled women with a fantastic look, but cases like this Desiree Dumpel isnt nice in a man or a woman... they look like a bunch of muscles and veins And THE DAMNED HELL, a woman might have tits... :D (hey, Ive seen photos of women -ADULT WOMEN- with less or no breast, and also they are nice and sometimes cute. but as a exception. women must have tits and men must have... uh... er... euh... ... A NICE SMILE) ROFLMAO
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"Poser isn't a SOFTWARE... it's a RELIGION!"
TrekkieGrrrl posted Tue, 08 November 2005 at 6:23 PM
Heh glad to find this thread. Yes, the arms are a bit off on my vascular map. I keep planning to remake it, as soon as I find a proper reference guide to where those damn veins ACTUALLY go L That, and I guess, plain laziness from my side is the reason why it's not exactely a perfect map. But hey.. it's free ;o) And I myself is puzzled, to say the least, that noone has created a better one for the Unimesh characters. Especially Freak Nigel would benefit from one (which was why I made it originally, he looked naff without veins on his big bulgy muscles) As for Apollo, I think Anton kinda reckoned people would use displacement maps for stuff like the ribs and other smaller details. But remember that Apollo can be skinny as well as muscular... so if you don't like his muscles or whatever, turn a dial and they're gone ;o) THIS is also Apollo...
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
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kobaltkween posted Tue, 08 November 2005 at 7:33 PM
trekkiegrrl- i believe i said it before, but again, thanks so much for the freebie. i didn't mean to make it a complaint, more of an, "there's room for more choices." i certainly didn't expect you to be the one to do more work in this area, but if you do, it will certainly be appreciated :D. on apollo - i can understand anton's expectations, but... no one seems to have done any musclemaps for fine detail on apollo. or "bone" maps - in that pic i'd expect to see some definition in his shoulder, the outline of his ribcage above his stomach, at least the hint of a wrist bone, more shape to his elbow, a hint of collarbone, etc.- even though he's not a muscular apollo character. it'd be nice if someone tackled that, but since no one has (including Anton himself), i'm not betting on Anton's female being better equipped in this area. she could be, that's just not the horse i'd back at this point. for me, all the impressive variety and flexibility (as beautifully displayed in your picture) shown by apollo has been counter-balanced by the uniformity and regularity of his mesh to the point that i've never once been surprised to find out he was the base figure for a picture. the monster mash morphs were an impressive departure in this area for his face (judging by the previews), but less so in the body (again, judging only by previews), and still not meant for average characters. i do encourage the many others who find his pros outweigh his cons to get him before the end of the month (half price, woohoo!) along with some of the great add-ons. i think he's a high-quality, revolutionary item. and the more males, the merrier! oh, and it's interesting you say these details should go in displacement maps. some of the first reactions to this thread were "this should be in the morphs, not the textures." yet i keep seeing people say the opposite about apollo. no one's stepping up to the plate so far... in this thread anton posts a wireframe that shows a) how incredibly advanced apollo's mesh is, but also b) how his knees are fairly low detail compared to m2. it also shows that jim burton should be the guy we call on to make the next horse model. just look at the pictures.
kobaltkween posted Tue, 08 November 2005 at 7:37 PM
in case the "beautifully displayed" wasn't quite direct enough, i really like that picture. the mood, the colors, the lighting, the pose, so nice to look at (which many pictures are) and interesting (which very few pictures are). kudos. i really do want to know what he did. it's not often i see a picture and want more (what's next? what just happened?).
Message edited on: 11/08/2005 19:39
TrekkieGrrrl posted Thu, 10 November 2005 at 6:26 AM
Hmm.. Probably because I'm not really good at anatomy, I've never thought about the details Apollo lacks, I've always concentrated mostly on face morphs when dcreating characters and such, so I've never really given the body a second though on Apollo. And his face is a dream to morph. I can see your point though, about the lacking details, and I still think it would be best tackled with a displacement map. After all, morphs makes the whose thing heavier, but a displacement map isn't calculated until rendertime so it won't slow Poser down the way a lot of morphs will. That said, considering the amount of morphs on Apollo, he's amazingly light on Poser's ressources (Anton tried to explain it once, something with some redundant lines in the usual characters or something) There's a lot of revolutionart stuff about Apollo and it's actually a shame that Anton didn't back it up with a good muscle bump/displacement map. Those ARE the final details that can make or break a picture if you're aiming for realism. Of course, if you airbrush the pictures afterwards anyway it won't matter, but for those who wants to get as photoreal as possible without too much postwork, the bump and displacement is crucial. Makes me wonder about the Real Skin Shader for Apollo... The M3 has veins as an option, but I can't remember what the Apollo one has.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
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kobaltkween posted Thu, 10 November 2005 at 1:41 PM
oh, i can see the benefit of some (or most) of the details being in a displacement map. i wish more products made use of displacement (as well as many of the other features of the material room). that's a lot of why this thread caught my attention. i think that perhaps there are more expert morphers than masters of materials and displacement in the community, but i could easily be completely wrong. just out of curiousity, can displacement maps be combined in daz studio? so have, say, a muscle tone map, a vascularity map, a (hmmm, what's a good term?) skeletal structure map (for ribs, bones in the fore arms, etc.) all separate from each other? i don't use studio at all, i'm just curious how many apps could support combined displacments the way they now support combined morphs. on apollo: for me, there's also some parts of apollo that a displacement map wouldn't help (notably his knees and elbows, as shown in the thread i linked to). but they bend so well i can understand why most people don't care. also, it takes me a much longer time to paint in details than to fix things like the line between leg and thigh when kneeling. honestly, in my opinion, apollo's good points do outweigh his problems. but i already have m2, m3, freak, david, hiro, and lots of accessories for each. and not very much money. that's what tips the scales for me. if i were a rich girl na-na-na-na-na-na-na-na-na i'd own all the figures in the world if i were a wealthy girrrr-rrrr-rrrl! ;D
TrekkieGrrrl posted Fri, 11 November 2005 at 3:47 AM
heh but with Wardrobe Wizard, I've stopped looking at what character any given outfit is made for. If I like it, I buy it. Of course, I buy anything for David, howevermuch I love Apollo, David is my favourite character to work with, but I've "crossdressed" all my male Poser characters by now in eahc other's clothes (and once even put poor Snape M3 in woman's underwear...) As for the multiple maps, I don't think Studio can work with layered displacement maps. The closest you can get is to use the bump map for skin pores and veins and then do larger stuff, such as muscles, with a displacement map. Just like in Poser. Unless there's something I've missed in DS.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.