Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 7:04 am)
There's no simple way to do what you want. It's easy to make an image smaller, but making an image larger doesn't work as well. You cannot make a low-res texture map high-res just by making it bigger.
If you plan to paint your own texture, you can make it any size you want. Photoshop and other graphics programs have a "constrain proportions" option, that will keep the proportions the same no matter how large or small or make the image. Use the original texture as a template, and resize it as large as you want.
Actually it can be done ... not by bicubic interpolation, but by s-spline curves.
It's not cheap though: http://www.benvista.com/main/content/content.php
Take a look at the PhotoZoom Professional package.
I have had very good experience with an-age old version of that software called "S-Spline".
Try out the trial... I assure you'll be amazed!
Message edited on: 11/17/2005 02:45
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I have a texture map that came with a product.
Specifically its "The Casino: Poker"
Its a very nice product, however the Poker Table texture is a bit low resolution for my needs.
Is there any trick involved in creating a higher res texture that will keep the same mapped proportions.
So if its currently 1024 x 1024 and I want something 2500 x 2500, how do I roll with this?
Like a lot of folks, I've not ever created a texture map from scratch (only Photoshopped existing ones)
Thanks gang.