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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 7:04 am)



Subject: increasing the resolution of texture maps


ketok ( ) posted Wed, 16 November 2005 at 11:49 AM · edited Sun, 26 January 2025 at 11:49 PM

I have a texture map that came with a product.
Specifically its "The Casino: Poker"

Its a very nice product, however the Poker Table texture is a bit low resolution for my needs.
Is there any trick involved in creating a higher res texture that will keep the same mapped proportions.
So if its currently 1024 x 1024 and I want something 2500 x 2500, how do I roll with this?

Like a lot of folks, I've not ever created a texture map from scratch (only Photoshopped existing ones)

Thanks gang.


randym77 ( ) posted Wed, 16 November 2005 at 12:29 PM

There's no simple way to do what you want. It's easy to make an image smaller, but making an image larger doesn't work as well. You cannot make a low-res texture map high-res just by making it bigger.

If you plan to paint your own texture, you can make it any size you want. Photoshop and other graphics programs have a "constrain proportions" option, that will keep the proportions the same no matter how large or small or make the image. Use the original texture as a template, and resize it as large as you want.


thefixer ( ) posted Wed, 16 November 2005 at 12:33 PM

randym77 is right, I found out the hard way that you can't upsize a texture, it came out all blurred close to the camera. For distance shots it's acceptable but not for close ups. thefixer, poser coord.

Injustice will be avenged.
Cofiwch Dryweryn.


Miss Nancy ( ) posted Wed, 16 November 2005 at 12:48 PM

perhaps ketok's question would be better answered in the photoshop forum. although vector artwork is easily scaled up, for bitmapped images one can try "genuine fractals" and bicubic interpolation.



UVDan ( ) posted Wed, 16 November 2005 at 2:36 PM
Forum Moderator

Just resize the map and paint over it.

Free men do not ask permission to bear arms!!


12rounds ( ) posted Thu, 17 November 2005 at 2:44 AM · edited Thu, 17 November 2005 at 2:45 AM

Actually it can be done ... not by bicubic interpolation, but by s-spline curves.
It's not cheap though: http://www.benvista.com/main/content/content.php

Take a look at the PhotoZoom Professional package.
I have had very good experience with an-age old version of that software called "S-Spline".

Try out the trial... I assure you'll be amazed!

Message edited on: 11/17/2005 02:45


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