Llez opened this issue on Nov 09, 2005 ยท 23 posts
Llez posted Wed, 09 November 2005 at 7:18 PM
in the terrain editor, ill use the level bracket, but i cant get the terrain to take on the new shape; it stays square no matter what i do. someone please point out what i am doing wrong(im sure i just missed something simple) thanks in advance
zollster posted Wed, 09 November 2005 at 7:32 PM
Llez posted Wed, 09 November 2005 at 7:35 PM
i knew it was something simple...... thanks
MoonGoat posted Wed, 09 November 2005 at 9:34 PM
Hehe yeah, I remember that one had me stuck for months.
CrazyDawg posted Wed, 09 November 2005 at 11:02 PM
i was to scared to ask when i was trying to figure that one out, incase it was something simple and i made myself look stupid..took me weeks to figure out what i had to do.. Only thing in the long run that made me stupid was not asking the simple question.
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AgentSmith posted Wed, 09 November 2005 at 11:30 PM
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FranOnTheEdge posted Thu, 10 November 2005 at 4:18 AM
What would you use such crazy stuff for, AS?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
AgentSmith posted Thu, 10 November 2005 at 5:08 AM
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AgentSmith posted Thu, 10 November 2005 at 5:09 AM
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UVDan posted Thu, 10 November 2005 at 8:09 AM Forum Moderator
I would like to know how Agent Smith got the textured 3d preview.
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FranOnTheEdge posted Thu, 10 November 2005 at 12:33 PM
How do you even draw something like that map? I had this problem before when I was trying to follow OriginalMoron's modelling tutorial. My hand isn't steady enough to draw a circle like that, and I can't figure out how to end up with that sort of soft effect, which results in nice rounded corners. No matter how many times I try smoothing it in Bryce, it never looks right.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
zollster posted Thu, 10 November 2005 at 1:49 PM
How do you even draw something like that map? i would guess using a radial gradient in a paint program and deleting what you don't need then applying it in the mat room in bryce
diolma posted Thu, 10 November 2005 at 2:47 PM
"My hand isn't steady enough to draw a circle like that, and I can't figure out how to end up with that sort of soft effect, which results in nice rounded corners."
...I know that problem!
As a suggestion (haven't tried it, but should work)...:
If you create a couple of tori (toruses??) in Bryce, scaled appropriately and postioned such that they lie 1/2 way into the ground plane and then, (to get the final effect like wot Baz 'as got), boolean -ve with a couple of very thin cubes set at right angles, you should be able to come up with something similar to Baz's layout.
Then make a height map using the top camera......
Import result and apply to lattice....
Would that work??
(Just thinking as I type..) :-))
Cheers,
Diolma
(Edited 'cos the 1st post didn't make sense to me. The current post is a little better. Not a lot, but better..)
Message edited on: 11/10/2005 14:50
AgentSmith posted Thu, 10 November 2005 at 4:24 PM
"I would like to know how Agent Smith got the textured 3d preview" Oops, cats outta the bag...congrats, there is your first screenshot of Bryce 6.0 beta. AgentSmith
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AgentSmith posted Thu, 10 November 2005 at 4:27 PM
Ha! THAT got yer attention... Just kidding...that textured 3D preview works in regular OLD Bryce. The window that is titled "3D Preview", has an arrow at the top-right, just click it and choose rendered preview. Its always been there. ;o) AS
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AgentSmith posted Thu, 10 November 2005 at 4:31 PM
Drawing that circle. All Done in Photoshop, with selections. Nobody's hand can draw circles like that. But, diolma also has the other way thought out to create terrains! ;o) AS
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diolma posted Thu, 10 November 2005 at 4:46 PM
/me doesn't have photoshop:-)) Yeah, OK I've now got PSP9, but only recently - I'm still trying to work out how to use it... I'm OK when modifying stuff in PSP (and my other 2D apps), but not when creating in them... And I like finding (if I can) alternative solutions! Hmmm.... A(lternative) S(olutions)myth????? Oh, well, never mind.. Cheers, Diolma
FranOnTheEdge posted Thu, 10 November 2005 at 5:05 PM
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
UVDan posted Thu, 10 November 2005 at 5:12 PM Forum Moderator
Now how about the recipe of the "Gold Ore" texture you have posted in frame 6??
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AgentSmith posted Thu, 10 November 2005 at 5:29 PM
Lol, that's just a basic preset...I think its in 5.5 though. I'll make one like it, post it up. AS
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UVDan posted Thu, 10 November 2005 at 5:54 PM Forum Moderator
Thanks.
Free men do not ask permission to bear
arms!!
AgentSmith posted Thu, 10 November 2005 at 6:03 PM
Attached Link: http://market.renderosity.com/~bryce/cbs_tweaked.zip
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UVDan posted Thu, 10 November 2005 at 7:13 PM Forum Moderator
Thanks.
Free men do not ask permission to bear
arms!!