Hi folks, I've designed this tiffany-lamp style chandelier. I'm having a little trouble applying my texture map to the half-sphere at the bottom. It gets all stretched out. The red-tinted band at the top (the widest part) of the sphere is actually very thin. When I apply the texture map all three parts (the red, the orangeish and the pale mottled yellow) almost look like they are the same width. I used flat mapping, chose whole object from the drop-down menu, and then the appropirate side to apply it to the shape. In fact it isn't quite a half sphere. It's flat at the bottom and there's a fancy knobbly bit there. Is there something I can do to avoid this stretching texture problem? Thanks, H&B