Starkdog opened this issue on Nov 08, 2005 ยท 17 posts
Starkdog posted Tue, 08 November 2005 at 2:22 AM
I have tried several Photoshop tutorials to create a "satin texture", however, they looke like crinkled Christmas wrapping paper. i am trying to think of how I can get the silkyness of satin with just enough shine, so it doesn't look like plastic. Does anyone have a clue as to how to piece this together? Thanks, -Starkdog
Virtua36 posted Tue, 08 November 2005 at 3:31 AM
If you have Poser5 or Poser6 you can try the free satin materials for Poser5 and Poser6 at Runtimedna.
Phantast posted Tue, 08 November 2005 at 5:18 AM
I was going to suggest the same.
Kristta posted Tue, 08 November 2005 at 7:42 AM
I love those. They have a nice set of velvet ones also.
ghelmer posted Tue, 08 November 2005 at 8:15 AM
I love RDNA's velvet materials!! They're P5 rusty materials too!!! On topic, I've never found a good satin material though... even rdna's!! G
The GR00VY GH0ULIE!
You are pure, you are snow
We are the useless sluts that they mould
Rock n roll is our epiphany
Culture, alienation, boredom and despair
Starkdog posted Tue, 08 November 2005 at 10:45 AM
I'm making something for sale, so I cannot use RDNA's materials. Thanks, -Starkdog
rowan_crisp posted Tue, 08 November 2005 at 1:07 PM
But you do have Poser 5/6?
Acadia posted Tue, 08 November 2005 at 1:07 PM
Attached Link: http://www.4blueyes.com/freebies.php?id=m1
Have you checked out 4blueyes' shiney materials? She has some great ones. You can PM her and ask about commercial use. Here is the link to where you can download them. Also check out her metal materials. She has some "satin metals" that could pass as satin fabric. You can see 3 examples of her shiney material in the following thread: http://www.renderosity.com/messages.ez?Form.ShowMessage=2404701"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Starkdog posted Tue, 08 November 2005 at 1:35 PM
Cool!! Thanks for the heads up! I figured out a way with a couple of nodes, and it looks cool. -Starkdog
spedler posted Tue, 08 November 2005 at 2:49 PM
I got quite interested in this so gave it a go. What do people think? Is this much like satin?
I can post the material room settings if anyone's interested.
Steve
Acadia posted Tue, 08 November 2005 at 4:26 PM
That looks pretty good. At least it doesn't look like "wrinkled Christmas paper" :) Satin seems to be one of the harder materials to replicate because of the sheen and texture I imagine. You should submit that to free stuff. I'm sure there will be people interested in it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
xoconostle posted Tue, 08 November 2005 at 4:34 PM
You may be forbidden from using the RDNA satin materials in a commercial project, but there's nothing to prevent you from studying how they were done and using that as a starting point for creating your own from scratch. Satin is one of the easiest fabrics to simulate using the Materials Room. Try experimenting with the alternate specularity channel for sheen effects, and the edge blend node to enhance fold/drape effects.
Starkdog posted Tue, 08 November 2005 at 5:03 PM
Spedler, that looks AWESOME!!! Do you mind posting the node settings? i use the clay and anisotropic nodes, and can get really close to satin and silk. Xoconostle: Yup, I know that it is verboten, hence, I am attempting to create my own shaders. i am trying your recommendations, and I like what I see. Thanks guys! -Starkdog
diolma posted Tue, 08 November 2005 at 5:22 PM
I had a satin shirt (a long time ago, when I was a hippie), and it generally looked sort-of "gold-ish" in direct light, but veered towards green in the less lit areas....
I've just tried to recreate that effect (using a hi-res square over a sphere), and got fairly close on 1st go, but it needs more work on specular ...
Settings (such as they are) follow in next post..
Edited to add: this was with my default light set-up; One main light + 4 fill-in lights (around the "equator"), which I use to check for cloth "poke-throughs" for the cloth room. Not what you'd normally use, so it might look entirely different under a diffeerent light set-up..
Message edited on: 11/08/2005 17:31
diolma posted Tue, 08 November 2005 at 5:23 PM
Cheers,
Diolma
(Yeah, I know it's not anything superb, but it might be a starting point...) :-))
Message edited on: 11/08/2005 17:24
Arien posted Wed, 09 November 2005 at 5:12 PM
.
spedler posted Wed, 09 November 2005 at 5:27 PM
Starkdog,
No problem - settings below. Sorry about the delay, been a long day today.
Please feel free to use these however you wish. I'm sure it could stand some tweaking to improve the result.
Steve